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Isolation[1] is a status effect which prevents a unit from using or being targeted by any Assists. For skills which apply this status effect, see the category page Skills with Isolation.

Skill Interaction[]

Main article: Skill Interaction
  • Isolation can prevent afflicted units from using or being targeted by any Assists. Therefore Isolation cannot be cured through means of an assist, such as using Icon Skill Assist.png Restore+ or Icon Skill Assist.png Harsh Command+.
When a unit has this status effect, an icon is shown on their sprite on the map.
Icon Type Example Source Description Sound Effect
Status Effect Isolation.png Negative Icon Class Colorless Staff.png Gjallarbrú
Icon Skill Assist.png To Change Fate!
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

Sources of Isolation[]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Gjallarbrú Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal directions, inflicts【Isolation】on foe.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

Weapons related to this keyword when refined

None, currently.

Weapons related to this keyword when refined with a certain skill

None, currently.

List of Assists

Assist Description
To Change Fate! Moves target ally to opposite side of unit and grants another action to unit. Grants Atk+6 to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. (Does not stack.)

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

List of Specials

None, currently.

List of Passives

A passives related to this keyword

None, currently.

B passives related to this keyword

None, currently.

C passives related to this keyword

Icon Passive Description
Milas Turnwheel.png Mila's Turnwheel At start of turn, inflicts【Isolation】on foes in cardinal directions with Def < unit's Def through their next actions.

If deployed in Aether Raids offense during Light season, grants Turn Limit+1. (If the Turn Limit is 7, it will increase to 8, etc.)

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

Sacred seals related to this keyword

None, currently.

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

Owners Duo Skill
Hilda: Deer's Two-Piece
Hilda: Deer's Two-Piece
Inflicts Atk-7 on foes within 3 columns or 3 rows centered on unit through their next actions and inflicts【Isolation】on them.

Once used, Duo Skill cannot be activated again right away. At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.

【Isolation】
Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)

List of Harmonized Skills

None, currently.

In other languages[]

Language Name Notes
Japanese 補助不可 No Assists
German Isolation
Spanish (Europe) Aislamiento
Spanish (Latin America) Aislamiento
French Isolement
Italian Isolamento
Traditional Chinese (Taiwan) 補助不可
Portuguese Isolamento

References[]

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