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Inveterate Axe
Weapon
Weapon Inveterate Axe
Gleam
Weapon Inveterate Axe V2
Weapon type Axe
Might 16
Range 1
Required
SP 400
Exclusive? Yes
String ID SID_老騎士の古斧
Description At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action.

Notes[ | ]

  • The stat decrease that can be applied by Inveterate Axe is considered a Status Effect Penalty Penalty.
    • Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Status Effect Penalty Penalties for their first action.
      • If the unit also has Status Effect Grand Strategy Grand Strategy, any Status Effect Penalty Penalties will remain active until the start of that unit's next phase.
  • Unit selection takes place after all Status Effect Bonus Bonuses on allies are removed, and before any new Status Effect Bonus Bonuses or Status Effect Penalty Penalties are applied. All other existing Status Effect Bonus Bonuses and Status Effect Penalty Penalties count towards their respective stats during unit selection.
    • Inveterate Axe does not compare Spd stats, so 【Phantom】 effects will not work.
    • If multiple units are tied for the lowest Spd, each of those units will receive the effect.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Inveterate Axe W +3 HP At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action.
Grants Atk/Def+4 to infantry and cavalry allies within 2 spaces during combat. If unit is within 2 spaces of an infantry or cavalry ally, grants Atk/Def+4 to unit during combat.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res At start of turn, if unit's HP ≥ 50%, inflicts Atk/Def-5 on foe on the enemy team with the lowest Spd through its next action. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The stat increase that can be applied by Inveterate Axe is considered a temporary buff.
  • The combat boost of Inveterate Axe will not apply to the user's allies if the user is inflicted with Status Effect Times Grip Time's Grip, the user's allies are inflicted with Status Effect Feud Feud, or the user's allies are in combat against a foe with skills such as Impenetrable Void Impenetrable Void and C Feud 3 C Feud 3.

List of owners[ | ]

UnitSkill chain
Gunter Inveterate Soldier Face FC
Inveterate Axe
★

Trivia[ | ]

  • The skill ID for the refined effect listed first is SID_相互紋章R歩騎2, which can be translated as Joint Goad R Infantry Cavalry 2.

In other languages[ | ]

Language Name
Japanese 老騎士の古斧
German Eherne Axt
Spanish (Europe) Hacha vetusta
Spanish (Latin America) Hacha vetusta
French Hache invétérée
Italian Ascia veterano
Traditional Chinese (Taiwan) 老邁騎士的古斧
Portuguese Machado antigo

See also[ | ]

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