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Initiating combat is a keyword phrase condition found in certain skill descriptions. Such skills only activate if the unit with the skill equipped either starts a combat, or gets initiated upon by an enemy unit, depending on how the skill reads.

Player Phase[]

Skills with the wording If unit initiates combat require the unit to initiate on the opponent, i.e. start the combat. This can only happen during the player phase. The unit does not need to deal damage, nor be the first to attack (as when the foe has Vantage), to fulfill this condition. Skills that activate after combat additionally require that the unit survive the combat.

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Adult (Cavalry)
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Agnea's Arrow
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns.
Amiti
Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Argent Bow
Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Aura
If unit initiates combat, restores 5 HP to adjacent allies after combat.
Aureola
Effective against magic foes. Grants Res+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+5 and disables foe's skills that "calculate damage using the lower of foe's Def or Res" during combat. Restores 7 HP to unit and allies within 2 spaces after combat.
Aurora Breath
Grants Atk+3. If unit initiates combat, grants Atk+6 to unit during combat and unit makes a guaranteed follow-up attack. If foe initiates combat, grants Def/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Auto-Lofnheiðr
Grants Atk+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).)
Azure Lance
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage.
Beach Banner+
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Beach Banner
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Binding Reginleif
Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, reduces damage from foe's first attack by 30%, and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks.
Blade of Renais
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, and also, if【Bonus】or【Penalty】is active on unit, deals damage = 20% of foe's Def, and also, if unit deals damage to foe during combat, restores HP to unit = 20% of foe's Def. (Triggers even if 0 damage is dealt.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Blárfox+
If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Blárfox
If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Blazing Polearms
Enables【Canto (2)】.

Effective against dragon and beast foes. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and inflicts penalty on foe's Atk/Spd/Def/Res during combat = 50% of total bonuses on unit during combat (max -6).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
Blessed Bouquet+
If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Blessed Bouquet
If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Blue Egg+
If unit initiates combat, restores 4 HP after combat.
Blue Egg
If unit initiates combat, restores 4 HP after combat.
Book of Orchids
If unit initiates combat, grants Atk+6 during combat.
Bouquet Bow+
Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat.
Bouquet Bow
Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat.
Bow of Twelve
Enables【Canto (1)】.

Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat, or if unit's HP ≥ 75% at start of combat and foe uses magic or staff, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit’s HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.)

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)
Bow of Verdane
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat.
Brave Axe+
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Axe
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Bow+
Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Bow
Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Lance+
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Lance
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Sword+
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Sword
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brazen Cat Fang
Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Brightmare Horn
Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

At start of combat, if unit's HP ≥ 25% while transformed, neutralizes effects that prevent unit's follow-up attacks during combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Brynhildr
If unit initiates combat, inflicts status on foe restricting movement to 1 space through its next action.
Budding Bow+
Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Budding Bow
Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Bunny Fang
Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2.
Effect:【Beast (Cavalry)】

【Beast (Cavalry)】
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Cake Cutter+
If unit initiates combat, grants Atk/Spd+4 during combat.
Cake Cutter
If unit initiates combat, grants Atk/Spd+4 during combat.
Candied Dagger
If unit initiates combat, grants Spd+4 and deals damage = 10% of unit's Spd during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Caring Conch
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack, and also, after combat, if unit attacked, inflicts【Guard】on target and foes within 2 spaces of target. (Only highest value applied. Does not stack.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Carrot Axe+
If unit initiates combat, restores 4 HP after combat.
Carrot Axe
If unit initiates combat, restores 4 HP after combat.
Carrot Lance+
If unit initiates combat, restores 4 HP after combat.
Carrot Lance
If unit initiates combat, restores 4 HP after combat.
Cherche's Axe
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Chilled Breath
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that guarantee foe's follow-up attacks and prevent unit's follow-up attacks, and also, if unit’s Spd ≥ foe's Spd+5, foe cannot counterattack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Clarisse's Bow+
Effective against flying foes.
If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Clarisse's Bow
Effective against flying foes.
If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Cocobow+
Effective against flying foes.
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Cocobow
Effective against flying foes.
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Constant Dagger
Grants Spd+3. If unit initiates combat, grants Atk/Spd+5 during combat. If unit initiates combat and is within 2 spaces of support partner, foe cannot counterattack and unit and support partner swap spaces after combat. (If unit is within 2 spaces of more than one support partner, swap does not occur.)
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Coral Saber+
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack.
Coral Saber
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack.
Cordelia's Lance
Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Courtly Fan+
If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Courtly Fan
If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Covert Cat Fang
Grants Def+3. If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit and allies within 2 spaces of unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Crossbones Claw
Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts Spd/Def-6 on foe and neutralizes effects that prevent unit's follow-up attacks during combat.

If unit is not adjacent to an ally and unit initiates combat while transformed, unit can make a follow-up attack before foe can counterattack.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts) If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Cupid Arrow+
Effective against flying foes. If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Cupid Arrow
Effective against flying foes.
If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Cymbeline
If unit initiates combat, grants Atk+4 to adjacent allies for 1 turn after combat.
Dancer's Fan+
If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
Dancer's Fan
If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
Dancer's Ring+
If unit initiates combat, restores 7 HP to adjacent allies after combat.
Dancer's Ring
If unit initiates combat, restores 7 HP to adjacent allies after combat.
Dancer's Score+
If unit initiates combat, restores 7 HP to adjacent allies after combat.
Dancer's Score
If unit initiates combat, restores 7 HP to adjacent allies after combat.
Dark Breath+
If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Dark Breath
If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Dark Greatsword
If unit initiates combat, grants Atk/Spd+4 during combat.
Dark Spikes T
Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack.
Deathly Dagger
After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
If unit initiates combat, deals 7 damage to foe after combat.
Deep-Blue Bow
Grants Spd+3. Effective against flying and armored foes. If foe's HP = 100% and unit initiates combat, grants Atk/Spd/Def/Res+4 during combat.
Destiny's Bow
Accelerates Special trigger (cooldown count-1). Effective against flying and armored foes. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit during turns 1 through 4, grants Special cooldown count-1 to unit and target ally or unit and targeting ally. (Once per turn only.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and unit makes a guaranteed follow-up attack.
Diplomacy Staff
Calculates damage from staff like other weapons. At start of turn, grants Atk/Def/Res+6 and the following status to unit's support partner (if any): "If unit initiates combat, unit makes a guaranteed follow-up attack." At start of turn, if at least one ally has been defeated, grants Special cooldown count-2 and the following status to unit's support partner (if any): "Foe cannot make a follow-up attack."
Dire Thunder
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Divine Sea Spear
Grants Atk+3. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def+3 to unit during combat and inflicts Atk/Spd/Def-3 on foe during combat, and also, if foe has Atk/Spd/Def bonuses, grants bonus to unit's Atk/Spd/Def and inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of foe's Atk/Spd/Def. Calculates each stat bonus independently.
Dolphin-Dive Axe
Enables【Canto (2)】.

