Inseverable Spear | ||
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Weapon type | ||
Might | 16 | |
Range | 1 | |
Required | Silver Lance | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_母娘の静やかな祝福
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Numeric ID | 3386
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Description [Collapse] |
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants the following effects to unit and allies within 2 spaces of unit for 1 turn: "unit can move to a space adjacent to an ally within 2 spaces" and【Dual Strike】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants the following effects to unit and allies within 2 spaces of unit for 1 turn: "unit can move to a space adjacent to an ally within 2 spaces" and【Dual Strike】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) 【Dual Strike】 If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.) |
Notes[ | ]
- Inseverable Spear applies the Air Orders status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Air Orders is acquired during the enemy phase, it will disappear when the next player phase begins.
- Warping counts as the unit's move for the turn. The unit can still perform an attack, an Assist, or a structure destruction after warping.
- Warping is unaffected by movement preventing effects, Divine Vein effects, Stall, Gravity, Traverse Terrain, and 【Pathfinder】.
- Warping can be obstructed by warp preventing effects unless the warping unit has a Pass effect, or warps using a camp, a fortress, or sigils.
- Inseverable Spear applies the Dual Strike status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Dual Strike is acquired during the enemy phase, it will disappear when the next player phase begins.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Allies affected by Schism are not counted for Dual Strike's condition.
- Dual Strike's extra attack is not a follow-up attack nor a change in attack priority.
- Effects such as Foe Cannot Follow-Up and Hardy Bearing 3 do not affect the extra attack.
- If Dual Strike's user can perform a standard follow-up attack, either by passing the Spd difference check or effects such as Guaranteed Follow-Ups or Quick Riposte 4, the user will be able to attack up to 4 times during combat.
- Dual Strike's extra attack does not affect the additional follow-up granted by 【Potent Follow X%】 or 【Potent Follow 100%】.
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize any effect on Dual Strike's user that guarantees follow-up attacks.
- Dual Strike's extra attack will be negated if the unit is affected by Schism.
- If Schism is neutralized by sources of negative status effect neutralization such as Odd Recovery 3, Dual Strike is also neutralized.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat increase that can be applied by Inseverable Spear is considered a temporary buff.
- The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
- If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
- This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
- Skills such as Spd/Def Tempo 4 and Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Lance 5 | Steel Lance 5 | Silver Lance 5 | Inseverable Spear 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 母娘の静やかな祝福 |
German | Beständige Lanze |
Spanish (Europe) | Lanza irrompible |
Spanish (Latin America) | Lanza irrompible |
French | Lance incassable |
Italian | Lancia indivisibile |
Traditional Chinese (Taiwan) | 母女的寧靜祝福 |
Portuguese | Lança irrompível |