|Art by: Okuma Yugo (大熊ゆうご)|
|Description||Prince of Jehanna who tossed his status aside to wander the land. Heir to his mother's dream, he's sworn to protect his homeland and world. Appears in Fire Emblem: The Sacred Stones.|
|Voice Actor EN||Todd Haberkorn|
|Voice Actor JP||Nojima Hirofumi (野島裕史)|
|The Sacred Stones|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Dagger||3||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||50||1||1|
|Steel Dagger||5||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||100||2||2|
|Silver Dagger||7||2||After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.||200||4||3|
|Blade of Jehanna||14||2||Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Spd/Def-6 on foe and neutralizes foe's bonuses to Spd/Def during combat, and also, if foe in combat is in a cardinal direction of unit, foe cannot counterattack, but otherwise, unit deals damage = 15% of foe's Atk. Effect: 【Dagger ７】|
After combat, if unit attacked, inflicts Def/Res-７ on target and foes within 2 spaces of target through their next actions.
|Night Sky||3||Boosts damage dealt by 50%.||100||4||3|
|Glimmer||2||Boosts damage dealt by 50%.||200||—||4|
|A||Life and Death 1||Grants Atk/Spd+3.|
|Life and Death 2||Grants Atk/Spd+4.|
|Life and Death 3||Grants Atk/Spd+5.|
|Life and Death 4||Grants Atk/Spd+7.|
|B||Null Follow-Up 1||At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.||60||1|
|Null Follow-Up 2||At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.||120||2|
|Null Follow-Up 3||Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.||240||4|
|C||Green Feud 1||If in combat against a green foe, disables skills of all foes, excluding foe in combat. During combat, disables skills of all green foes, excluding foe in combat.||60||3|
|Green Feud 2||If in combat against a green foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-2 on foe during combat. During combat, disables skills of all green foes, excluding foe in combat.||120||4|
|Green Feud 3||If in combat against a green foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all green foes, excluding foe in combat.||240||5|