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Status Icon WeaponStatus Icon MoveIvy Snow Queen Face FC
Ivy: Snow Queen
General Quotes Misc Heroic Ordeal
Ivy
Tidal Breeze
Portrait
Ivy Tidal Breeze Face
Attack
Ivy Tidal Breeze BtlFace
Special
Ivy Tidal Breeze BtlFace C
Damage

Ivy Tidal Breeze BtlFace D

Art by: cuboon
Description Crown princess of Elusia. Though she has no enthusiasm for summer, it is tolerable spent by the Divine Dragon's side. Appears in Fire Emblem Engage.
Rarities ★ Focus — Special
Weapon Type Icon Class Green Tome Green Tome
Move Type Icon Move Flying Flying
Voice Actor EN Reba Buhr
Voice Actor JP 日笠陽子(Yoko Hikasa)
Release Date
Addition Date
Entry Icon MiniUnit Head 14 Engage
Version 7.7
Internal ID PID_水着アイビー (970)
Origin 140000400200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/1513/14/150/1/20/1/28/9/1039
★13/14/1514/15/160/1/20/1/29/10/1141
★14/15/1614/15/161/2/31/2/39/10/1144
★14/15/1615/16/171/2/31/2/310/11/1246
★15/16/1715/16/172/3/42/3/410/11/1249

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3334/37/3914/17/2011/14/1631/33/36130~132
★28/31/3437/40/4215/18/2112/15/1734/36/39139~141
★31/34/3739/42/4518/21/2414/17/2036/39/42153
★32/35/3841/44/4819/22/2515/18/2138/42/45160~162
★34/38/4143/46/5021/25/2817/20/2340/44/47172~174

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%50%40%75%285%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Wind4250★★
Elwind62100★★
Rexcalibur92200★★
Divine Draught142
Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of support partner, unit can move to a space within 2 spaces of that ally. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit initiates combat, unit is within 2 spaces of support partner, or 【Penalty】is active on foe, grants the following effects to unit during combat based on how many of those 3 conditions apply: if ≥ 2, unit attacks twice; if = 3, deals damage = 15% of the greater of unit's Atk or foe's Atk (excluding area-of-effect Specials).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Glimmer2
Boosts damage dealt by 50%.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AStill Water 1Still Water 1
Grants Atk/Res+3. Inflicts Def-3.
50★
Still Water 2Still Water 2
Grants Atk/Res+4. Inflicts Def-4.
100★
Still Water 3Still Water 3
Grants Atk/Res+5. Inflicts Def-5.
200★
Still Water 4Still Water 4
Grants Atk/Res+7. Inflicts Def-5.
300★
BSabotage Res 1Sabotage Res 1
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action.
60★
Sabotage Res 2Sabotage Res 2
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action.
120★
Sabotage Res 3Sabotage Res 3
At start of turn, if any foe's Res ≤ unit's Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action.
240★
Sabotage A R 3Sabotage A/R 3
At start of turn, if any foe's Res < unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently).
300★
CFlier Guidance 1Flier Guidance 1
If unit's HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit.
60★
Flier Guidance 2Flier Guidance 2
If unit's HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit.
120★
Flier Guidance 3Flier Guidance 3
Flying allies within 2 spaces can move to a space adjacent to unit.
240★
Soaring GuidanceSoaring Guidance
Infantry and flying allies within 2 spaces of unit can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and flying allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat.
300★

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