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Status Icon WeaponStatus Icon MoveKeaton Lupine Collector Face FC
Keaton: Lupine Collector
General Quotes Misc Heroic Ordeal
Keaton
Resolved Wolfskin
Portrait
Keaton Resolved Wolfskin Face
Attack
Keaton Resolved Wolfskin BtlFace
Special
Keaton Resolved Wolfskin BtlFace C
Damage

Keaton Resolved Wolfskin BtlFace D

Art by: Meka (めか)
Description Proud leader of the wolfskin tribe. Celebrating the New Year in garb that is completely new to him. Appears in Fire Emblem Fates.
Rarities ★ — 5 ★Tempest Trials
Weapon Type Icon Class Green Beast Green Beast
Move Type Icon Move Infantry Infantry
Voice Actor EN Ted Sroka
Voice Actor JP 大須賀純(Jun Oosuka)
Release Date
Addition Date
Entry Icon MiniUnit Head 11 Fates
Version 5.0
Internal ID PID_年明フランネル (610)
Origin 110000700200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★17/18/198/9/104/5/67/8/92/3/443
★17/18/199/10/114/5/68/9/102/3/445
★18/19/209/10/115/6/78/9/103/4/548
★18/19/2010/11/125/6/79/10/113/4/550
★19/20/2110/11/126/7/89/10/114/5/653

Level 40 stats

RarityHPAtkSpdDefResTotal
★36/39/4229/32/3415/18/2030/32/3511/14/17134~136
★38/41/4432/35/3716/19/2133/35/3812/15/18144~146
★41/44/4734/37/4018/21/2435/38/4114/17/20157
★42/45/4836/39/4319/22/2537/41/4415/18/21164~166
★45/48/5138/41/4521/24/2739/43/4617/20/23175~177

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★65%70%40%75%35%285%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Whelp (Infantry)41
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
50★★
Yearling (Infantry)61
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
100★★
Adult (Infantry)91
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
200★★
Resolved Fang141
Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit, inflicts Def-5 on foe during combat, and then, if unit's Def > foe's Def, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.)

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.
400★★

Resolved Fang can be upgraded in the Weapon Refinery.
When upgraded, the description of Resolved Fang becomes "Grants Def+3.

If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Def/Res+5 to unit, inflicts Def-5 on foe, deals damage = 20% of unit's Def (including when dealing damage with a Special triggered before combat), unit makes a guaranteed follow-up attack, and neutralizes unit's penalties to Atk/Def during combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.".
Resolved Fang can be upgraded with the additional effect Resolved Fang W "If unit is within 3 spaces of an ally, grants Spd/Def/Res+5 to unit, inflicts Def-5 on foe, reduces damage from foe's attacks by 15% of unit's Def (excluding area-of-effect Specials), and reduces the effect of【Deep Wounds】on unit by 50% during combat.

If unit is within 3 spaces of an ally, restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; if unit's Def > foe's Def, X = 20% of unit's max HP + difference between stats × 4; otherwise, X = 20% of unit's max HP; max 40% of unit's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack).

【Deep Wounds】
Unit's HP cannot be healed through its next action.".

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Smite1
Pushes target ally 2 spaces away.
150★★

Specials[ | ]

This unit owns no Special skills.

Passives[ | ]

TypeNameDescriptionSPUnlock
AArmored Blow 1Armored Blow 1
If unit initiates combat, grants Def+2 during combat.
50★
Sturdy Blow 1Sturdy Blow 1
If unit initiates combat, grants Atk/Def+2 during combat.
120★
Sturdy Blow 2Sturdy Blow 2
If unit initiates combat, grants Atk/Def+4 during combat.
240★
BAtk Def Link 1Atk/Def Link 1
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+2 to unit and target ally or unit and targeting ally for 1 turn.
60★
Atk Def Link 2Atk/Def Link 2
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+4 to unit and target ally or unit and targeting ally for 1 turn.
120★
Atk Def Link 3Atk/Def Link 3
If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+6 to unit and target ally or unit and targeting ally for 1 turn.
240★

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