Effective against sword, lance, axe, colorless bow, and armored foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
Doting Staff
Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 to unit during combat. After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Durandal
If unit initiates combat, grants Atk+4 during combat.
Ebon Bölverk
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of 2 or more allies, grants【Null Follow-Up】and Special cooldown charge +1 per attack during combat to unit for 1 turn. (Only highest value applied. Does not stack.) If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and restores 7 HP to unit after combat.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Élivágar
If unit initiates combat, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Fair-Fury Axe
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, deals damage = 15% of unit's Atk and grants Atk/Spd+6 to unit during combat.
Fiery Bolganone
Grants Res+3. At start of turn, if unit is within 4 spaces of a foe, grants【Dominance】 to unit and inflicts Atk/Res-6 on nearest foes through their next actions. If unit initiates combat or is not adjacent to an ally, grants Atk/Res+6 to unit during combat.

【Dominance】
Unit deals additional damage = total penalties on foe for 1 turn.
Fireman's Hook
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties that inflict "Special cooldown charge -X" on unit, and grants unit Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.)
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
First Bite+
If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
First Bite
If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Fishie Bow+
Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Fishie Bow
Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Forseti
Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Foxkit Fang
Grants Res+3. At start of combat, if unit's Res > foe's Res, and if foe uses sword, lance, axe, dragonstone, or beast damage, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Frozen Delight
Enables【Canto (Rem.)】.

Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat and total bonuses on unit + total penalties on foe ≥ 12, unit attacks twice.
Effect:【Dagger 7】

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.)

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Geirdriful
Accelerates Special trigger (cooldown count-1). Effective against armored foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = number of【Bonus】and【Penalty】 effects active on unit × 2, + 5; excludes stat bonuses and stat penalties), reduces damage from foe's first attack during combat by 40%, and also, if【Bonus】is active on unit, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Genesis Falchion
Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack.
Ginnungagap
Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat or foe initiates combat and uses magic or staff, reduces damage from foe's first attack by 40% and boosts unit's next attack by total damage reduced (by any source, including other skills). Resets at end of combat.
Glitnir
Grants Atk+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk+6 during combat, and if unit initiates combat against a foe that can counter, unit makes a guaranteed follow-up attack.
Godly Breath
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Grafcalibur
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Green Egg+
If unit initiates combat, restores 4 HP after combat.
Green Egg
If unit initiates combat, restores 4 HP after combat.
Grim Brokkr
Grants Atk+3. Enables【Canto (2)】during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat and unit makes a guaranteed follow-up attack.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
Gronnfox+
If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Gronnfox
If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Guardian Fang
Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Gullinkambi Egg
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat and unit or an ally has already entered combat during the same phase, unit attacks twice.
Hades Ω
Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Atk/Spd+4 during combat, and if unit's Special is ready, grants an additional Atk+6 during combat.
Hallowed Tyrfing
Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat or if foe's range = 2, reduces damage from foe's first attack by 40%.
Hawk King Claw
Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Helmsman Axe+
If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Helmsman Axe
If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Hewn Lance
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Hoarfrost Knife
Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Holy Yewfelle
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+6 to unit during combat and neutralizes penalties to unit's Atk/Spd and effects that inflict "Special cooldown charge -X" on unit during combat.
Illuminating Horn
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def, and reduces damage from foe's attacks by 20% of unit's Def (excluding area- of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
Inner Wellspring
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat and if Special triggers before or during combat, grants Special cooldown count-1 after combat.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
Instant Axe+
If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Instant Axe
If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Instant Bow+
Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Instant Bow
Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Instant Lance+
If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Instant Lance
If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Instant Sword+
If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Instant Sword
If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Inviolable Axe
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit deals +7 damage.
Jakob's Tray
If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Jolly Jade Lance
Enables【Canto (Rem. +1)】.

Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat. If a Rally Assist is used by unit, grants Atk/Spd+6 to unit for 1 turn and grants unit another action. (Once per turn.)

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
Jötnar Bow
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-5 on foe during combat and inflicts penalty on foe's Atk/Spd/Def during combat = current bonus on each of unit's Atk/Spd/Def. Calculates each stat penalty independently.
Effect:【Pathfinder】

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
Joyful Vows
Effective against armored and cavalry foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Res+6 during combat, and if unit initiates combat, foe cannot make a follow-up attack.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
Juicy Wave+
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Juicy Wave
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Kaze's Needle
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Keen Coyote Bow
Grants Atk+3. Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Kitsune Fang
Grants Def+3. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Lance of Frelia
Accelerates Special trigger (cooldown count-1). Unit can move to a space within 2 spaces of an ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, grants Def/Res+10 during combat.
Light Breath+
If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat.
Light Breath
If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat.
Lofnheiðr
Grants Atk+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).)
Lofty Blossoms+
If unit initiates combat, grants Atk/Spd+4 during combat.
Lofty Blossoms
If unit initiates combat, grants Atk/Spd+4 during combat.
Lúin
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+6 during combat, deals damage = 20% of unit's Spd, and also, if unit's Spd ≥ foe’s Spd+5, foe cannot counterattack.
Luna Arc
Effective against flying foes. Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Def. (Ignores reductions to Def from special skills like Lunar Flash.)
Lyfjaberg
Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit.
Lyngheiðr
Grants Spd+3. Enables【Canto (3)】during turns 1 through 4. If unit initiates combat, grants Atk/Spd+6 during combat and reduces damage from foe's first attack by 30%.

【Canto (3)】
After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).)
Magic Rabbits
Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-2. Unit can move to a space within 2 spaces of any ally within 2 spaces. If unit initiates combat or is within 2 spaces of an ally, grants Atk+4, Spd+6, and bonus to unit's Atk = unit's max Special cooldown count value × 3 during combat.
Meisterbogen
Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack."
Melee Bouquet+
If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Melee Bouquet
If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Mermaid Bow
Effective against flying and armored foes. Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and calculates damage using the lower of foe's Def or Res, and also, if unit initiates combat, unit's Spd > foe's Spd, and unit has weapon-triangle advantage, unit attacks twice.
Mila's Testament
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that inflict "Special cooldown charge -X" on unit, deals damage = 10% of foe's Atk, and also, if unit’s HP ≥ 25% and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)
Mirage Falchion
Effective against dragon foes. Grants Def+3. If unit initiates combat, grants bonus to unit's Atk/Def during combat = 3 + number of allies who have already acted × 2 (max value of 7). If foe initiates combat, grants bonus to unit's Atk/Def during combat = 7 - number of foes who have already acted × 2 (min value of 3).
Mirage Feather
Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat after an ally has already acted, grants Atk/Spd+6 during combat and unit can make a follow-up attack before foe can counterattack.
Mjölnir
Accelerates Special trigger (cooldown count-1).
If unit initiates combat, grants Spd+6 during combat.
Mögþrasir
Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Moonlight Drop
Effective against armored and cavalry foes. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat, and the following effects will occur based on the value of unit's Res minus foe's Res: If ≥ 5 and ≤ 14, unit makes a guaranteed follow-up attack. If ≥ 15 and unit initiates combat, unit attacks twice.
Nabata Kunai
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. Unit can move to a space within 2 spaces of any ally within 2 spaces.
Effect: 【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
New Dawn
Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Res+6 during combat and unit makes a guaranteed follow-up attack. If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
New Foxkit Fang
Accelerates Special trigger (cooldown count-1). If unit's Res > foe's Res, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Niðavellir Sprig
Grants Spd+3. Enables【Canto (2)】during turns 1 through 4. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Effect:【Dagger 7】

