General | Quotes | Misc | Heroic Ordeal |
Keaton Resolved Wolfskin | |
---|---|
Art by: Meka (めか) | |
Description | Proud leader of the wolfskin tribe. Celebrating the New Year in garb that is completely new to him. Appears in Fire Emblem Fates. |
Rarities | 4 — 5 — Tempest Trials |
Weapon Type | Green Beast |
Move Type | Infantry |
Voice Actor EN | Ted Sroka |
Voice Actor JP | 大須賀純(Jun Oosuka) |
Release Date | |
Addition Date | |
Entry | Fates |
Version | 5.0 |
Internal ID | PID_年明フランネル (610)
|
Origin | 110000700200 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 17/18/19 | 8/9/10 | 4/5/6 | 7/8/9 | 2/3/4 | 43 |
2 | 17/18/19 | 9/10/11 | 4/5/6 | 8/9/10 | 2/3/4 | 45 |
3 | 18/19/20 | 9/10/11 | 5/6/7 | 8/9/10 | 3/4/5 | 48 |
4 | 18/19/20 | 10/11/12 | 5/6/7 | 9/10/11 | 3/4/5 | 50 |
5 | 19/20/21 | 10/11/12 | 6/7/8 | 9/10/11 | 4/5/6 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 36/39/42 | 29/32/34 | 15/18/20 | 30/32/35 | 11/14/17 | 134~136 |
2 | 38/41/44 | 32/35/37 | 16/19/21 | 33/35/38 | 12/15/18 | 144~146 |
3 | 41/44/47 | 34/37/40 | 18/21/24 | 35/38/41 | 14/17/20 | 157 |
4 | 42/45/48 | 36/39/43 | 19/22/25 | 37/41/44 | 15/18/21 | 164~166 |
5 | 45/48/51 | 38/41/45 | 21/24/27 | 39/43/46 | 17/20/23 | 175~177 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 65% | 70% | 40% | 75% | 35% | 285% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Whelp (Infantry) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 50 | 1 | 1 |
Yearling (Infantry) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 100 | 2 | 2 |
Adult (Infantry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 200 | 4 | 3 |
Resolved Fang | 14 | 1 | Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit, inflicts Def-5 on foe during combat, and then, if unit's Def > foe's Def, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 400 | 5 | 5 |
Resolved Fang can be upgraded in the Weapon Refinery.
When upgraded, the description of Resolved Fang becomes "Grants Def+3.
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Spd/Def/Res+5 to unit, inflicts Def-5 on foe, deals damage = 20% of unit's Def (including when dealing damage with a Special triggered before combat), unit makes a guaranteed follow-up attack, and neutralizes unit's penalties to Atk/Def during combat.
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.".
Resolved Fang can be upgraded with the additional effect "If unit is within 3 spaces of an ally, grants Spd/Def/Res+5 to unit, inflicts Def-5 on foe, reduces damage from foe's attacks by 15% of unit's Def (excluding area-of-effect Specials), and reduces the effect of【Deep Wounds】on unit by 50% during combat.
If unit is within 3 spaces of an ally, restores X HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; if unit's Def > foe's Def, X = 20% of unit's max HP + difference between stats × 4; otherwise, X = 20% of unit's max HP; max 40% of unit's max HP + damage dealt to unit as combat begins; only highest value applied; does not stack).
【Deep Wounds】
Unit's HP cannot be healed through its next action.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Smite | 1 | Pushes target ally 2 spaces away. | 150 | 4 | 3 |
Specials[ | ]
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Armored Blow 1 | If unit initiates combat, grants Def+2 during combat. | 50 | 3 | |
Sturdy Blow 1 | If unit initiates combat, grants Atk/Def+2 during combat. | 120 | 4 | ||
Sturdy Blow 2 | If unit initiates combat, grants Atk/Def+4 during combat. | 240 | 5 | ||
B | Atk/Def Link 1 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+2 to unit and target ally or unit and targeting ally for 1 turn. | 60 | 1 | |
Atk/Def Link 2 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+4 to unit and target ally or unit and targeting ally for 1 turn. | 120 | 2 | ||
Atk/Def Link 3 | If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+6 to unit and target ally or unit and targeting ally for 1 turn. | 240 | 4 |