General | Quotes | Misc | Heroic Ordeal |
Kurthnaga Autumn Goldoan | |
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Art by: hou | |
Description | The prince of the dragon tribe of Goldoa. Intent on using the harvest festival as a chance to build amicable relations with other peoples. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 4 — 5 Focus — Special |
Weapon Type | Red Breath |
Move Type | Infantry |
Voice Actor EN | Brandon Winckler |
Voice Actor JP | 山下大輝(Daiki Yamashita) |
Release Date | |
Addition Date | |
Entry | Radiant Dawn |
Version | 5.10 |
Internal ID | PID_ハロクルトナーガ (716)
|
Origin | 90000500200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 8/9/10 | 2/3/4 | 7/8/9 | 6/7/8 | 44 |
2 | 16/17/18 | 9/10/11 | 2/3/4 | 8/9/10 | 6/7/8 | 46 |
3 | 17/18/19 | 9/10/11 | 3/4/5 | 8/9/10 | 7/8/9 | 49 |
4 | 17/18/19 | 10/11/12 | 3/4/5 | 9/10/11 | 7/8/9 | 51 |
5 | 18/19/20 | 10/11/12 | 4/5/6 | 9/10/11 | 8/9/10 | 54 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 34/36/39 | 27/30/33 | 16/19/22 | 25/27/30 | 24/26/29 | 138~139 |
2 | 35/38/41 | 30/33/36 | 17/20/23 | 27/30/33 | 25/28/31 | 149 |
3 | 38/41/44 | 32/35/38 | 20/23/26 | 29/32/35 | 28/31/34 | 162 |
4 | 39/42/45 | 34/37/40 | 21/24/27 | 31/34/37 | 29/32/35 | 169 |
5 | 42/45/48 | 36/39/42 | 23/27/30 | 33/36/39 | 32/35/38 | 181~182 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 60% | 65% | 50% | 60% | 60% | 295% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Lantern Breath | 10 | 1 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 200 | 3 | 3 |
Lantern Breath+ | 14 | 1 | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 300 | 5 | 5 |
Lantern Breath+ can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rising Light | 4 | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | 3 |
Growing Light | 4 | Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res). | 300 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
B | Even Pulse Tie 1 | At start of even-numbered turns, if any foe's HP+5 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) | 60 | 3 | |
Even Pulse Tie 2 | At start of even-numbered turns, if any foe's HP+3 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) | 120 | 4 | ||
Even Pulse Tie 3 | At start of even-numbered turns, if any foe's HP+1 ≤ unit's HP and that foe's Special is ready, inflicts Special cooldown count+2 on foe with the lowest HP among those foes. (Cannot exceed the foe's maximum Special cooldown.) | 240 | 5 | ||
C | Dragon Exp. 1 | While unit lives and uses a dragonstone, unit gets 1.5x EXP. (Only highest value applied. Does not stack.) | 30 | 1 | |
Dragon Exp. 2 | While unit lives, all dragonstone allies on team get 1.5x EXP. (Only highest value applied. Does not stack.) | 60 | 2 | ||
Dragon Exp. 3 | While unit lives, all dragonstone allies on team get 2x EXP. (Only highest value applied. Does not stack.) | 120 | 4 |