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Nightmare Horn
Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Ninis's Ice Lance
Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat, grants Atk/Spd/Def/Res+4 during combat.
Ninja Katana+
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Katana
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Masakari+
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Masakari
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Naginata+
Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Ninja Naginata
Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Ninja Yari+
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Yari
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice.
Ninja Yumi+
Effective against flying foes. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Ninja Yumi
Effective against flying foes. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Ninjutsu Scrolls
Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.)
Parthia
Effective against flying foes.
If unit initiates combat, grants Res+4 during combat.
Persecution Bow
Effective against flying foes. Grants Atk+3. At start of combat, if【Penalty】is active on unit or if unit's HP < 100%, grants Atk/Spd+5 during combat, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Phantasm Tome
Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit initiates combat, reduces damage from foe's first attack by 70%.
Professorial Guide
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

Allies within 2 spaces gain: "Neutralizes effects that grant 'Special cooldown charge +X' to foe or inflict 'Special cooldown charge -X' on unit during combat."
Professorial Text
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks.

Allies within 2 spaces gain: "If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks."
Punishment Staff
Calculates damage from staff like other weapons. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Triangle Adept】on target and foes within 2 spaces of target.

【Triangle Adept】
If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action.
Quick Mulagir
Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd ≥ foe's Spd+5, foe cannot counterattack.
Rauðrfox+
If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Rauðrfox
If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Raydream Horn
Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk+6 to unit, inflicts Atk-6 on foe during combat, and unit makes a guaranteed follow-up attack.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Refreshed Fang
Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Spd+5 to unit, inflicts Spd-5 on foe during combat, and then, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.)

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Renowned Bow
Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Rose-Quartz Bow
Effective against flying foes. Grants Atk+3. If unit initiates combat or if unit is within 2 spaces of an ally, deals damage = 20% of unit's Spd and grants Atk/Spd+6 to unit during combat.
Rowdy Sword
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Royal Hatari Fang
Enables【Canto (Rem. +1)】while transformed. Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks or prevent unit's follow-up attacks during combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
Saintly Seraphim
Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Res. (Ignores reductions to Res from Special skills.)
Sanngriðr
Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target.

【Gravity】
Restricts target's movement to 1 space through its next action.
Seahorse Axe+
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack.
Seahorse Axe
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack.
Shadow Sword
Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Shadowy Quill
Enables【Canto (Recall)】.

Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, calculates damage using the lower of foe's Def or Res, grants Atk/Spd+6 to unit during combat, and deals damage = total of the greater between unit's current bonus or foe's current penalty to Atk/Spd/Def/Res. (Calculates each value independently. Excluding area-of-effect Specials.)
Effect:【Dagger 7】

【Canto (Recall)】
After an attack, Assist skill, or structure destruction, unit can return to the space they moved from.

(Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.)

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Sharp War Sword
Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +10. At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and【Dodge】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Shell Lance+
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Shell Lance
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Shuriken Cleaver+
Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Shuriken Cleaver
Inflicts Def/Res-4. If unit initiates combat, unit attacks twice, and also, if unit's Spd > foe's Spd, deals damage = 50% of difference between stats. (Maximum bonus of +4 damage.)
Sol Katti
If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Sparkling Fang
Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat, and also, if unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack (only highest value applied; does not stack) and deals +5 damage to foe per unit's attack, including when dealing damage with a Special triggered before combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Spendy Scimitar
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +6, zero times grants +4), and also, if unit has been enhanced using Dragonflowers two or more times, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
Spirit Breath
Grants Def+3. If unit initiates combat and unit's Def ≥ foe's Def+5, unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Staff of Rausten
Calculates damage from staff like other weapons. At start of turn, inflicts Res-6 and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions. If unit initiates combat, grants Atk/Spd+6 during combat.
Starfish+
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Starfish
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Summer Strikers
Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 25% at start of combat and unit initiates combat, grants Atk/Spd+5 during combat and reduces damage from foe's first attack by 75%. Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Sweet Yule Log
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat, grants an effect to unit based on the value of unit's Spd minus foe's Spd: if ≤ 9, unit can make a follow-up attack before foe can counterattack; if ≥ 10, unit attacks twice.
Taguel Fang
Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+3 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Tailwind Shuriken
Accelerates Special trigger (cooldown count-1). Grants Spd+4. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Talregan Axe
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Thögn
Effective against flying foes.
Grants Spd+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat.
Thunder's Mjölnir
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice.
Thunderbrand
Grants Spd+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+5 during combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Tiger-Roar Axe
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also, at start of combat, if foe's HP = 100%, unit makes a guaranteed follow-up attack.
Tri-Edge Lance
Enables【Canto (Rem. +1)】.

Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit deals damage = 20% of unit's Res, and reduces damage from foe's first attack by 40% during combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
True-Love Roses
Accelerates Special trigger (cooldown count-1). At start of turn 1, grants Special cooldown count-1 to unit. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat, and deals damage = 10% of unit's Res.
Twin-Crest Power
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe during combat and unit and foe both cannot make a follow-up attack, and also, if unit initiates combat while transformed, grants another action to unit after combat. (Once per turn.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range.
Vafþrúðnir
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Vessel of Cheer+
If unit initiates combat, grants Atk/Spd+4 during combat.
Vessel of Cheer
If unit initiates combat, grants Atk/Spd+4 during combat.
Vicious Dagger+
If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Vicious Dagger
If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat.
Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Wedding-Bell Axe
Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit can move to a space adjacent to an ally within 2 spaces" and【Triangle Attack】to unit and allies within 2 spaces. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat.

【Triangle Attack】
If unit initiates combat and 2 or more allies (excluding unit) with Triangle Attack are within 2 spaces of unit, unit attacks twice. (That turn only. Does not stack.)
Whelp (Cavalry)
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Whitecap Bow+
Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice.
Whitecap Bow
Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice.
Whitedown Spear
Grants Atk+3. If the number of flying units on team ≥ 3 and unit initiates combat, inflicts Atk/Def-4 on foe during combat and unit makes a guaranteed follow-up attack. If the number of flying allies within 2 spaces ≥ 2 and unit initiates combat, unit attacks twice.
Wind Parthia
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and if unit also deals damage to foe using a Special, restores 50% of unit's maximum HP. (Triggers even if 0 damage is dealt.)
Wing-Lifted Spear
Enables【Canto (2)】.

