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Kaze's Needle
Weapon
Wep dg055.webp
Gleam
Gleam Blue.png
Weapon type Red Dagger Blue Dagger Green Dagger Colorless Dagger
Might 14
Range 2
Required
SP 400
Exclusive? Yes
String ID SID_スズカゼの疾風針
Numeric ID 2805
Description Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Notes[]

  • If unit initiates combat means if the user starts a combat on their turn. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The stat increase that can be applied by Kaze's Needle is considered a combat boost.
  • If unit attacked means if the wielder attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.
    • This means that if the foe initiates combat and the user cannot counterattack, the effect will not activate.
  • The stat decrease that can be applied by Kaze's Needle is considered a  penalty.
    • Any 【Penalty】 on a unit, including  penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.

Upgrades[]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Res+4 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 and deals +5 damage per unit's attack, including when dealing damage with a Special triggered before combat. (Only highest value applied. Does not stack.)
400 SP, 500 , 200
+2 HP, +1 Mt
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, 500 , 200
+2 HP, +2 Spd
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, 500 , 200
+2 HP, +3 Def
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, 500 , 200
+2 HP, +3 Res
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, 500 , 200

Notes[]

  • Only attacks performed by the user have the Special cooldown charge +X effect. This is true regardless of who initiated combat.
  • If the user has a "Special cooldown charge +X" effect and a foe has a "Special cooldown charge -X" effect, the effects will stack.
    • For example, if a unit with Icon Class Red Sword.png Guard Sword+ battles an foe with Heavy Blade 3.png Heavy Blade 3 active:
      • The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
      • The "Special cooldown charge -X" effect will only take place when the foe attacks.
  • If used alongside a skill that also grants "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has "Special cooldown charge +1" and "Special cooldown charge +1" from two different skills, the battle will play out as if only one "Special cooldown charge +1" is active.
  • Skills such as Icon Class Red Sword.png Creator Sword and Icon Class Red Sword.png Spendy Scimitar will neutralize any effects that grant "Special cooldown charge +X" to the foe or inflict "Special cooldown charge -X" on its user.
  • The added damage is a fixed +5 and ignores Def and Res, but can be reduced by damage reduction skills such as Icon Skill Special.png Pavise and Dragon Wall 3.png Dragon Wall 3, and status effects such as  Dodge.

List of owners[]

UnitSkill chain
Kaze Easygoing Ninja Face FC.webp
Kaze's Needle
5★

In other languages[]

Language Name
Japanese スズカゼの疾風針
German Kazes Nadel
Spanish (Europe) Cuchilla Kaze
Spanish (Latin America) Cuchilla Kaze
French Aiguille (Kaze)
Italian Ago di Kaze
Traditional Chinese (Taiwan) 涼風的疾風針
Portuguese Agulha de Kaze

See also[]

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