| General | Quotes | Misc | Heroic Ordeal |
| Læraðr Quieting Heart | |
|---|---|
| Art by: Kozaki Yusuke (コザキユースケ) | |
| Description | Leader of the Healing Hands of Yggdrasill. He is known to control people's hearts. |
| Rarities | 5 Focus — Mythic |
| Mythic Effect | Dark |
| Boost | HP+5, Def+5 |
| Mythic Effect 2 Boost |
Defensive Team Bonus |
| Weapon Type | Colorless Beast |
| Move Type | Armored |
| Voice Actor EN | Bob Carter |
| Voice Actor JP | Takumi Yamazaki (山崎たくみ) |
| Release Date | |
| Addition Date | |
| Entry | Heroes |
| Version | 8.11 |
| Ally Internal ID | PID_レーラズ味方 (1172)
|
| Enemy Internal ID | EID_レーラズ (108)
|
| Origin | 00000800600 |
Ally stats[]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 21/22/23 | 10/11/12 | 1/2/3 | 8/9/10 | 6/7/8 | 51 |
| 2 | 21/22/23 | 11/12/13 | 1/2/3 | 9/10/11 | 6/7/8 | 53 |
| 3 | 22/23/24 | 11/12/13 | 2/3/4 | 9/10/11 | 7/8/9 | 56 |
| 4 | 22/23/24 | 12/13/14 | 2/3/4 | 10/11/12 | 7/8/9 | 58 |
| 5 | 23/24/25 | 12/13/14 | 3/4/5 | 10/11/12 | 8/9/10 | 61 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 39/41/44 | 34/37/40 | 9/11/14 | 31/33/36 | 34/37/39 | 158~160 |
| 2 | 40/43/46 | 37/40/43 | 9/12/15 | 34/36/39 | 36/39/42 | 170~171 |
| 3 | 43/46/49 | 40/43/46 | 11/14/17 | 36/39/42 | 40/43/46 | 185 |
| 4 | 44/47/50 | 43/46/49 | 12/15/18 | 38/42/45 | 42/45/48 | 194~195 |
| 5 | 47/50/53 | 45/48/51 | 13/17/20 | 40/44/47 | 45/48/52 | 206~208 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 60% | 80% | 30% | 75% | 90% | 335% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 22 | 11 | 2 | 9 | 7 | 51 |
| 2 | 22 | 12 | 2 | 10 | 7 | 53 |
| 3 | 23 | 12 | 3 | 10 | 8 | 56 |
| 4 | 23 | 13 | 3 | 11 | 8 | 58 |
| 5 | 24 | 13 | 4 | 11 | 9 | 61 |
Level 40 Stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 41 | 37 | 11 | 33 | 37 | 159 |
| 2 | 43 | 40 | 12 | 36 | 39 | 170 |
| 3 | 46 | 43 | 14 | 39 | 43 | 185 |
| 4 | 47 | 46 | 15 | 42 | 45 | 195 |
| 5 | 50 | 48 | 17 | 44 | 48 | 207 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 60% | 80% | 30% | 75% | 90% | 335% |
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Whelp (Armored) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 50 | 1 | 1 |
| Yearling (Arm.) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 100 | 2 | 2 |
| Adult (Armored) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. | 200 | 4 | 3 |
| Quieting Branch | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Def/Res-7, Panic, and【Sabotage】 on closest foes and any foe within 2 spaces of those foes through their next actions, and inflicts【Assign Decoy】and status preventing counterattacks on foes with the lowest Def with Range = 1 and foes with the lowest Def with Range = 2 among closest foes and any foe within 2 spaces of those foes (status preventing counterattacks is through their next actions). At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat + 6, grants Special cooldown count-2 to unit before foe's first attack, and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if foe's attack triggers foe's Special, reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Assign Decoy】 If foe's Range = unit's Range and foe initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit (that turn only; triggers only if unit is not equipped with a skill that can trigger the Savior effect). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
| Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
| Armored Floe | 3 | Boosts Special damage by 40% of unit's Res. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 500 | — | 5 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Atk/Res Form 1 | If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces; max 3). | 60 | 2 | |
| Atk/Res Form 2 | If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = number of allies within 2 spaces + 2; max 5). | 120 | 3 | ||
| Atk/Res Form 3 | If unit is within 2 spaces of an ally, grants Atk/Res+X to unit during combat (X = 2 × number of allies within 2 spaces, + 1; max 7). | 240 | 4 | ||
| Atk/Res Fortune | If unit can transform, transformation effects gain "if unit is within 2 spaces of a beast or dragon ally, or if number of adjacent allies other than beast or dragon allies ≤ 2" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. If unit is transformed or if foe initiates combat, grants Atk/Res+8 to unit and neutralizes foe's bonuses to Atk/Def during combat, and restores 7 HP to unit after combat. | 300 | 5 | ||
| B | Yggdrasill's Alter | At start of player phase or enemy phase, inflicts Atk/Def-7 and【Discord】on foes that are within 2 spaces of another foe through their next actions. Inflicts penalty on foe's Atk/Def during combat = number of foes on the map with the【Discord】 effect active (including target) × 3 + 5 (max 14), deals damage = 20% of unit's Res (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. | 300 | 5 | |
| C | Distant Guard 1 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat." | 60 | 2 | |
| Distant Guard 2 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat." | 120 | 3 | ||
| Distant Guard 3 | Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." | 240 | 4 | ||
| Barricade | Foes with Range = 1 cannot warp into spaces within 3 spaces of unit and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (in either case, does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains). Grants Def/Res+4 to allies within 3 spaces of unit and neutralizes their penalties to Def/Res during their combat. If unit is within 3 spaces of an ally, grants Def/Res+4 to unit and neutralizes unit's penalties to Def/Res during combat. | 300 | 5 |



