All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Bow||4||2||Effective against flying foes.||50||1||1|
|Steel Bow||6||2||Effective against flying foes.||100||2||2|
|Coral Bow||8||2||Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat.||200||3||3|
|Coral Bow+||12||2||Effective against flying foes. Inflicts Spd/Def-5 on foes within 2 spaces during combat.||300||5||5|
Coral Bow+ can be upgraded in the Weapon Refinery.
|Shove||1||Pushes target ally 1 space away.||150||4||3|
This unit owns no Special skills.
|B||Atk/Spd Link 1||If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+2 to unit and target ally or unit and targeting ally for 1 turn.||60||1|
|Atk/Spd Link 2||If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+4 to unit and target ally or unit and targeting ally for 1 turn.||120||2|
|Atk/Spd Link 3||If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Spd+6 to unit and target ally or unit and targeting ally for 1 turn.||240||4|
|C||Fortify Def 1||At start of turn, grants Def+2 to adjacent allies for 1 turn.||50||2|
|Fortify Def 2||At start of turn, grants Def+3 to adjacent allies for 1 turn.||100||3|
|Fortify Def 3||At start of turn, grants Def+4 to adjacent allies for 1 turn.||200||4|
|Fortify Def 4||At start of turn, grants Def+7 to adjacent allies for 1 turn.||300||5|