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General | Quotes | Misc | Heroic Ordeal |
Líf Arcane Blade | |
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Art by: Kozaki Yusuke (コザキユースケ) | |
Description | Swordsman of the realm of the dead, now wielding a weapon imbued with magic, having made a contract with the god Thórr. |
Rarities | 5 Focus — Rearmed |
Pre-Inheritance | In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.) |
Weapon Type | Sword |
Move Type | Cavalry |
Voice Actor EN | Edward Bosco |
Voice Actor JP | 前野智昭(Tomoaki Maeno) |
Release Date | |
Addition Date | |
Entry | Heroes |
Version | 6.9 |
Ally Internal ID | PID_リーヴ2味方 (851)
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Enemy Internal ID | EID_リーヴ2 (89)
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Origin | 00000330300 |
Ally stats[ | ]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 10/11/12 | 4/5/6 | 5/6/7 | 1/2/3 | 41 |
2 | 16/17/18 | 11/12/13 | 4/5/6 | 6/7/8 | 1/2/3 | 43 |
3 | 17/18/19 | 11/12/13 | 5/6/7 | 6/7/8 | 2/3/4 | 46 |
4 | 17/18/19 | 12/13/14 | 5/6/7 | 7/8/9 | 2/3/4 | 48 |
5 | 18/19/20 | 12/13/14 | 6/7/8 | 7/8/9 | 3/4/5 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/36 | 31/34/36 | 18/21/24 | 28/30/33 | 15/18/21 | 135~137 |
2 | 31/34/37 | 34/37/39 | 19/22/25 | 31/33/36 | 16/19/22 | 144~146 |
3 | 34/37/40 | 36/39/42 | 22/25/28 | 33/36/39 | 19/22/25 | 159 |
4 | 35/38/41 | 38/41/45 | 23/26/29 | 35/39/42 | 20/23/26 | 166~168 |
5 | 37/41/44 | 40/43/47 | 25/29/32 | 37/41/44 | 22/26/29 | 179~180 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 50% | 75% | 50% | 295% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[ | ]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/
. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 21 | 7 | 8 | 2 | 3 | 41 |
2 | 21 | 8 | 9 | 2 | 3 | 43 |
3 | 22 | 8 | 9 | 3 | 4 | 46 |
4 | 22 | 9 | 10 | 3 | 4 | 48 |
5 | 23 | 9 | 10 | 4 | 5 | 51 |
Level 40 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 42 | 30 | 32 | 15 | 17 | 136 |
2 | 44 | 33 | 35 | 16 | 18 | 146 |
3 | 47 | 35 | 38 | 18 | 21 | 159 |
4 | 48 | 37 | 41 | 19 | 22 | 167 |
5 | 51 | 39 | 43 | 21 | 24 | 178 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 65% | 70% | 75% | 40% | 45% | 295% |
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Arcane Éljúðnir | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | 5 | 5 |
Arcane Éljúðnir can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Open the Future | 3 | Boosts damage by 50% of unit's Def. Restores HP = 25% of damage dealt. | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Clash 1 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) | 60 | 2 | |
Atk/Def Clash 2 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) | 120 | 3 | ||
Atk/Def Clash 3 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) | 240 | 4 | ||
Atk/Def Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat. | 300 | 5 | ||
B | Deadly Balance | At start of combat, if unit's HP ≥ 50% or if【Penalty】is active on unit, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5 | |
C | Threaten Def 1 | At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. | 50 | 2 | |
Threat. Atk/Def 1 | At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions. | 100 | 3 | ||
Threat. Atk/Def 2 | At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions. | 200 | 4 | ||
Atk/Def Menace | At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Def-6 on nearest foes through their next actions and grants Atk/Def+6 to unit for 1 turn. | 300 | 5 |