|Art by: Tobi|
|Description||Alm's childhood friend from Ram Village. Loves learning and hungers to see more of the world. Appears in Fire Emblem Echoes: Shadows of Valentia.|
|Voice Actor EN||Christopher Patton|
|Voice Actor JP||Saiga Mitsuki (斎賀みつき)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
At start of combat, if foe's Atk ≥ unit's Atk+5, grants Atk/Spd/Def/Res+5 during combat.
Sagittae can be upgraded in the Weapon Refinery.
When upgraded, the description of Sagittae becomes "Grants Def+3. At start of combat, if foe's Atk > unit's Atk, grants Atk/Spd/Def/Res+5 during combat and deals damage = 15% of foe's Atk, including when dealing damage with a Special triggered before combat.".
Sagittae can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)".
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).
|A||Fortress Def 1|
|Fort. Def/Res 1|
|Fort. Def/Res 2|
|Fort. Def/Res 3|
|B||Chill Spd 1|
At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action.
|Chill Spd 2|
At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action.
|Chill Spd 3|
At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action.
|C||Fortify Res 1|
At start of turn, grants Res+2 to adjacent allies for 1 turn.
|Fortify Res 2|
At start of turn, grants Res+3 to adjacent allies for 1 turn.
|Fortify Res 3|
At start of turn, grants Res+4 to adjacent allies for 1 turn.