All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Dagger||3||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||50||1||1|
|Steel Dagger||5||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||100||3||2|
|Silver Dagger||7||2||After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.||200||4||3|
|Athame||14||2||Grants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack.|
After combat, if unit attacked, inflicts Def/Res-７ on target and foes within 2 spaces of target through their next actions.
This unit owns no Assist skills.
|New Moon||3||Treats foe's Def/Res as if reduced by 30% during combat.||100||4||3|
|Luna||3||Treats foe's Def/Res as if reduced by 50% during combat.||200||—||4|
|B||Desperation 1||If unit's HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.||50||3|
|Desperation 2||If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.||100||4|
|Desperation 3||If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.||200||5|
|C||Distant Guard 1||Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+2 during combat."||60||1|
|Distant Guard 2||Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+3 during combat."||120||2|
|Distant Guard 3||Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat."||240||4|