Effective against armored and cavalry foes. Grants Atk+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if foe has bonuses, grants Atk/Spd/Def/Res+X to unit and inflicts Atk/Spd/Def/Res-X on foe during combat. (X = current bonus on each of foe's stats.) Calculates each stat effect independently.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
Worldsea Wave
Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Yato
If unit initiates combat, grants Spd+4 during combat.
Yearling (Cavalry)
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

Weapons related to this keyword when refined

Weapon Refined Description
Amiti
Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Argent Bow
Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Azure Lance
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and unit deals +7 damage.
Beach Banner+
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Blárfox+
If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Blazing Durandal
Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Book of Dreams
Grants Atk+3. At start of turn, inflicts Atk/Spd/Res-5 on closest foes within 5 spaces and any foe within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Book of Orchids
If unit initiates combat, grants Atk+6 during combat.
Bouquet Bow+
Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat.
Bow of Verdane
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+5 to unit during combat.
Budding Bow+
Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Cake Cutter+
If unit initiates combat, grants Atk/Spd+4 during combat.
Candied Dagger
If unit initiates combat, grants Spd+4 and deals damage = 10% of unit's Spd during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Cherche's Axe
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Cocobow+
Effective against flying foes.
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Coral Saber+
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack.
Cordelia's Lance
Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Courtly Fan+
If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Covert Cat Fang
Grants Def+3. If unit initiates combat or is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat. Grants Atk/Def+4 to allies within 3 spaces during combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Dancer's Fan+
If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Dancer's Ring+
If unit initiates combat, restores 7 HP to adjacent allies after combat.
Dancer's Score+
Dark Greatsword
If unit initiates combat, grants Atk/Spd+4 during combat.
Doting Staff
Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 to unit during combat. After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Dracofalchion
Effective against dragon foes. Grants Atk+3. At start of turn, unit can move 1 extra space. (That turn only. Does not stack.) If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+5 to unit during combat.
Draconic Rage
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and reduces damage from foe's first attack during combat by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def and Res.
Durandal
If unit initiates combat, grants Atk+6 during combat.
Fishie Bow+
Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Flame Siegmund
Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Def+4 to unit during combat and unit makes a guaranteed follow-up attack.
Forseti
Grants Spd+3. If unit's HP ≥ 25% and unit initiates combat, grants Atk/Spd+4 during combat and unit can make a follow-up attack before foe can counterattack.
Foxkit Fang
Grants Res+3. At start of combat, if unit's Res > foe's Res, grants Atk/Spd/Def/Res+4 to unit during combat and also grants bonus to Atk/Spd/Def/Res to unit during combat = 80% of difference between stats at start of combat (min: 0, max: 8). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Gronnfox+
If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Helmsman Axe+
Hewn Lance
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Hoarfrost Knife
Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Def+20 to unit during combat, and also, if foe can counter, unit makes a guaranteed follow-up attack.

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Imhullu
Grants Res+3. At the start of turn 3, deals 7 damage to non-magic foes within 5 columns centered on unit and inflicts status on those foes preventing counterattacks through their next actions. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat.
Instant Axe+
If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Instant Bow+
Effective against flying foes. If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Instant Lance+
If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Instant Sword+
Inviolable Axe
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and unit deals +7 damage.
Jakob's Tray
If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Juicy Wave+
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Kaze's Needle
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Kitsune Fang
Grants Def+3. If unit is within 3 spaces of an ally, grants Atk/Spd+5 to unit during combat. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Lofty Blossoms+
If unit initiates combat, grants Atk/Spd+4 during combat.
Luna Arc
Effective against flying foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and deals damage = 25% of foe's Def, including when dealing damage with a Special triggered before combat. (Ignores reductions to Def from Special skills like Lunar Flash II.)
Lyfjaberg
Grants Res+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit initiates combat or if unit's Spd > foe's Spd, foe cannot make a follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Melee Bouquet+
If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Mjölnir
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Spd+6 during combat.
Ninis's Ice Lance
Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that prevent unit's follow-up attacks during combat.
Punishment Staff
Calculates damage from staff like other weapons. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Triangle Adept】on target and foes within 2 spaces of target.

【Triangle Adept】
If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action.
Quick Mulagir
Effective against flying foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd ≥ foe's Spd+5, foe cannot counterattack.
Rauðrfox+
If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Raven King Beak
Grants Spd+3. If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Renowned Bow
Effective against flying foes. Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Rowdy Sword
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Royal Sword
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.)
Sanngriðr
Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts【Gravity】 on target and foes within 1 space of target.

【Gravity】
Restricts target's movement to 1 space through its next action.
Seahorse Axe+
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack.
Shadow Sword
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Shell Lance+
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Sol Katti
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Starfish+
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Storm Sieglinde
Grants Atk+3. If unit initiates combat or is not adjacent to an ally, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
Taguel Fang
Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if foe is not a beast or dragon foe, grants an additional Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Thögn
Effective against flying foes. Grants Spd+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants the following status to unit and target ally or unit and targeting ally for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat.
Vassal's Blade
Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 2 spaces of an ally, grants Spd+5 to unit during combat and deals damage = 15% of unit's Spd.
Vessel of Cheer+
If unit initiates combat, grants Atk/Spd+4 during combat.
Vicious Dagger+
If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Whitecap Bow+
Effective against flying foes. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat and unit's Spd ≥ foe's Spd+10, unit attacks twice.
Wolf Berg
Grants Def+3. At start of turn, if unit is within 4 spaces of a foe, grants Atk/Spd/Def/Res+6 for 1 turn. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd/Def/Res+4 during combat.
Wolfpup Fang
Grants Spd+3. At the start of turn 1, grants Special cooldown count-2 to unit and unit's support partner (if any). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.
Worldsea Wave
Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Swift Sparrow W.png Amiti
If unit initiates combat, grants Atk/Spd+4 during combat.
Blazing Durandal W.png Blazing Durandal
If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack.
Bow of Beauty W.png Bow of Beauty
At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack.
Bow of Verdane W.png Bow of Verdane
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, and also, if unit initiates combat, grants effects to unit based on the value of unit's Spd minus foe's Spd: If ≥ 3, unit makes a guaranteed follow-up attack. If ≥ 7, unit can make a follow-up attack before foe can counterattack.
Consecutive Attack RG W.png Bull Blade
If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.
Byleistr W.png Býleistr
If unit initiates combat or is within 2 spaces of an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and foe cannot make a follow-up attack.
Desperation W.png Concealed Blade
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Swift Sparrow W.png Durandal
If unit initiates combat, grants Atk/Spd+4 during combat.
Exalted Falchion W.png Exalted Falchion
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 and bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11.) Calculates each stat bonus independently.
Falchion Gaiden W.png Falchion
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat.
Fell Breath W.png Fell Breath
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk+5 to unit, inflicts Atk-5 on foe, and reduces damage from foe's first attack by 30% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 30% of unit's Atk minus foe's Res.
Flower Lance W.png Flower Lance
Enables【Canto (2)】.

If an ally's HP ≤ 80%, unit can move to a space adjacent to that ally. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat.

