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Kellam
Pumpkin Knight
Portrait
Kellam Pumpkin Knight Face
Attack
Kellam Pumpkin Knight BtlFace
Special
Kellam Pumpkin Knight BtlFace C
Damage

Kellam Pumpkin Knight BtlFace D

Art by: Meka (めか)
Description The most easily forgotten armored knight in Chrom's Shepherds. Will anyone notice that he dressed up for the festival? Appears in Fire Emblem Awakening.
Rarities ★ — 5 ★ — Tempest Trials
Weapon Type Icon Class Red Sword Sword
Move Type  Armored
Voice Actor EN Connor Ludovice
Voice Actor JP Manabu Sakamaki (坂巻学)
Release Date
Addition Date
Entry Icon MiniUnit Head 10 Awakening
Version 7.10
Internal ID PID_ハロカラム (1008)
Origin 100000101400

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/178/9/109/10/118/9/105/6/750
★15/16/179/10/1110/11/128/9/105/6/752
★16/17/189/10/1110/11/129/10/116/7/855
★16/17/1810/11/1211/12/139/10/116/7/857
★17/18/1910/11/1211/12/1310/11/127/8/960

Level 40 stats

RarityHPAtkSpdDefResTotal
★36/39/4132/35/3822/24/2734/37/4018/20/23154~156
★38/41/4335/38/4124/26/2936/39/4219/21/24164~166
★41/44/4738/41/4425/28/3140/43/4621/24/27180
★42/45/4941/44/4727/30/3342/45/4822/25/28189~190
★45/48/5243/46/4928/31/3545/48/5124/27/31200~201

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★70%80%45%85%45%325%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Farmer's Tool101
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).
200★★
Farmer's Tool+141
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).
300★★

Farmer's Tool+ can be upgraded in the Weapon Refinery.

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Ignis4
Boosts damage by 80% of unit's Def.
200★

Passives[]

TypeIconNameDescriptionSPUnlock
AAtk/Def Ideal 1
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60★
Atk/Def Ideal 2
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120★
Atk/Def Ideal 3
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240★
BVengeful Fighter 1
If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
60★
Vengeful Fighter 2
If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
120★
Vengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
240★