Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 13/14/15 6/7/8 5/6/7 0/1/2 6/7/8 35 2 13/14/15 7/8/9 5/6/7 0/1/2 7/8/9 37 3 14/15/16 7/8/9 6/7/8 1/2/3 7/8/9 40 4 14/15/16 8/9/10 6/7/8 1/2/3 8/9/10 42 5 15/16/17 8/9/10 7/8/9 2/3/4 8/9/10 45
Level 40 stats Rarity HP Atk Spd Def Res Total 1 27/30/33 24/26/29 18/20/23 8/10/13 24/26/29 112~113 2 28/31/34 26/29/32 19/21/24 8/11/14 26/29/32 121~122 3 31/34/37 28/31/34 21/24/27 10/13/16 28/31/34 133 4 32/35/38 30/33/36 22/25/28 11/14/17 30/33/36 140 5 34/38/41 32/35/38 24/27/31 12/16/19 32/35/38 150~152
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 50% 60% 45% 30% 60% 245%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Flux 4 2 — 50 1 1 Ruin 6 2 — 100 3 2 Fenrir 9 2 — 200 4 3 Loptous 14 2 Grants Res+3. Skills with "effective against dragons" are effective against unit. If foe has no skills with "effective against dragons," inflicts Atk-6 on foe during combat. 400 5 5
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Dragon Gaze 4 Boosts damage by 30% of unit's Atk. 100 4 3 Draconic Aura 3 Boosts damage by 30% of unit's Atk. 200 — 4
Type Name Description SP Unlock B Guard 1 At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 50 3 Guard 2 At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 100 4 Guard 3 At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) 200 5 C Atk Ploy 1 At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions. 60 1 Atk Ploy 2 At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions. 120 2 Atk Ploy 3 At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240 4