【Canto (2)】

After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
Death Blow W.png Forblaze
If unit initiates combat, grants Atk+6 during combat.
Foxkit Fang W.png Foxkit Fang
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and the following effects will occur based on the value of unit's Res minus foe's Res: if ≥ 1, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and if ≥ 5, neutralizes effects that prevent unit's follow-up attacks.
Death Blow W.png Frederick's Axe
If unit initiates combat, grants Atk+6 during combat.
Gjoll W.png Gjöll
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and inflicts penalty on foe's Atk/Def during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Atk, inflicts Atk-14 and Atk-5, for a net penalty of Atk-12.) Calculates each stat penalty independently.
Swift Sparrow W.png Hana's Katana
If unit initiates combat, grants Atk/Spd+4 during combat.
Hewn Lance W.png Hewn Lance
If unit initiates combat, grants Atk/Def+4 during combat and foe cannot make a follow-up attack.
Hikami W.png Hikami
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Spd/Def-4 on foe during combat and grants bonus to unit's Atk = total penalties on foe.
Hoarfrost Knife W.png Hoarfrost Knife
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Huginns Egg W.png Huginn's Egg
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat and reduces damage from foe's first attack by 30%.
Kageros Dart W.png Kagero's Dart
If unit initiates combat, reduces damage from foe's first attack by 50%.
Light of Dawn W.png Light of Dawn
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack.
Meisterschwert W.png Meisterschwert
At start of combat, if foe's HP ≥ 50%, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and also, if unit initiates combat, foe cannot make a follow-up attack.
Mjölnir W.png Mjölnir
If unit initiates combat or if unit is not adjacent to an ally, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks.
Muninns Egg W.png Muninn's Egg
At start of turn, restores 7 HP to unit and allies within 2 spaces of unit.

If unit initiates combat, or if unit is within 2 spaces of an ally, grants Atk/Spd/Res+4 to unit during combat.
Niniss Ice Lance W.png Ninis's Ice Lance
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
Consecutive Attack RG W.png Panther Lance
If cavalry allies within 2 spaces use sword, lance, or axe and unit initiates combat, unit attacks twice.
Quick Mulagir W.png Quick Mulagir
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat and unit's first attack during combat deals damage = 15% of unit's Spd, and also, if unit initiates combat and attacks, deals 7 damage to target and foes within 2 spaces of target after combat.
Raijinto W.png Raijinto
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
Sanngridr W.png Sanngriðr
At start of turn, inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions. If unit initiates combat, grants Atk/Spd+6 to unit during combat.
Shamshir W.png Shamshir
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+5 to unit during combat.
Siegmund W.png Siegmund
If unit's HP ≥ 90% and unit initiates combat, unit makes a guaranteed follow-up attack.
Brash Assault W.png Sol Katti
If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack.
Soleils Shine W.png Soleil's Shine
If unit initiates combat, grants Atk/Spd+5 and Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.)
Springtime Staff W.png Springtime Staff
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. Restores 7 HP to unit and allies within 2 spaces of unit after combat.
Darting Blow W.png Steady Lance
If unit initiates combat, grants Spd+6 during combat.
Stout Tomahawk W.png Stout Tomahawk
If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Swift Mulagir W.png Swift Mulagir
If unit initiates combat or if foe's HP ≥ 75% at start of combat, deals damage = 15% of unit's Spd and grants Atk/Spd+5 to unit during combat.
Tome of Reason W.png Tome of Reason
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, and inflicts penalty on foe's Atk/Res = 60% of total bonuses on unit's Def and Res during combat.
Darting Blow W.png Tome of Thoron
If unit initiates combat, grants Spd+6 during combat.
Triangle W.png Whitewing Blade
If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
Whitewing Lance
Whitewing Spear
Worldsea Wave W.png Worldsea Wave
If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd during combat = 5 + 40% of total bonuses on unit and foe (max +10). If unit initiates combat and unit's Spd ≥ foe's Spd+10, neutralizes effects that prevent unit's follow-up attacks.

List of Assists

None, currently.

List of Specials

Special Description
Blazing Flame
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Blazing Light
Blazing Thunder
Blazing Wind
Galeforce
If unit initiates combat, grants unit another action after combat.
(Once per turn.)
Gifted Magic
Before combat this unit initiates, foes in an area near target take damage equal to 0.8 × (unit's Atk minus foe's Def or Res).
Growing Flame
Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).
Growing Light
Growing Thunder
Growing Wind
Njörun's Zeal
If unit initiates combat, grants another action to unit after combat. (Once per turn.) When Special triggers, inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action.
Requiem Dance
If unit initiates combat, after combat, grants another action to ally with the highest HP within 2 spaces (excluding unit) that has already acted. (Once per turn.) (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) If an ally is granted an additional action this way, inflicts "restricts movement to 1 space" on that ally (and their Pair Up cohort).
Rising Flame
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Rising Light
Rising Thunder
Rising Wind

List of Passives

A passives related to this keyword

Icon Passive Description
Armored Blow 1.png Armored Blow 1
If unit initiates combat, grants Def+2 during combat.
Armored Blow 2.png Armored Blow 2
If unit initiates combat, grants Def+4 during combat.
Armored Blow 3.png Armored Blow 3
If unit initiates combat, grants Def+6 during combat.
Laws of Sacae II.png Laws of Sacae II
If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+6 during combat, and also, if foe uses sword, lance, axe, dragonstone, or beast damage and unit's Spd ≥ foe's Spd+5, foe cannot counterattack.
Blade Session 1.png Blade Session 1
If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 1 + number of allies who have already acted (max value of 3).
Blade Session 2.png Blade Session 2
If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 2 + number of allies who have already acted × 2 (max value of 6).
Blade Session 3.png Blade Session 3
If unit initiates combat, grants bonus to unit's Atk/Spd during combat = 3 + number of allies who have already acted × 3 (max value of 9).
Surge Sparrow.png Surge Sparrow
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.)
Sturdy Impact.png Sturdy Impact
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack.
Sturdy Surge.png Sturdy Surge
If unit initiates combat, grants Atk+7, Def+10 to unit during combat, and also, if unit deals damage to foe using a Special, restores HP = X% of unit's max HP (X = unit's max Special cooldown count value × 20, + 10; max 100). (Triggers even if 0 damage is dealt.)
Death Blow 1.png Death Blow 1
If unit initiates combat, grants Atk+2 during combat.
Death Blow 2.png Death Blow 2
If unit initiates combat, grants Atk+4 during combat.
Death Blow 3.png Death Blow 3
If unit initiates combat, grants Atk+6 during combat.
Death Blow 4.png Death Blow 4
If unit initiates combat, grants Atk+8 during combat.
Darting Blow 1.png Darting Blow 1
If unit initiates combat, grants Spd+2 during combat.
Darting Blow 2.png Darting Blow 2
If unit initiates combat, grants Spd+4 during combat.
Darting Blow 3.png Darting Blow 3
If unit initiates combat, grants Spd+6 during combat.
Darting Blow 4.png Darting Blow 4
If unit initiates combat, grants Spd+9 during combat.
Warding Blow 1.png Warding Blow 1
If unit initiates combat, grants Res+2 during combat.
Warding Blow 2.png Warding Blow 2
If unit initiates combat, grants Res+4 during combat.
Warding Blow 3.png Warding Blow 3
If unit initiates combat, grants Res+6 during combat.
Swift Strike 1.png Swift Strike 1
If unit initiates combat, grants Spd/Res+2 during combat.
Swift Strike 2.png Swift Strike 2
If unit initiates combat, grants Spd/Res+4 during combat.
Swift Impact.png Swift Impact
If unit initiates combat, grants Spd+7, Res+10 during combat and foe cannot make a follow-up attack.
Bracing Blow 1.png Bracing Blow 1
If unit initiates combat, grants Def/Res+2 during combat.
Bracing Blow 2.png Bracing Blow 2
If unit initiates combat, grants Def/Res+4 during combat.
Steady Blow 1.png Steady Blow 1
If unit initiates combat, grants Spd/Def+2 during combat.
Steady Blow 2.png Steady Blow 2
If unit initiates combat, grants Spd/Def+4 during combat.
Steady Impact.png Steady Impact
If unit initiates combat, grants Spd+7, Def+10 during combat and foe cannot make a follow-up attack.
Mirror Impact.png Mirror Impact
If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack.
Sturdy Blow 1.png Sturdy Blow 1
If unit initiates combat, grants Atk/Def+2 during combat.
Sturdy Blow 2.png Sturdy Blow 2
If unit initiates combat, grants Atk/Def+4 during combat.
Swift Sparrow 1.png Swift Sparrow 1
If unit initiates combat, grants Atk/Spd+2 during combat.
Swift Sparrow 2.png Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during combat.
Swift Sparrow 3.png Swift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7 during combat.
Mirror Strike 1.png Mirror Strike 1
If unit initiates combat, grants Atk/Res+2 during combat.
Mirror Strike 2.png Mirror Strike 2
If unit initiates combat, grants Atk/Res+4 during combat.

