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Just Bow
Bow
Weapon Just Bow
Arrow
Weapon Just Bow V2
Weapon type Red bow Blue bow Green bow Colorless bow
Might 14
Range 2
Effectiveness Icon Move Flying
Required Silver Bow
SP 400
Exclusive? Yes
String ID SID_正義の一矢の弓
Numeric ID 4379
Description Accelerates Special trigger (cooldown count-1). Effective against flying foes.

If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, unit deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials).

If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).

For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4 during their combat, and also, if ally initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during their combat (cannot exceed the foe's maximum Special cooldown).

Effects[ | ]

EffectsTargetsConditions
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Combat effects
Effectiveness Icon Move Flying Flying effective damageUnit Unit
Temporary buffs Atk/Spd/Def/Res+5Player Phase or
an Ally Ally is within
3 rows or 3 columns
centered on Unit Unit
Temporary buffs Atk/Spd/Def/Res+X
X = 15% of Unit Unit's Spd
at start of combat
Damage Boost Boosts damage by 7
Neutralize Guard Neutralizes "Special
cooldown charge -1"
Neutralize Damage Reduction Neutralizes "Reduces damage by X%"
per Unit Unit's offensive special
Reduce Cooldown Special cooldown count-1
before Foe Foe's first attack
Player Phase
Increase Cooldown Special cooldown count+1
before Foe Foe's first attack
Foe FoePlayer Phase &
Foe Foe has an
offensive special
Temporary buffs Atk/Spd+4Allies Allies within
3 rows or 3 columns
centered on Unit Unit
Increase Cooldown Special cooldown count+1
before Foe Foe's first attack
Foes Foes of
Allies Allies within
3 rows or 3 columns
centered on Unit Unit
Player Phase &
Foe Foe has an
offensive special

Note[ | ]

  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The stat increase that can be applied by Just Bow is considered a temporary buff.
  • A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
    • Temporary buffs and temporary debuffs from skills such as Death Blow and Icon Class Red Tome Rauðrfox+ will not affect the outcome.
    • Only stat boosts outside of combat, such as Status Effect Bonus Bonuses and Status Effect Penalty Penalties, will affect the outcome.
Example of Area of Effect
Caspar Hotheaded Inciter Face FC
Ashe Chivalric Amends Face FC

List of owners[ | ]

UnitSkill chain
Ashe Chivalric Amends Face FC
Iron Bow
★
Steel Bow
★
Silver Bow
★
Just Bow
★

In other languages[ | ]

Language Name
Japanese ???
German ???
Spanish (Europe) ???
Spanish (Latin America) ???
French ???
Italian ???
Traditional Chinese (Taiwan) ???
Portuguese ???

See also[ | ]

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