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General | Quotes | Misc | Heroic Ordeal |
Líf Undying Ties Duo | |
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Art by: Azusa | |
Description | Líf and Thrasir have come to attend the festival, brimming with love and radiant with life! ...Are they planning something? |
Rarities | 5 Focus — Special Duo |
Duo Skill | Deals damage to foes within 3 spaces = 10 + 50% of total damage dealt to HP of allies within 3 spaces (max damage: 40). Inflicts Atk/Spd-7 on foes within 3 spaces of unit through their next actions. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 190, treats unit's stats as 190 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Weapon Type | Red Tome |
Move Type | Cavalry |
Voice Actor EN | Edward Bosco + Lizzie Freeman |
Voice Actor JP | 前野智昭(Tomoaki Maeno) with 小倉唯(Yui Ogura) |
Release Date | |
Addition Date | |
Entry | Heroes |
Version | 5.2 |
Internal ID | PID_比翼リーヴ (622)
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Origin | 00000330300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 6/7/8 | 0/1/2 | 5/6/7 | 5/6/7 | 35 |
2 | 14/15/16 | 7/8/9 | 0/1/2 | 6/7/8 | 5/6/7 | 37 |
3 | 15/16/17 | 7/8/9 | 1/2/3 | 6/7/8 | 6/7/8 | 40 |
4 | 15/16/17 | 8/9/10 | 1/2/3 | 7/8/9 | 6/7/8 | 42 |
5 | 16/17/18 | 8/9/10 | 2/3/4 | 7/8/9 | 7/8/9 | 45 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 27/30/32 | 14/17/20 | 19/22/25 | 16/19/21 | 118~119 |
2 | 29/32/35 | 30/33/35 | 15/18/21 | 21/24/27 | 17/20/22 | 126~127 |
3 | 32/35/38 | 32/35/38 | 18/21/24 | 23/26/29 | 19/22/25 | 139 |
4 | 33/36/39 | 34/37/41 | 19/22/25 | 25/28/31 | 20/23/26 | 146~147 |
5 | 35/39/42 | 36/39/43 | 21/25/28 | 26/30/33 | 22/25/28 | 157~159 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 50% | 50% | 40% | 260% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Flux | 4 | 2 | — | 50 | 1 | 1 |
Ruin | 6 | 2 | — | 100 | 2 | 2 |
Fenrir | 9 | 2 | — | 200 | 4 | 3 |
Þjálfi | 14 | 2 | Grants Atk+3. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit during combat, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%, but after combat, if unit attacked, deals 20 damage to nearest ally. (Example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead.) | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Glimmer | 2 | Boosts damage dealt by 50%. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 2 | |
Atk/Def Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 3 | ||
Atk/Def Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
Atk/Def Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat. | 300 | 5 | ||
B | Lull Atk/Res 1 | Inflicts Atk/Res-1 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 60 | 1 | |
Lull Atk/Res 2 | Inflicts Atk/Res-2 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 120 | 2 | ||
Lull Atk/Res 3 | Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 240 | 4 | ||
C | Fatal Smoke 1 | If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 60 | 3 | |
Fatal Smoke 2 | If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 120 | 4 | ||
Fatal Smoke 3 | Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 240 | 5 |