B passives related to this keyword

Icon Passive Description
Lunge.png Lunge
If unit initiates combat, unit and target foe swap spaces after combat.
Brash Assault 1.png Brash Assault 1
If unit initiates combat against a foe that can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack.
Brash Assault 2.png Brash Assault 2
If unit initiates combat against a foe that can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack.
Brash Assault 3.png Brash Assault 3
If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack.
Desperation 1.png Desperation 1
If unit's HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Desperation 2.png Desperation 2
If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Desperation 3.png Desperation 3
If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Drag Back.png Drag Back
If unit initiates combat, unit moves 1 space away after combat.
Target foe moves to unit's previous space.
Knock Back.png Knock Back
If unit initiates combat, target foe moves 1 space away after combat.
Hit and Run.png Hit and Run
If unit initiates combat, unit moves 1 space away after combat.
Windsweep 1.png Windsweep 1
If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd ≥ foe’s Spd+5 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.
Windsweep 2.png Windsweep 2
If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd ≥ foe’s Spd+3 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.
Windsweep 3.png Windsweep 3
If unit initiates combat, unit cannot make a follow-up attack. If unit’s Spd > foe’s Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.
Watersweep 1.png Watersweep 1
If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+5 and foe uses magic, staff, or dragonstone, foe cannot counterattack.
Watersweep 2.png Watersweep 2
If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+3 and foe uses magic, staff, or dragonstone, foe cannot counterattack.
Watersweep 3.png Watersweep 3
If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses magic, staff, or dragonstone, foe cannot counterattack.
Double Lion.png Double Lion
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)
Special Spiral 1.png Special Spiral 1
If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat.
Killing Intent.png Killing Intent
At start of combat, if foe's HP < 100% or if【Penalty】is active on foe, inflicts Spd/Res-5 on foe, and if unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
Close Call 1.png Close Call 1
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat.
Close Call 2.png Close Call 2
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat.
Close Call 3.png Close Call 3
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat.
Daring Fighter 1.png Daring Fighter 1
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 40% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Daring Fighter 2.png Daring Fighter 2
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 60% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Daring Fighter 3.png Daring Fighter 3
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat. If unit's HP ≤ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Soul of Zofia.png Soul of Zofia
Neutralizes effects that guarantee foe's follow-up attacks or prevent unit's follow-up attacks during combat. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Repel 1.png Repel 1
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat.
Repel 2.png Repel 2
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat.
Repel 3.png Repel 3
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat.
Dive-Bomb 1.png Dive-Bomb 1
At start of combat, if both unit's and foe's HP = 100% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Dive-Bomb 2.png Dive-Bomb 2
At start of combat, if both unit's and foe's HP ≥ 90% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Dive-Bomb 3.png Dive-Bomb 3
At start of combat, if both unit's and foe's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Fallen Star.png Fallen Star
If unit initiates combat, reduces damage from foe's first attack by 80% during combat, and after combat, grants【Fallen Star】to unit and inflicts【Gravity】on target and foes within 1 space of target.

【Fallen Star】
For 1 turn, during unit's first combat in player phase and enemy phase, reduces damage from foe's first attack by 80%.

【Gravity】
Restricts target's movement to 1 space through its next action.
Flow Refresh 1.png Flow Refresh 1
At the start of combat, if unit's HP=100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 5 HP to unit after combat.
Flow Refresh 2.png Flow Refresh 2
At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 7 HP to unit after combat.
Flow Refresh 3.png Flow Refresh 3
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and restores 10 HP to unit after combat.
Yngvi Ascendant.png Yngvi Ascendant
Neutralizes effects that prevent unit's follow-up attacks during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Prescience.png Prescience
Inflicts Atk/Res-5 on foe during combat. If unit initiates combat or if foe's Range=2, reduces damage from foe's first attack by 30%.
Hodrs Zeal.png Hoðr's Zeal
Enables【Canto (Rem. +1)】.

Unit deals damage = 20% of unit's Atk. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement +1.)
Frenzy 1.png Frenzy 1
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 10% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Frenzy 2.png Frenzy 2
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 30% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Frenzy 3.png Frenzy 3
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Bold Fighter 1.png Bold Fighter 1
If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
Bold Fighter 2.png Bold Fighter 2
If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
Bold Fighter 3.png Bold Fighter 3
If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
Raging Storm.png Raging Storm
If unit initiates combat, grants another action to unit if unit is not adjacent to an ally after combat. (Once per turn. If a skill that moves unit after combat is used, references unit's position after that movement occurs.) If foe uses dragonstone or beast damage and unit is not adjacent to an ally, unit makes a guaranteed follow-up attack during combat.
Flow Force 1.png Flow Force 1
At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat.
Flow Force 2.png Flow Force 2
At start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat.
Flow Force 3.png Flow Force 3
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat.
Flow Guard 1.png Flow Guard 1
At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Flow Guard 2.png Flow Guard 2
At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Flow Guard 3.png Flow Guard 3
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Flow Flight 1.png Flow Flight 1
If unit initiates combat and unit's HP = 100% at start of combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 30% of difference between Def stats (unit's Def minus foe's Def) and reduces damage from foe's attacks by 30% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 3.)
Flow Flight 2.png Flow Flight 2
If unit initiates combat and unit's HP ≥ 50% at start of combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 50% of difference between Def stats (unit's Def minus foe's Def) and reduces damage from foe's attacks by 50% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 5.)
Flow Flight 3.png Flow Flight 3
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Def stats (unit's Def minus foe's Def) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.)
Flow Feather 1.png Flow Feather 1
If unit initiates combat and unit's HP = 100% at start of combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 30% of difference between Res stats (unit's Res minus foe's Res) and reduces damage from foe's attacks by 30% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 3.)
Flow Feather 2.png Flow Feather 2
If unit initiates combat and unit's HP ≥ 50% at start of combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 50% of difference between Res stats (unit's Res minus foe's Res) and reduces damage from foe's attacks by 50% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 5.)
Flow Feather 3.png Flow Feather 3
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd ≥ foe's Spd-10, deals damage during combat = 70% of difference between Res stats (unit's Res minus foe's Res) and reduces damage from foe's attacks by 70% of that difference. (Excluding area-of-effect Specials. Min: 0, max: 7.)
Poison Strike 1.png Poison Strike 1
If unit initiates combat, deals 4 damage to foe after combat.
Poison Strike 2.png Poison Strike 2
If unit initiates combat, deals 7 damage to foe after combat.
Poison Strike 3.png Poison Strike 3
If unit initiates combat, deals 10 damage to foe after combat.

