Fire Emblem Heroes Wiki
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General Quotes Misc Heroic Ordeal
Líf
Arcane Blade
Portrait
Lif Arcane Blade Face
Attack
Lif Arcane Blade BtlFace
Special
Lif Arcane Blade BtlFace C
Damage

Lif Arcane Blade BtlFace D

Art by: Kozaki Yusuke (コザキユースケ)
Description Swordsman of the realm of the dead, now wielding a weapon imbued with magic, having made a contract with the god Thórr.
Rarities ★ Focus — Rearmed Rearmed
Pre-Inheritance In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type Icon Class Red Sword Sword
Move Type  Cavalry
Voice Actor EN Edward Bosco
Voice Actor JP Tomoaki Maeno (前野智昭)
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 6.9
Ally Internal ID PID_リーヴ2味方 (851)
Enemy Internal ID EID_リーヴ2 (89)
Origin 00000330300

Ally stats[]

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/1810/11/124/5/65/6/71/2/341
★16/17/1811/12/134/5/66/7/81/2/343
★17/18/1911/12/135/6/76/7/82/3/446
★17/18/1912/13/145/6/77/8/92/3/448
★18/19/2012/13/146/7/87/8/93/4/551

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3631/34/3618/21/2428/30/3315/18/21135~137
★31/34/3734/37/3919/22/2531/33/3616/19/22144~146
★34/37/4036/39/4222/25/2833/36/3919/22/25159
★35/38/4138/41/4523/26/2935/39/4220/23/26166~168
★37/41/4440/43/4725/29/3237/41/4422/26/29179~180

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%50%75%50%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Enemy stats[]

Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

Level 1 Stats

RarityHPAtkSpdDefResTotal
★21782341
★21892343
★22893446
★229103448
★239104551

Level 40 Stats

RarityHPAtkSpdDefResTotal
★4230321517136
★4433351618146
★4735381821159
★4837411922167
★5139432124178

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★65%70%75%40%45%295%

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Arcane Éljúðnir161
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
300★★

Arcane Éljúðnir can be upgraded in the Weapon Refinery.

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★
Open the Future3
Boosts damage by 50% of unit's Def. Restores HP = 25% of damage dealt.
500★

Passives[]

TypeIconNameDescriptionSPUnlock
AAtk/Def Clash 1
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.)
60★
Atk/Def Clash 2
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.)
120★
Atk/Def Clash 3
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.)
240★
Atk/Def Clash 4
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Def during combat.
300★
BDeadly Balance
At start of combat, if unit's HP ≥ 50% or if【Penalty】is active on unit, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
CThreaten Def 1
At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions.
50★
Threat. Atk/Def 1
At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions.
100★
Threat. Atk/Def 2
At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions.
200★
Atk/Def Menace
At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Def-6 on nearest foes through their next actions and grants Atk/Def+6 to unit for 1 turn.
300★