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Status Icon WeaponStatus Icon MoveGullveig Seer Beyond Time Face FC
Gullveig: Seer Beyond Time
Status Icon WeaponStatus Icon MoveGullveig Golden Seer Face FC
Gullveig: Golden Seer
Status Icon WeaponStatus Icon MoveGullveig Glittering Sunlight Face FC
Gullveig: Glittering Sunlight
Status Icon WeaponStatus Icon MoveKvasir Unknown Future Face FC
Kvasir: Unknown Future
Status Icon WeaponStatus Icon MoveSeidr Goddess of Hope Face FC
Seiðr: Goddess of Hope
Status Icon WeaponStatus Icon MoveSeidr Times Goddesses Face FC
Seiðr: Time's Goddesses
General Quotes Misc Heroic Ordeal
Kvasir
Seer of the Past
Portrait
Kvasir Seer of the Past Face
Attack
Kvasir Seer of the Past BtlFace
Special
Kvasir Seer of the Past BtlFace C
Damage

Kvasir Seer of the Past BtlFace D

Art by: Yoshiku (四々九)
Description Gullveig, the Golden Seer, as she once existed. A lonely goddess who wishes for friendship deep in her heart.
Rarities ★ Focus — Mythic Mythic
Mythic Effect Mythic Effect Dark 02 Dark
Ally Boost HP+5, Spd+4
Mythic Effect 2 Defensive Team Bonus
Weapon Type Icon Class Red Tome Red Tome
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Valeria Rodriguez
Voice Actor JP 羊宮妃那(Hina Yomiya)
Release Date
Addition Date
Entry Icon MiniUnit Head 0 Heroes
Version 7.11
Ally Internal ID PID_クワシル味方 (1028)
Enemy Internal ID EID_クワシル (97)
Origin 00000700300

Ally stats[ | ]

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/172/3/414/15/161/2/31/2/338
★15/16/173/4/515/16/171/2/31/2/340
★16/17/183/4/515/16/172/3/42/3/443
★16/17/184/5/616/17/182/3/42/3/445
★17/18/194/5/616/17/183/4/53/4/548

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3530/33/3535/38/409/11/1415/18/21131~133
★30/33/3633/36/3938/41/439/12/1516/19/22140~141
★33/36/3936/39/4240/43/4611/14/1719/22/25154
★34/37/4039/42/4542/45/4912/15/1820/23/26162~163
★36/40/4341/44/4844/47/5113/17/2022/26/29173~175

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%70%30%50%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Enemy stats[ | ]

Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).

Level 1 Stats

RarityHPAtkSpdDefResTotal
★164142137
★165152139
★175153242
★176163244
★186164347

Level 40 Stats

RarityHPAtkSpdDefResTotal
★3230371117127
★3333401218136
★3636421421149
★3739441522157
★4041461725169

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%80%70%30%50%280%

Skills[ | ]

Ally Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Flux4250★★
Ruin62100★★
Fenrir92200★★
Incipit Kvasir142
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Spd/Res = 15% of unit's Spd at start of combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on target into penalties through its next action.
400★★

Enemy Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Kvasir142
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attacks by 70% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on target into penalties through its next action.
400★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Retribution3
Boosts damage by 30% of damage dealt to unit.
100★★
Reprisal2
Boosts damage by 30% of damage dealt to unit.
200★
Light Is Time5
Boosts damage by 60% of foe's Atk when Special triggers. Neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. If unit initiates combat, unit's Special triggered, and unit survives, grants one of the following two effects after combat (once per turn): if there is only one ally with the highest HP among allies within 2 spaces of unit who have already acted, grants another action to that ally (allies with Sing or Dance can be granted this effect as well), and also, if that ally's or their Pair Up cohort's Range = 2, inflicts "restricts movement to 1 space" on that ally or that Pair Up cohort through their next action; otherwise, grants【Time's Gate】 to unit.

【Time's Gate】
Allies within 4 spaces of unit can move to a space adjacent to unit (that turn only).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Catch 1Atk/Spd Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Atk Spd Catch 2Atk/Spd Catch 2
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Atk Spd Catch 3Atk/Spd Catch 3
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
Atk Spd Catch 4Atk/Spd Catch 4
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+7 to unit during combat. At start of combat, if foe's HP = 100% and【Penalty】is active on foe, grants an additional Atk/Spd+2 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★
BLull Spd Res 1Lull Spd/Res 1
Inflicts Spd/Res-1 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.
60★
Lull Spd Res 2Lull Spd/Res 2
Inflicts Spd/Res-2 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.
120★
Lull Spd Res 3Lull Spd/Res 3
Inflicts Spd/Res-3 on foe and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.
240★
Lull Spd Res 4Lull Spd/Res 4
Inflicts Spd/Res-X on foe (X = 4 + number of【Bonus】effects active on foe; max 8; excludes stat bonuses) and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300★
CRouse Atk Spd 1Rouse Atk/Spd 1
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn.
60★
Rouse Atk Spd 2Rouse Atk/Spd 2
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn.
120★
Rouse Atk Spd 3Rouse Atk/Spd 3
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 to unit for 1 turn.
240★
Incite Atk SpdIncite Atk/Spd
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat.

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
300★


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