Fire Emblem Heroes Wiki
Type Icon Name SP Required Description
【Switch】
B Killing Intent 300 At start of combat, if foe's HP < 100% or if【Penalty】is active on foe, inflicts Spd/Res-5 on foe, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack. At start of combat, if foe's HP < 100% or if【Penalty】is active on foe, inflicts Spd/Res-5 on foe, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Killing Intent+ 300 Killing Intent At start of turn, inflicts【Exposure】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if foe's HP ≤ 99% or if【Penalty】is active on foe, inflicts Spd/Res-5 on foe during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack. At start of turn, inflicts【Exposure】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if foe's HP ≤ 99% or if【Penalty】is active on foe, inflicts Spd/Res-5 on foe during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Exposure】
Foe's attacks deal +10 damage.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
This skill can only be equipped by its original unit.

* Unused restrictions: No restrictions.

Effects[]

EffectsTargetsConditions
Killing Intent
Combat effects
Temporary debuffs Spd/Res-5Foe FoeFoe Foe's HP ≤ 99%
at start of combat
or 【Penalty】 effect
is active on Foe Foe
Desperation Follow-up before counterUnit UnitTemporary debuffs Spd/Res-5 conditions
& Player Phase
Killing Intent+
Status effects
 ExposureNearest Foes Foes
within 5 spaces
& Foes Foes
within 2 spaces
of those Foes Foes
At start of turn
Combat effects
Temporary debuffs Spd/Res-5Foe FoeFoe Foe's HP ≤ 99%
at start of combat
or 【Penalty】 effect
is active on Foe Foe
Desperation Follow-up before counterUnit UnitTemporary debuffs Spd/Res-5 conditions
& Player Phase

Notes[]

  • The temporary debuffs and follow-up attack before foe's counterattack of Killing Intent will activate if the foe receives a 【Penalty】 effect.
  • The stat reduction that can be applied during combat by Killing Intent is considered a temporary debuff.
  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • Killing Intent does not guarantee the user a follow-up.
  • If the user can perform a follow-up, either by passing the Spd difference check or from guaranteed follow-up effects, the initial attack and follow-up will occur before the foe can perform a counterattack.
  • Effects such as  Vantage or  Paranoia have priority over Killing Intent's priority changing effect.
  • Killing Intent changes the priority, or order of attacks, and therefore can be neutralized by effects such as  Hardy Bearing 3 or  Caltrop Dagger+.
  • The "if foe's HP < 100%" condition is a mistranslation of "if foe's HP ≤ 99%"; if the foe's HP is strictly between 99% and 100%, this condition would fail. However, this is only possible when the unit is in combat against Røkkr enemies, as normal enemy units have a maximum of 99 HP.
  • Killing Intent+ applies the  Exposure status effect.
    • Any 【Penalty】 effect on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have  Exposure for their first action.

List of owners[]

UnitSkill chain

Killing Intent
★
Killing Intent+
★

Trivia[]

  • In Version 7.3.0,  Killing Intent+ had the additional unintended effect of "At start of combat, if foe's HP ≤ 99% or if【Penalty】is active on foe, unit makes a guaranteed follow-up attack during combat and if a stat penalty is active on any foe within 2 spaces of target, neutralizes effects that inflict "Special cooldown charge -X" on unit."

In other languages[]

Language Name Notes
Japanese 死んでほしいの Won't you just die?
German Tödliche Absicht
Spanish (Europe) Furia homicida
Spanish (Latin America) Furia homicida
French Intention mortelle
Italian Furia assassina
Traditional Chinese (Taiwan) 從世上消失吧
Portuguese Intuito de matar

See also[]