Notes[ | ]
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat decrease that can be applied by Inviolable Axe is considered a temporary debuff.
- The damage boosting effect is a fixed +7 that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Armored Beacon, Dragon Wall 3, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- The healing effect is triggered regardless if Inviolable Axe's user performs an attack during combat. If foe engages and user cannot counterattack, Inviolable Axe's healing effect will still trigger.
- Inviolable Axe's user needs to survive the combat for the healing effect to trigger.
- Inviolable Axe's healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Inviolable Axe's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
- However, allies unaffected by Deep Wounds will still receive Inviolable Axe's healing effect.
List of owners[ | ]
Unit | Skill chain |
---|---|
Inviolable Axe 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 美僧の戦斧 |
German | Unantastbare Axt |
Spanish (Europe) | Hacha inalterable |
Spanish (Latin America) | Hacha inalterable |
French | Hache inaltérable |
Italian | Ascia intoccabile |
Traditional Chinese (Taiwan) | 美僧的戰斧 |
Portuguese | Machado imutável |