You may be looking for: L'Arachel: Harvest Princess
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 13/14/15 6/7/8 4/5/6 1/2/3 4/5/6 33 2 13/14/15 7/8/9 5/6/7 1/2/3 4/5/6 35 3 14/15/16 7/8/9 5/6/7 2/3/4 5/6/7 38 4 14/15/16 8/9/10 6/7/8 2/3/4 5/6/7 40 5 15/16/17 8/9/10 6/7/8 3/4/5 6/7/8 43
Level 40 stats Rarity HP Atk Spd Def Res Total 1 24/27/29 22/25/27 20/23/25 9/11/14 20/23/25 108~109 2 25/28/30 24/27/30 22/25/28 9/12/15 21/24/27 115~116 3 27/30/33 26/29/32 24/27/30 11/14/17 24/27/30 127 4 28/31/34 28/31/34 26/29/32 12/15/18 25/28/31 134 5 30/33/36 30/33/36 28/31/34 13/17/20 28/31/34 144~145
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 40% 55% 55% 30% 55% 235%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Light 4 2 — 50 1 1 Ellight 6 2 — 100 3 2 Shine 9 2 — 200 4 3 Ivaldi 14 2 Grants Def+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. 400 5 5
Ivaldi can be upgraded in the Weapon Refinery . When upgraded, the description of Ivaldi becomes "Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Res+3 to unit during combat.". Ivaldi can be upgraded with the additional effect "At start of combat, if foe's HP ≥ 75%, inflicts Atk/Res-5 on foe during combat and restores 7 HP to unit after combat.".
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Rising Light 4 Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 150 4 3 Growing Light 4 Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). 300 — 4
Type Name Description SP Unlock B Renewal 1 At the start of every fourth turn, restores 10 HP. 60 1 Renewal 2 At the start of every third turn, restores 10 HP. 120 2 Renewal 3 At start of odd-numbered turns, restores 10 HP. 240 4 C Res Tactic 1 At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 60 3 Res Tactic 2 At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 120 4 Res Tactic 3 At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240 5