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General Quotes Misc Heroic Ordeal
Líf
Lethal Swordsman
Portrait
Lif Lethal Swordsman Face
Attack
Lif Lethal Swordsman BtlFace
Special
Lif Lethal Swordsman BtlFace C
Damage

Lif Lethal Swordsman BtlFace D

Art by: Kozaki Yusuke (コザキユースケ)
Description General of the realm of the dead. At his queen's command, this dark swordsman fights in hopes that all the living will join the ranks of the dead.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Mythic Effect Anima Anima
Ally Boost HP+5, Spd+4
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Infantry Infantry
Voice Actor EN Edward Bosco
Voice Actor JP 前野智昭(Tomoaki Maeno)
Release Date
Entry Icon MiniUnit Head 0 Heroes
Version 4.1
Ally Internal ID PID_リーヴ味方 (481)
Enemy Internal ID EID_リーヴ (50)
Origin 00000330300

Ally stats[ | ]

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/175/6/75/6/77/8/94/5/641
★15/16/176/7/85/6/78/9/104/5/643
★16/17/186/7/86/7/88/9/105/6/746
★16/17/187/8/96/7/89/10/115/6/748
★17/18/197/8/97/8/99/10/116/7/851

Level 40 stats

RarityHPAtkSpdDefResTotal
★31/34/3626/29/3119/22/2523/26/2818/21/24131~132
★32/35/3829/32/3420/23/2625/28/3119/22/25139~140
★35/38/4131/34/3723/26/2927/30/3322/25/28153
★36/39/4233/36/4024/27/3029/32/3523/26/29160~161
★39/42/4535/38/4226/30/3331/34/3725/29/32172~174

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%70%50%55%50%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Enemy stats[ | ]

Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

Level 1 Stats

RarityHPAtkSpdDefResTotal
★16966441
★161076443
★171077546
★171187548
★181188651

Level 40 Stats

RarityHPAtkSpdDefResTotal
★3428222520129
★3531242721138
★3833263024151
★3935283125158
★4237303428171

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%60%50%60%50%275%

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Sökkvabekkr161
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.
400★★

Sökkvabekkr can be upgraded in the Weapon Refinery.
When upgraded, the description of Sökkvabekkr becomes "If unit is within 4 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and unit makes a guaranteed follow-up attack during combat, but after combat, if unit attacked, deals 20 damage to nearest ally, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage (excluding when dealing damage with an area-of-effect Special), and when unit deals damage to foe, restores 7 HP to unit during combat (triggers even if 0 damage is dealt).".
Sökkvabekkr can be upgraded with the additional effect Sokkvabekkr W "Accelerates Special trigger (cooldown count-1).
At the start of turn 1, grants Special cooldown count-2 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★
Open the Future3
Boosts damage by 50% of unit's Def. Restores HP = 25% of damage dealt.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADistant CounterDistant Counter
Unit can counterattack regardless of foe's range.
300★
BDeadly BalanceDeadly Balance
At start of combat, if unit's HP ≥ 50% or if【Penalty】is active on unit, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
Deadly Balance PlusDeadly Balance+
At start of combat, if unit's HP ≥ 25% or if【Penalty】is active on unit, inflicts Atk/Spd/Def-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown charge +1 to unit per foe's attack (only highest value applied; does not stack; Special cooldown charge granted even if foe's attack deals 0 damage) during combat, and also, if Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 to unit after combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
CTimes Pulse 1Time's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Times Pulse 2Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Even Tempest 1Even Tempest 1
At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.)
60★
Even Tempest 2Even Tempest 2
At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.)
120★
Even Tempest 3Even Tempest 3
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.)
240★


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