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Læraðr
Quieting Heart
Portrait
Attack
Special
Damage

Art by: Kozaki Yusuke (コザキユースケ)
Description Leader of the Healing Hands of Yggdrasill. He is known to control people's hearts.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Dark Dark
Boost HP+5, Def+5
Mythic Effect 2
Boost
 Defensive Team Bonus
Weapon Type  Colorless Beast
Move Type  Armored
Voice Actor EN Bob Carter
Voice Actor JP Takumi Yamazaki (山崎たくみ)
Release Date
Addition Date
Entry  Heroes
Version 8.11
Ally Internal ID PID_レーラズ味方 (1172)
Enemy Internal ID EID_レーラズ (108)
Origin 00000800600

Ally stats[]

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★21/22/2310/11/121/2/38/9/106/7/851
★21/22/2311/12/131/2/39/10/116/7/853
★22/23/2411/12/132/3/49/10/117/8/956
★22/23/2412/13/142/3/410/11/127/8/958
★23/24/2512/13/143/4/510/11/128/9/1061

Level 40 stats

RarityHPAtkSpdDefResTotal
★39/41/4434/37/409/11/1431/33/3634/37/39158~160
★40/43/4637/40/439/12/1534/36/3936/39/42170~171
★43/46/4940/43/4611/14/1736/39/4240/43/46185
★44/47/5043/46/4912/15/1838/42/4542/45/48194~195
★47/50/5345/48/5113/17/2040/44/4745/48/52206~208

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%80%30%75%90%335%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Enemy stats[]

Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

Level 1 Stats

RarityHPAtkSpdDefResTotal
★221129751
★2212210753
★2312310856
★2313311858
★2413411961

Level 40 Stats

RarityHPAtkSpdDefResTotal
★4137113337159
★4340123639170
★4643143943185
★4746154245195
★5048174448207

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%80%30%75%90%335%

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Armored)41
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
50★★
Yearling (Arm.)61
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
100★★
Adult (Armored)91
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
200★★
Quieting Branch141
Accelerates Special trigger (cooldown count-1).

At start of turn, if unit's HP ≥ 25%, inflicts Def/Res-7, Panic, and【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions, and inflicts【Assign Decoy】and status preventing counterattacks on foes with the lowest Def with Range = 1 and foes with the lowest Def with Range = 2 among closest foes and any foe within 2 spaces of those foes (status preventing counterattacks is through their next actions).

At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat + 6, grants Special cooldown count-2 to unit before foe's first attack, and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack triggers foe's Special, reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.

【Assign Decoy】
If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (that turn only; triggers only if unit is not equipped with a skill that can trigger the Savior effect).

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★
Armored Floe3
Boosts Special damage by 40% of unit's Res. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[]

TypeIconNameDescriptionSPUnlock
AAtk/Res Form 1
If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces; max 3).
60★
Atk/Res Form 2
If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5).
120★
Atk/Res Form 3
If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7).
240★
Atk/Res Fortune
If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions).

If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms.

If unit is transformed or if foe initiates combat, grants Atk/Res+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat.
300★
BYggdrasill's Alter
At start of player phase or enemy phase, inflicts Atk/Def-7 and【Discord】on foes that are within 2 spaces of another foe through their next actions.

Inflicts penalty on foe's Atk/Def during combat = number of foes on the map with the【Discord】 effect active (including target) × 3 + 5 (max 14), deals damage = 20% of unit's Res (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials).

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
300★
CDistant Guard 1
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."
60★
Distant Guard 2
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."
120★
Distant Guard 3
Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."
240★
Barricade
Foes with Range = 1 cannot warp into spaces within 3 spaces of unit and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (in either case, does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains).

Grants Def/Res+4 to allies within 3 spaces of unit and neutralizes their penalties to Def/Res during their combat.

If unit is within 3 spaces of an ally, grants Def/Res+4 to unit and neutralizes unit's penalties to Def/Res during combat.
300★