General | Quotes | Misc | Heroic Ordeal |
Kagetsu Onigiri Samurai | |
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Art by: PenekoR (п猫R) | |
Description | Ivy's retainer and an affable soldier from the royal castle of Elusia. He enjoys sparring and dining on the cuisine of Pale Sands. Appears in Fire Emblem Engage. |
Rarities | 3 — 4 |
Weapon Type | Sword |
Move Type | Infantry |
Voice Actor EN | Khoi Dao |
Voice Actor JP | 子安武人(Takehito Koyasu) |
Release Date | |
Entry | Engage |
Version | 8.2 |
Internal ID | PID_カゲツ (1065)
|
Origin | 140000400400 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 10/11/12 | 5/6/7 | 6/7/8 | 5/6/7 | 46 |
2 | 15/16/17 | 11/12/13 | 5/6/7 | 7/8/9 | 5/6/7 | 48 |
3 | 16/17/18 | 11/12/13 | 6/7/8 | 7/8/9 | 6/7/8 | 51 |
4 | 16/17/18 | 12/13/14 | 6/7/8 | 8/9/10 | 6/7/8 | 53 |
5 | 17/18/19 | 12/13/14 | 7/8/9 | 8/9/10 | 7/8/9 | 56 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 31/34/36 | 31/34/36 | 33/36/38 | 24/26/29 | 16/19/21 | 148~149 |
2 | 32/35/38 | 34/37/39 | 35/38/41 | 26/29/32 | 17/20/22 | 158~159 |
3 | 35/38/41 | 36/39/42 | 39/42/45 | 28/31/34 | 19/22/25 | 172 |
4 | 36/39/42 | 38/41/45 | 41/44/47 | 30/33/36 | 20/23/26 | 180~181 |
5 | 39/42/45 | 40/43/47 | 44/47/51 | 32/35/38 | 22/25/28 | 192~193 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 90% | 60% | 40% | 315% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
Reversal Blade | 10 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). | 200 | 4 | 3 |
Reversal Blade+ | 14 | 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7). | 300 | 5 | 5 |
Reversal Blade+ can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Moonbow | 2 | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 1 | |
Atk/Spd Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 2 | ||
Atk/Spd Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Spd+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 4 | ||
B | Null Follow-Up 1 | At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 60 | 3 | |
Null Follow-Up 2 | At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 120 | 4 | ||
Null Follow-Up 3 | Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 240 | 5 |