| General | Quotes | Misc | Heroic Ordeal |
| Kellam Pumpkin Knight | |
|---|---|
| Art by: Meka (めか) | |
| Description | The most easily forgotten armored knight in Chrom's Shepherds. Will anyone notice that he dressed up for the festival? Appears in Fire Emblem Awakening. |
| Rarities | 4 — 5 — Tempest Trials |
| Weapon Type | Sword |
| Move Type | Armored |
| Voice Actor EN | Connor Ludovice |
| Voice Actor JP | Manabu Sakamaki (坂巻学) |
| Release Date | |
| Addition Date | |
| Entry | Awakening |
| Version | 7.10 |
| Internal ID | PID_ハロカラム (1008)
|
| Origin | 100000101400 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 15/16/17 | 8/9/10 | 9/10/11 | 8/9/10 | 5/6/7 | 50 |
| 2 | 15/16/17 | 9/10/11 | 10/11/12 | 8/9/10 | 5/6/7 | 52 |
| 3 | 16/17/18 | 9/10/11 | 10/11/12 | 9/10/11 | 6/7/8 | 55 |
| 4 | 16/17/18 | 10/11/12 | 11/12/13 | 9/10/11 | 6/7/8 | 57 |
| 5 | 17/18/19 | 10/11/12 | 11/12/13 | 10/11/12 | 7/8/9 | 60 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 36/39/41 | 32/35/38 | 22/24/27 | 34/37/40 | 18/20/23 | 154~156 |
| 2 | 38/41/43 | 35/38/41 | 24/26/29 | 36/39/42 | 19/21/24 | 164~166 |
| 3 | 41/44/47 | 38/41/44 | 25/28/31 | 40/43/46 | 21/24/27 | 180 |
| 4 | 42/45/49 | 41/44/47 | 27/30/33 | 42/45/48 | 22/25/28 | 189~190 |
| 5 | 45/48/52 | 43/46/49 | 28/31/35 | 45/48/51 | 24/27/31 | 200~201 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 70% | 80% | 45% | 85% | 45% | 325% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
| Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
| Farmer's Tool | 10 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 200 | 3 | 3 |
| Farmer's Tool+ | 14 | 1 | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 | 5 | 5 |
Farmer's Tool+ can be upgraded in the Weapon Refinery.
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
| Ignis | 4 | Boosts damage by 80% of unit's Def. | 200 | — | 4 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Atk/Def Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 1 | |
| Atk/Def Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 2 | ||
| Atk/Def Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 4 | ||
| B | Vengeful Fighter 1 | If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 60 | 3 | |
| Vengeful Fighter 2 | If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 120 | 4 | ||
| Vengeful Fighter 3 | If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 240 | 5 |



