General | Quotes | Misc | Heroic Ordeal |
Julia Heart Usurped | |
---|---|
Art by: sachie (茶ちえ) | |
Description | Inheritor of the Book of Naga. Manipulated by Manfroy, she has grown hostile toward Seliph. Appears in Fire Emblem: Genealogy of the Holy War. |
Rarities | 4 SR |
Weapon Type | Red Tome |
Move Type | Infantry |
Voice Actor EN | Cassandra Lee Morris |
Voice Actor JP | 佐倉綾音(Ayane Sakura) |
Release Date | |
Addition Date | |
Entry | Genealogy of the Holy War |
Version | 4.5 |
Internal ID | PID_催眠ユリア (516)
|
Origin | 30007900100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 8/9/10 | 2/3/4 | 1/2/3 | 7/8/9 | 37 |
2 | 14/15/16 | 9/10/11 | 2/3/4 | 1/2/3 | 8/9/10 | 39 |
3 | 15/16/17 | 9/10/11 | 3/4/5 | 2/3/4 | 8/9/10 | 42 |
4 | 15/16/17 | 10/11/12 | 3/4/5 | 2/3/4 | 9/10/11 | 44 |
5 | 16/17/18 | 10/11/12 | 4/5/6 | 3/4/5 | 9/10/11 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 29/32/34 | 15/17/20 | 9/11/14 | 28/31/33 | 121~123 |
2 | 29/32/35 | 32/35/37 | 16/18/21 | 9/12/15 | 31/34/36 | 130~132 |
3 | 32/35/38 | 34/37/40 | 18/21/24 | 11/14/17 | 33/36/39 | 143 |
4 | 33/36/39 | 36/39/43 | 19/22/25 | 12/15/18 | 35/38/42 | 150~151 |
5 | 35/39/42 | 38/41/45 | 21/24/28 | 13/17/20 | 37/40/44 | 160~162 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 45% | 30% | 70% | 265% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Flux | 4 | 2 | — | 50 | 1 | 1 |
Ruin | 6 | 2 | — | 100 | 2 | 2 |
Fenrir | 9 | 2 | — | 200 | 4 | 3 |
Dark Scripture | 14 | 2 | Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. | 400 | 5 | 5 |
Dark Scripture can be upgraded in the Weapon Refinery.
When upgraded, the description of Dark Scripture becomes "Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat.
【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
【Deep Wounds】
Unit's HP cannot be healed through its next action.".
Dark Scripture can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-4 on foe, foe cannot make a follow-up attack, and unit deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Solo 1 | If unit is not adjacent to an ally, grants Atk/Res+2 during combat. | 60 | 2 | |
Atk/Res Solo 2 | If unit is not adjacent to an ally, grants Atk/Res+4 during combat. | 120 | 3 | ||
Atk/Res Solo 3 | If unit is not adjacent to an ally, grants Atk/Res+6 during combat. | 240 | 4 | ||
Atk/Res Solo 4 | If unit is not adjacent to an ally, grants Atk/Res+7 during combat. | 300 | 5 | ||
B | Light and Dark | Inflicts Atk/Spd/Def/Res-2 on foe, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.), and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. | 300 | 5 | |
C | Panic Smoke 1 | If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 60 | 1 | |
Panic Smoke 2 | If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 120 | 2 | ||
Panic Smoke 3 | Inflicts【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on target into penalties through its next action. | 240 | 4 |