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General | Quotes | Misc | Heroic Ordeal |
Kagero Beverage Ninja | |
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Art by: cuboon | |
Description | A ninja of Hoshido who is ready to lay down her life to obtain some candy. One of Ryoma's retainers. Appears in Fire Emblem Fates. |
Rarities | 4 SR — Special |
Weapon Type | Green Dagger |
Move Type | Armored |
Voice Actor EN | Sarah Blandy |
Voice Actor JP | 村川梨衣(Rie Murakawa) |
Release Date | |
Addition Date | |
Entry | Fates |
Version | 2.10 |
Internal ID | PID_ハロカゲロウ (298)
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Origin | 110000200500 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 9/10/11 | 1/2/3 | 5/6/7 | 6/7/8 | 42 |
2 | 16/17/18 | 10/11/12 | 1/2/3 | 5/6/7 | 7/8/9 | 44 |
3 | 17/18/19 | 10/11/12 | 2/3/4 | 6/7/8 | 7/8/9 | 47 |
4 | 17/18/19 | 11/12/13 | 2/3/4 | 6/7/8 | 8/9/10 | 49 |
5 | 18/19/20 | 11/12/13 | 3/4/5 | 7/8/9 | 8/9/10 | 52 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/36 | 27/29/32 | 12/15/17 | 21/24/26 | 22/25/27 | 125~127 |
2 | 31/34/37 | 29/32/35 | 13/16/18 | 22/25/28 | 24/27/30 | 133~134 |
3 | 34/37/40 | 31/34/37 | 15/18/21 | 25/28/31 | 26/29/32 | 146 |
4 | 35/38/41 | 33/36/39 | 16/19/22 | 26/29/32 | 28/31/34 | 153 |
5 | 37/41/44 | 35/38/41 | 18/21/24 | 29/32/35 | 30/33/36 | 164~165 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 60% | 40% | 55% | 55% | 260% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 3 | 2 |
Bottled Juice | 8 | 2 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | 4 | 3 |
Bottled Juice+ | 12 | 2 | Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | 5 | 5 |
Bottled Juice+ can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Draconic Aura | 3 | Boosts damage by 30% of unit's Atk. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Warding Blow 1 | If unit initiates combat, grants Res+2 during combat. | 50 | 3 | |
Mirror Strike 1 | If unit initiates combat, grants Atk/Res+2 during combat. | 120 | 4 | ||
Mirror Strike 2 | If unit initiates combat, grants Atk/Res+4 during combat. | 240 | 5 | ||
B | Bold Fighter 1 | If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 60 | 3 | |
Bold Fighter 2 | If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 120 | 4 | ||
Bold Fighter 3 | If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 240 | 5 | ||
C | Even Atk Wave 1 | At start of even-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 1 | |
Even Atk Wave 2 | At start of even-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 2 | ||
Even Atk Wave 3 | At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 4 |