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General | Quotes | Misc | Heroic Ordeal |
Líf Lethal Swordsman | |
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Art by: Kozaki Yusuke (コザキユースケ) | |
Description | General of the realm of the dead. At his queen's command, this dark swordsman fights in hopes that all the living will join the ranks of the dead. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Anima |
Ally Boost | HP+5, Spd+4 |
Weapon Type | Sword |
Move Type | Infantry |
Voice Actor EN | Edward Bosco |
Voice Actor JP | 前野智昭(Tomoaki Maeno) |
Release Date | |
Entry | Heroes |
Version | 4.1 |
Ally Internal ID | PID_リーヴ味方 (481)
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Enemy Internal ID | EID_リーヴ (50)
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Origin | 00000330300 |
Ally stats[ | ]
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 5/6/7 | 5/6/7 | 7/8/9 | 4/5/6 | 41 |
2 | 15/16/17 | 6/7/8 | 5/6/7 | 8/9/10 | 4/5/6 | 43 |
3 | 16/17/18 | 6/7/8 | 6/7/8 | 8/9/10 | 5/6/7 | 46 |
4 | 16/17/18 | 7/8/9 | 6/7/8 | 9/10/11 | 5/6/7 | 48 |
5 | 17/18/19 | 7/8/9 | 7/8/9 | 9/10/11 | 6/7/8 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 31/34/36 | 26/29/31 | 19/22/25 | 23/26/28 | 18/21/24 | 131~132 |
2 | 32/35/38 | 29/32/34 | 20/23/26 | 25/28/31 | 19/22/25 | 139~140 |
3 | 35/38/41 | 31/34/37 | 23/26/29 | 27/30/33 | 22/25/28 | 153 |
4 | 36/39/42 | 33/36/40 | 24/27/30 | 29/32/35 | 23/26/29 | 160~161 |
5 | 39/42/45 | 35/38/42 | 26/30/33 | 31/34/37 | 25/29/32 | 172~174 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 50% | 55% | 50% | 280% |
Stats between level 1 and 40
Enemy stats[ | ]
/assets/Common/SRPG/Enemy/
. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16 | 9 | 6 | 6 | 4 | 41 |
2 | 16 | 10 | 7 | 6 | 4 | 43 |
3 | 17 | 10 | 7 | 7 | 5 | 46 |
4 | 17 | 11 | 8 | 7 | 5 | 48 |
5 | 18 | 11 | 8 | 8 | 6 | 51 |
Level 40 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 34 | 28 | 22 | 25 | 20 | 129 |
2 | 35 | 31 | 24 | 27 | 21 | 138 |
3 | 38 | 33 | 26 | 30 | 24 | 151 |
4 | 39 | 35 | 28 | 31 | 25 | 158 |
5 | 42 | 37 | 30 | 34 | 28 | 171 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 60% | 50% | 60% | 50% | 275% |
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 3 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Sökkvabekkr | 16 | 1 | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. | 400 | 5 | 5 |
Sökkvabekkr can be upgraded in the Weapon Refinery.
When upgraded, the description of Sökkvabekkr becomes "If unit is within 4 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit and unit makes a guaranteed follow-up attack during combat, but after combat, if unit attacked, deals 20 damage to nearest ally, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage (excluding when dealing damage with an area-of-effect Special), and when unit deals damage to foe, restores 7 HP to unit during combat (triggers even if 0 damage is dealt).".
Sökkvabekkr can be upgraded with the additional effect "Accelerates Special trigger (cooldown count-1).
At the start of turn 1, grants Special cooldown count-2 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Open the Future | 3 | Boosts damage by 50% of unit's Def. Restores HP = 25% of damage dealt. | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Distant Counter | Unit can counterattack regardless of foe's range. | 300 | 5 | |
B | Deadly Balance | At start of combat, if unit's HP ≥ 50% or if【Penalty】is active on unit, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | |
Deadly Balance+ | At start of combat, if unit's HP ≥ 25% or if【Penalty】is active on unit, inflicts Atk/Spd/Def-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown charge +1 to unit per foe's attack (only highest value applied; does not stack; Special cooldown charge granted even if foe's attack deals 0 damage) during combat, and also, if Special triggers, neutralizes "reduces damage by X%" effects from non-Special skills (excluding area-of-effect Specials). If Special triggers before or during combat, grants Special cooldown count-2 to unit after combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | ||
C | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 1 | |
Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 2 | ||
Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 4 | ||
Even Tempest 1 | At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 60 | 1 | ||
Even Tempest 2 | At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 120 | 2 | ||
Even Tempest 3 | At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 240 | 4 |