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Status Icon WeaponStatus Icon MoveLArachel Princess of Light Face FC
L'Arachel: Princess of Light
Status Icon WeaponStatus Icon MoveLArachel Harvest Princess Face FC
L'Arachel: Harvest Princess
Status Icon WeaponStatus Icon MoveLArachel Seeker of Justice Face FC
L'Arachel: Seeker of Justice
General Quotes Misc Heroic Ordeal
L'Arachel
Summer Princess
Portrait
LArachel Summer Princess Face
Attack
LArachel Summer Princess BtlFace
Special
LArachel Summer Princess BtlFace C
Damage

LArachel Summer Princess BtlFace D

Art by: Fuzichoco (藤ちょこ)
Description Princess of Rausten, gracing the beach in her swimsuit to bring some summer color to Askr! Appears in Fire Emblem: The Sacred Stones.
Rarities ★ — 5 ★ Focus — Special
Weapon Type Icon Class Colorless Staff Staff
Move Type Icon Move Flying Flying
Voice Actor EN Carrie Keranen
Voice Actor JP 生天目仁美(Hitomi Nabatame)
Release Date
Entry Icon MiniUnit Head 7 The Sacred Stones
Version 7.6
Internal ID PID_水着ラーチェル (964)
Origin 70000500100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★12/13/1413/14/156/7/80/1/23/4/539
★12/13/1414/15/167/8/90/1/23/4/541
★13/14/1514/15/167/8/91/2/34/5/644
★13/14/1515/16/178/9/101/2/34/5/646
★14/15/1615/16/178/9/102/3/45/6/749

Level 40 stats

RarityHPAtkSpdDefResTotal
★26/29/3234/37/3930/33/368/10/1319/22/24130~132
★27/30/3337/40/4233/36/398/11/1420/23/26139~140
★30/33/3639/42/4536/39/4210/13/1623/26/29153
★31/34/3741/44/4839/42/4511/14/1724/27/30161~162
★33/37/4043/46/5041/44/4712/16/1927/30/33172~174

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%80%30%55%285%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★★
Seaside Parasol82
At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties).

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
200★★
Seaside Parasol+122
At start of turn, inflicts【Guard】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes equipped with a skill that can trigger the Savior effect. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit and inflicts Res-X on foe during combat (X = number of【Bonus】and【Penalty】 effects active on foe × 4; max 16; excludes stat bonuses and stat penalties).

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★★

Seaside Parasol+ can be upgraded in the Weapon Refinery.
Seaside Parasol+ can be upgraded with the additional effect Wrathful Staff W "Calculates damage from staff like other weapons.".
Seaside Parasol+ can be upgraded with the additional effect Dazzling Staff W "Foe cannot counterattack.".

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Mend1
Restores 10 HP to target ally.
100★★
Recover1
Slows Special trigger (cooldown count+1).
Restores 15 HP to target ally.
200★★
Recover+1
Restores HP = 50% of Atk +10. (Minimum of 15 HP.)
300★★

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50★★
Swift-Winds Balm1
When healing an ally with a staff, grants Spd+4 to all allies for 1 turn.
150★★
Earthwind Balm1
When healing an ally with a staff, grants Spd/Def+4 to all allies for 1 turn.
200★
Earthwind Balm+1
When healing an ally with a staff, grants Spd/Def+6 to all allies for 1 turn.
300★

Passives[ | ]

TypeNameDescriptionSPUnlock
ABlade Session 1Blade Session 1
If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3).
60★
Blade Session 2Blade Session 2
If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 2 + number of allies who have already acted × 2 (max value of 6).
120★
Blade Session 3Blade Session 3
If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9).
240★
BWrathful Staff 1Wrathful Staff 1
At start of combat, if unit's HP = 100%, calculates damage from staff like other weapons.
60★
Wrathful Staff 2Wrathful Staff 2
At start of combat, if unit's HP ≥ 50%, calculates damage from staff like other weapons.
120★
Wrathful Staff 3Wrathful Staff 3
Calculates damage from staff like other weapons.
240★

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