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Jehanna Lance+
Wep lc188
Weapon type Lance
Might 14
Range 1
Required Jehanna Lance
SP 300
Exclusive? No
String ID SID_ジャハナの槍+
Numeric ID 4538
Description
[ExpandCollapse]
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

Effects[ | ]

EffectsTargetsConditions
Status effects
Bonuses Atk/Spd+6Unit Unit & Allies Allies
within 2 spaces
At start of both Phases
if an Ally Ally is
within 2 spaces
Status Effect Dodge Dodge
Status Effect Neutralize Penalties Neutralize Penalties
Combat effects
 【Phantom】 Spd +7Unit Unit
Temporary buffs Atk/Spd/Def/Res+5An Ally Ally is
within 3 spaces
Damage Reduction Reduces damage by 7
from Foe Foe's first attack
(including second attacks)
Damage Boost Boosts damage by X
X = total damage reduced
from Foe Foe's first attack
for Unit Unit's next attack
(including other sources)

Notes[ | ]

  • Effects that select units based on stats, such as Chill Def Res 3 Chill Def/Res 3, directly select the unit with the appropriate stat(s); they do not compare the team's units pairwise to decide which unit has the highest or lowest stat(s).
    • Effects that check if a unit could make follow-up by decreasing the Spd difference, such as Potent 4 Potent 4, are not affected by 【Phantom】 Spd effects.
    • Effects that alter the Spd difference, such as Status Effect Frozen Frozen, are not affected by 【Phantom】 Spd effects.
    • Jehanna Lance+ stacks with other 【Phantom】 Spd effects.
      • For example, if both Buffer 4 Buffer 4 and Phantom Spd 3 Phantom Spd 3's effects trigger the unit with both skills will have their Spd treated as if granted +17.
  • The stat increase that can be applied by Jehanna Lance+ is considered a Status Effect Bonus Bonus.
    • Any 【Bonus】 on a unit, including Status Effect Bonus Bonuses, lasts until the start of that unit's next phase. If Status Effect Bonus Bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
  • Jehanna Lance+ applies the Status Effect Dodge Dodge status effect.
  • Jehanna Lance+ applies the Status Effect Neutralize Penalties Neutralize Penalties status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Neutralize Penalties Neutralize Penalties is acquired during the enemy phase, it will disappear when the next player phase begins.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Attack Plus W +5 HP, +2 Mt If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
350 SP, Arena Medal 500, Refining Stone 50
Speed Plus W +5 HP, +3 Spd If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
350 SP, Arena Medal 500, Refining Stone 50
Defense Plus W +5 HP, +4 Def If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
350 SP, Arena Medal 500, Refining Stone 50
Resistance Plus W +5 HP, +4 Res If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7.

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
350 SP, Arena Medal 500, Refining Stone 50

List of owners[ | ]

UnitSkill chain
Saber Dune Walker Face FC
Iron Lance
★
Steel Lance
★
Jehanna Lance
★
Jehanna Lance+
★

Availability[ | ]

Summoning events

  • This skill has not been available on any focus units on any summoning events.

Distributed units

Combat Manuals

  • This skill has not been available on any distributed Combat Manuals.

In other languages[ | ]

Language Name
Japanese ???
German ???
Spanish (Europe) ???
Spanish (Latin America) ???
French ???
Italian ???
Traditional Chinese (Taiwan) ???
Portuguese ???

See also[ | ]

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