Jehanna Lance+ | ||
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Weapon type | ![]() | |
Might | 14 | |
Range | 1 | |
Required | Jehanna Lance | |
SP | 300 | |
Exclusive? | No | |
String ID | SID_ジャハナの槍+
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Numeric ID | 4538
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Description [Collapse] |
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. |
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
Effects[ | ]
Effects | Targets | Conditions |
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Status effects | ||
![]() | ![]() ![]() within 2 spaces | At start of both Phases if an ![]() within 2 spaces |
![]() | ||
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Combat effects | ||
【Phantom】 Spd +7 | ![]() | — |
![]() | An ![]() within 3 spaces | |
![]() from ![]() (including second attacks) | ||
![]() X = total damage reduced from ![]() for ![]() (including other sources) |
Notes[ | ]
- Effects that select units based on stats, such as
Chill Def/Res 3, directly select the unit with the appropriate stat(s); they do not compare the team's units pairwise to decide which unit has the highest or lowest stat(s).
- Effects that check if a unit could make follow-up by decreasing the Spd difference, such as
Potent 4, are not affected by 【Phantom】 Spd effects.
- Effects that alter the Spd difference, such as
Frozen, are not affected by 【Phantom】 Spd effects.
- Jehanna Lance+ stacks with other 【Phantom】 Spd effects.
- For example, if both
Buffer 4 and
Phantom Spd 3's effects trigger the unit with both skills will have their Spd treated as if granted +17.
- For example, if both
- Effects that check if a unit could make follow-up by decreasing the Spd difference, such as
- The stat increase that can be applied by Jehanna Lance+ is considered a
Bonus.
- Jehanna Lance+ applies the
Dodge status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
Dodge is acquired during the enemy phase, it will disappear when the next player phase begins.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as
Arcane Lúin and
Dominance.
- If a skill such as
Miracle or
Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as
Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as
Share Spoils or
Halves non-Special damage reduction.
- For more information, see Damage calculation.
- If a skill such as
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
- Jehanna Lance+ applies the
Neutralize Penalties status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
Neutralize Penalties is acquired during the enemy phase, it will disappear when the next player phase begins.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If
Neutralize Penalties can neutralize
Penalties.
Penalties are neutralized by granting temporary buffs of the same amount during combat.
- Temporary buffs from
Neutralize Penalties do not stack with temporary buffs from effects such as
Grand Strategy and
Atk/Spd Unity, only temporary buffs from
Neutralize Penalties will apply.
- The stat increase that can be applied by Jehanna Lance+ is considered a temporary buff.
- The damage-reduction effect is a flat -7 damage that is calculated after offensive Specials, damage boosting effects such as
Arcane Lúin and
Dominance, and "reduces damage by X%" effects such as
Gust and
Dodge.
- If a skill such as
Miracle or
Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as
Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as
Share Spoils or
Halves non-Special damage reduction.
- For more information, see Damage calculation.
- If a skill such as
- The damage-reduction effect is calculated after offensive Specials, damage boosting effects such as
Arcane Lúin and
Dominance, and "reduces damage by X%" effects such as
Gust and
Dodge.
- If a skill such as
Miracle or
Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as
Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as
Share Spoils or
Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Effects that neutralize or reduce non-Special "reduces damage by X%" effects will also affect Jehanna Lance+'s damage boosting effect.
- If a skill such as
- The damage boosting effect of Jehanna Lance+ ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as
Gust,
Atk/Spd Excel, and
Dodge.
- A foe equipped with
Embla's Ward,
Múspellflame,
Niðavellir Axiom,
Gold Perfection, or
Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- Jehanna Lance+'s damage boosting effect calculates the damage boost based on the total damage-reduction from all damage-reduction effects active on the unit including:
- Damage-reduction from ally skills such as
Domain of Ice and
Caduceus Staff.
- Damage-reduction from Divine Vein and terrain effects.
- Flat damage-reduction from effects such as
Atk/Spd Excel and
Shield Fighter.
- "Unit survives with 1 HP" effects such as
Miracle and
Everliving Domain.
- Damage-reduction from ally skills such as
- "Unit survives with 1 HP" effects will affect the calculation of the damage boosting effect = the total damage from the foe's damage (including calculations with specials) -1.
- For example, if a foe triggering
Glimmer deals 45 damage, and a skill such as
Miracle or
Everliving Domain would be triggered by that foe's attack, the damage boost for the unit's next attack would be 44 damage.
- For example, if a foe triggering
- If Jehanna Lance+ triggers multiple times during combat, all reduced damage is accumulated up to the unit's next attack, and resets to 0 at the end of combat. If the unit cannot counterattack the damage boosting effect will not trigger.
- A foe equipped with
Upgrades[ | ]
Type | Stats | Description [Collapse]
|
Cost | |
---|---|---|---|---|
![]() |
+5 HP, +2 Mt | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. |
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
350 SP, ![]() ![]() |
![]() |
+5 HP, +3 Spd | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. |
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
350 SP, ![]() ![]() |
![]() |
+5 HP, +4 Def | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. |
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
350 SP, ![]() ![]() |
![]() |
+5 HP, +4 Res | If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. |
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
350 SP, ![]() ![]() |
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Lance 4 ![]() | Steel Lance 4 ![]() | Jehanna Lance 4 ![]() | Jehanna Lance+ 5 ![]() |
Availability[ | ]
Summoning events
- This skill has not been available on any focus units on any summoning events.
Distributed units
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
In other languages[ | ]
Language | Name |
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Japanese | ???
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German | ???
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Spanish (Europe) | ???
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Spanish (Latin America) | ???
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French | ???
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Italian | ???
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Traditional Chinese (Taiwan) | ???
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Portuguese | ???
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