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General | Quotes | Misc | Heroic Ordeal |
Karla Spring Reveries | ||
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Art by: cuboon | ||
Description | Karla the swordmaster joined by Freyja, Lady of Nightmare. What could bring these two together at the spring festival? They appear in Fire Emblem: The Blazing Blade / Heroes. | |
Rarities | 5 Focus — Special Harmonized | |
Harmonized Skill [Collapse] |
Grants Special cooldown count-2 to unit and allies from the same titles as unit. Grants Atk+6 and【Resonance: Blades】to unit and allies from the same titles as unit for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Grants Special cooldown count-2 to unit and allies from the same titles as unit. Grants Atk+6 and【Resonance: Blades】to unit and allies from the same titles as unit for 1 turn. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Resonance Effect | The Blazing Blade / Heroes Increases scores in Resonant Battles. (More details can be found in the Help messages within Resonant Battles.) | |
Weapon Type | Axe | |
Move Type | Cavalry | |
Voice Actor EN | Allegra Clark + Stephanie Southerland | |
Voice Actor JP | 諏訪彩花(Ayaka Suwa) with 林原めぐみ(Megumi Hayashibara) | |
Release Date | ||
Addition Date | ||
Entries | Heroes The Blazing Blade | |
Version | 7.3 | |
Internal ID | PID_双界カアラ (923)
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Origin | 60001100200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 12/13/14 | 5/6/7 | 2/3/4 | 2/3/4 | 41 |
2 | 15/16/17 | 13/14/15 | 6/7/8 | 2/3/4 | 2/3/4 | 43 |
3 | 16/17/18 | 13/14/15 | 6/7/8 | 3/4/5 | 3/4/5 | 46 |
4 | 16/17/18 | 14/15/16 | 7/8/9 | 3/4/5 | 3/4/5 | 48 |
5 | 17/18/19 | 14/15/16 | 7/8/9 | 4/5/6 | 4/5/6 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 33/36/38 | 33/36/38 | 15/17/20 | 13/16/18 | 136~138 |
2 | 30/33/36 | 36/39/41 | 36/39/42 | 16/18/21 | 14/17/19 | 145~147 |
3 | 33/36/39 | 38/41/44 | 39/42/45 | 18/21/24 | 16/19/22 | 159 |
4 | 34/37/40 | 40/43/47 | 42/45/48 | 19/22/25 | 17/20/23 | 167~168 |
5 | 36/40/43 | 42/45/49 | 44/47/51 | 21/24/28 | 19/22/25 | 177~179 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 90% | 45% | 40% | 295% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Sisterly War Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of odd-numbered turns, grants Special cooldown count-2. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = X% of unit's Spd when Special triggers (X = unit's max Special cooldown count value × 10, + 20). If unit initiates combat or is within 2 spaces of an ally, and if unit's Special triggers (excluding area-of-effect Specials), disables non-Special effects that "reduce damage by X%" and prevents foe's Specials that are triggered by unit's attack. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Draconic Aura | 3 | Boosts damage by 30% of unit's Atk. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Clash 1 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) | 60 | 2 | |
Atk/Spd Clash 2 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) | 120 | 3 | ||
Atk/Spd Clash 3 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) | 240 | 4 | ||
Atk/Spd Clash 4 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces from start position to end position of whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat. | 300 | 5 | ||
B | Flow N Trace 1 | Enables【Canto (Rem. +1)】. At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 60 | 1 | |
Flow N Trace 2 | Enables【Canto (Rem. +1)】. At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 120 | 2 | ||
Flow N Trace 3 | Enables【Canto (Rem. +1)】. If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 240 | 4 | ||
C | Spd Smoke 1 | Inflicts Spd-3 on foes within 2 spaces of target through their next actions after combat. | 60 | 2 | |
Spd Smoke 2 | Inflicts Spd-5 on foes within 2 spaces of target through their next actions after combat. | 120 | 3 | ||
Spd Smoke 3 | Inflicts Spd-7 on foes within 2 spaces of target through their next actions after combat. | 240 | 4 | ||
Spd Smoke 4 | After combat, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions, and grants Spd+6 and【Dodge】 to unit for 1 turn. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). | 300 | 5 |