C passives related to this keyword

Icon Passive Description
Breath of Life 1.png Breath of Life 1
If unit initiates combat, restores 3 HP to adjacent allies after combat.
Breath of Life 2.png Breath of Life 2
If unit initiates combat, restores 5 HP to adjacent allies after combat.
Breath of Life 3.png Breath of Life 3
If unit initiates combat, restores 7 HP to adjacent allies after combat.
Savage Blow 1.png Savage Blow 1
If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat.
Savage Blow 2.png Savage Blow 2
If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat.
Savage Blow 3.png Savage Blow 3
If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat.
Pulse Smoke 1.png Pulse Smoke 1
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.)
Pulse Smoke 2.png Pulse Smoke 2
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)
Panic Smoke 1.png Panic Smoke 1
If unit initiates combat, inflicts【Panic】on target and foes within 1 space of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
Panic Smoke 2.png Panic Smoke 2
If unit initiates combat, inflicts【Panic】on target and foes within 2 spaces of target after combat.

【Panic】
Converts bonuses on target into penalties through its next action.
Fatal Smoke 1.png Fatal Smoke 1
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Fatal Smoke 2.png Fatal Smoke 2
If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
Divine Fang Plus.png Divine Fang+
At start of turn, grants "effective against dragons" to adjacent allies for 1 turn. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit and allies within 2 spaces of unit for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack."

Sacred seals related to this keyword

None, currently.

List of Captain Skills

None, currently.

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

Owners Duo Skill
Byleth Fell Stars Duo Face FC.png
Byleth: Fell Star's Duo
Grants【Desperation】to unit and allies within 2 spaces.

At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again.

【Desperation】
Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."

List of Harmonized Skills

Owners Harmonized Skill
Catria Azure Wing Pair Face FC.png
Catria: Azure Wing Pair,Leif Destined Scions Face FC.png
Leif: Destined Scions
Grants the following effects to unit and allies from the same titles as unit for 1 turn: 【Resonance: Blades】,【Desperation】, and "if unit initiates combat, unit makes a guaranteed follow-up attack."

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

【Desperation】
Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."

Enemy Phase[]

Skills with the wording If foe initiates combat require an enemy unit to trigger a battle with this unit. This can only happen during the enemy phase. The unit being initiated upon does not need to be able to counterattack to fulfill this condition.

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Arden's Blade
Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
Armads
If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack.
Athame
Grants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Aurora Breath
Grants Atk+3. If unit initiates combat, grants Atk+6 to unit during combat and unit makes a guaranteed follow-up attack. If foe initiates combat, grants Def/Res+6 during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Balmung
Grants Spd+3. If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+5 to unit during combat.
Barrier Axe+
If foe initiates combat, grants Res+7 during combat.
Barrier Axe
If foe initiates combat, grants Res+7 during combat.
Barrier Blade+
If foe initiates combat, grants Res+7 during combat.
Barrier Blade
If foe initiates combat, grants Res+7 during combat.
Barrier Lance+
If foe initiates combat, grants Res+7 during combat.
Barrier Lance
If foe initiates combat, grants Res+7 during combat.
Berkut's Lance+
If foe initiates combat, grants Res+4 during combat.
Berkut's Lance
If foe initiates combat, grants Res+4 during combat.
Binding Blade
If foe initiates combat, grants Def/Res+2 during combat.
Blade of Shadow
Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat.
Blárserpent+
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Blárserpent
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Bow of Devotion
Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat.
Bright Naginata
If foe initiates combat, grants Atk/Def+4 during combat.
Candelabra+
If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Candelabra
If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Dark Royal Spear
If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat.
Dazzling Breath
Grants Atk+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe during combat and foe cannot make a follow-up attack, and also, if unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dusk Dragonstone
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Eerie Scripture
Accelerates Special trigger (cooldown count-1). Neutralizes "effective against dragons" bonuses. Unit can counterattack regardless of foe's range. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Feather Sword
Grants Atk+3. Effective against sword, lance, axe, colorless bow, and armored foes. If foe initiates combat and is armored or uses sword, lance, axe, or colorless bow, or if unit's HP ≤ 75%, unit can counterattack before foe's first attack.
Genesis Falchion
Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 during combat, and also grants effects based on the total value of bonuses on the 3 allies with the highest bonus totals: If ≥ 10, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If ≥ 25, grants an additional Atk+5 during combat, and also, if unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.) If ≥ 60, if foe initiates combat, unit can counterattack before foe's first attack.
Gerbera Axe
Grants Spd+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants "neutralizes foe's bonuses during combat" to unit and target ally or unit and targeting ally for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat and reduces damage from foe's first attack during combat by 40%.
Gilt Goblet
Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Res+6 during combat, and also, if foe uses magic, reduces damage from attacks during combat and from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials).
Ginnungagap
Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat or foe initiates combat and uses magic or staff, reduces damage from foe's first attack by 40% and boosts unit's next attack by total damage reduced (by any source, including other skills). Resets at end of combat.
Goddess Axe
Grants Def+5 and inflicts Spd/Res-5 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
Gronnserpent+
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Gronnserpent
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Guard Bow+
Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
Guard Bow
Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
Handbell+
If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Handbell
If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Headsman Glitnir
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe during combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe can counter, or if foe initiates combat, unit makes a guaranteed follow-up attack.
Hinata's Katana
If foe initiates combat, grants Atk/Def+4 during combat.
Holytide Tyrfing
Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1). If unit or foe initiates combat after moving to a different space, grants Atk/Spd/Def/Res+5 to unit during combat and deals damage = number of spaces moved by whoever initiated combat (max 4) × 10% of foe's Def (except when dealing damage with area-of-effect Specials), and also, if unit's HP ≥ 25% at start of combat, unit's HP > 1, and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0.)

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
Icy Maltet
At start of turn, if unit has been enhanced using Dragonflowers ten or more times, grants Atk/Def+6 for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +5, max; zero times grants +4), and also, if unit has been enhanced using Dragonflowers five or more times, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Indignant Bow
Effective against flying foes. Grants Res+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also neutralizes penalties to unit's Atk and bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat.
Kriemhild
If a bow, dagger, magic, or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.
Ladyblade
Enables【Canto (2)】.

Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) Calculates damage using the lower of foe's Def or Res.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 2 space(s).)
Lantern Breath+
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Lantern Breath
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Lilac-Jade Breath
Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit during combat and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 40%. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Lion King Fang
Grants Atk+3. If foe initiates combat, grants Atk/Spd/Def/Res+4 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
Loyalist Axe
Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 75%.
Loyalty Spear
Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
Luncheon Lance+
If foe initiates combat, grants Atk/Def+4 during combat.
Luncheon Lance
If foe initiates combat, grants Atk/Def+4 during combat.
Maltet
Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
Masking Axe
Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat.
Meisterbogen
Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack."
Meisterschwert
Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
Mirage Falchion
Effective against dragon foes. Grants Def+3. If unit initiates combat, grants bonus to unit's Atk/Def during combat = 3 + number of allies who have already acted × 2 (max value of 7). If foe initiates combat, grants bonus to unit's Atk/Def during combat = 7 - number of foes who have already acted × 2 (min value of 3).
Naga
Effective against dragon foes. If foe initiates combat, grants Def/Res+2 during combat.
Piercing Tribute+
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat.
Piercing Tribute
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat.
Primordial Breath
Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit and grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
Ragnell·Alondite
Unit can counterattack regardless of foe's range. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat).
Rapier
Effective against armored and cavalry foes. Grants Spd+3. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack.
Rauðrserpent+
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Rauðrserpent
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Rearguard+
If foe initiates combat, grants Def+7 during combat.
Rearguard
If foe initiates combat, grants Def+7 during combat.
Reprisal Axe+
If foe initiates combat, grants Atk+6 during combat.
Reprisal Axe
If foe initiates combat, grants Atk+6 during combat.
Reprisal Lance+
If foe initiates combat, grants Atk+6 during combat.
Reprisal Lance
If foe initiates combat, grants Atk+6 during combat.
Rinkah's Club
Accelerates Special trigger (cooldown count-1). If foe initiates combat or if unit's HP < 100% at start of combat, grants Atk/Def+5 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
Ruinous Frost
Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+6 to unit, inflicts Atk-6 on foe, and unit's first attack deals damage = 40% of foe's Res during combat, and also, both unit and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Sack o' Gifts+
If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Sack o' Gifts
If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Safeguard+
If foe initiates combat, grants Def+7 during combat.
Safeguard
If foe initiates combat, grants Def+7 during combat.
Sandwiches!+
If foe initiates combat, grants Atk/Res+4 during combat.
Sandwiches!
If foe initiates combat, grants Atk/Res+4 during combat.
Scalding Breath
Grants Spd+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit is not adjacent to an ally, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Sea-Sear Lance
Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack during combat by 75%.
Shadow Breath
Grants Atk+3. At start of turn, grants Atk/Res+6 and【En Garde】to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-6 on foe during combat and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【En Garde】
Neutralizes damage outside of combat (from skills like Poison Strike, structures like Bolt Tower, etc.) except damage dealt by area-of-effect Specials.
Spear of Shadow
Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP = 100% at start of combat, neutralizes penalties on unit and inflicts Atk/Spd/Def-5 on foe during combat.
Spider Plush+
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Spider Plush
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Stalwart Sword
If foe initiates combat, inflicts Atk-6 on foe during combat.
Summer's Breath
Effective against dragon foes. Grants Def+3. If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Sun Dragonstone
If foe initiates combat or if a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Tannenboom!+
If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Tannenboom!
If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Toasty Skewer+
If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat.
Toasty Skewer
If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat.
Tome of Grado
Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Res-6 on foe and neutralizes unit's penalties to Atk/Res during combat, and also, if foe is colorless and uses bow, dagger, magic, or staff, grants weapon-triangle advantage to unit and inflicts weapon-triangle disadvantage on foe during combat.
Twin Star Axe
Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.) Grants bonus to unit's Atk = half of total bonuses on unit during combat.
Valaskjálf
If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack.
Vanguard+
If foe initiates combat, grants Def+7 during combat.
Vanguard
If foe initiates combat, grants Def+7 during combat.
Veiled Valaskjálf
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if foe initiates combat, unit can counterattack before foe’s first attack.
Veteran Lance
If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat.
Vidofnir
If foe initiates combat and uses sword, lance, or axe, grants Def+7 during combat.
Virtuous Tyrfing
Grants Res+3. If foe initiates combat or if unit's HP < 100% at start of combat, inflicts Atk/Def-6 on foe during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Water Breath+
If foe initiates combat, grants Def/Res+4 during combat.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Water Breath
If foe initiates combat, grants Def/Res+4 during combat.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Windy War Tome
Grants Res+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Res-6 on foe during combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%), and also, if unit's Res ≥ foe's Res+5, foe cannot make a follow-up attack.
Wolfskin Fang
Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.

Weapons related to this keyword when refined

Weapon Refined Description
Arden's Blade
Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
Barrier Axe+
If foe initiates combat, grants Res+7 during combat.
Barrier Blade+
Barrier Lance+
Berkut's Lance+
Binding Blade
Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat.
Blárserpent+
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Bow of Devotion
Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat.
Bright Naginata
If foe initiates combat, grants Atk/Def+4 during combat.
Candelabra+
If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Dark Royal Spear
If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def/Res+5 to unit during combat.
Demonic Breath
Grants Def+3. Effective against armored foes. If foe initiates combat, if a negative status effect is active on unit at start of combat, or if unit's HP < 100% at start of combat, neutralizes penalties on unit and grants Atk/Spd/Def/Res+4 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Dusk Dragonstone
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Gronnserpent+
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Guard Bow+
Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
Handbell+
If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Hinata's Katana
If foe initiates combat, grants Atk/Def+4 during combat.
Icy Maltet
At start of turn, if unit has been enhanced using Dragonflowers ten or more times, grants Atk/Def+6 for 1 turn. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers (one or more times grants +5, max; zero times grants +4), and also, if unit has been enhanced using Dragonflowers five or more times, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Kriemhild
If foe initiates combat and unit is within 3 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.
Lantern Breath+
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Lion King Fang
Grants Atk+3. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat. If foe initiates combat, reduces damage from area-of-effect Specials (excluding Røkkr area-of-effect Specials) and foe's follow-up attack by 70%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range.
Loyalty Spear
Grants Spd+4 and inflicts Def/Res-4 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.)
Luncheon Lance+
If foe initiates combat, grants Atk/Def+4 during combat.
Maltet
Accelerates Special trigger (cooldown count-1). Neutralizes "effective against armored" bonuses. If unit's HP ≥ 25% and foe initiates combat, neutralizes unit's penalties during combat and unit makes a guaranteed follow-up attack.
Masking Axe
Effective against cavalry foes. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat.
Meisterschwert
Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
Naga
Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat.
Piercing Tribute+
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat.
Rauðrserpent+
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Rearguard+
If foe initiates combat, grants Def+7 during combat.
Reprisal Axe+
If foe initiates combat, grants Atk+6 during combat.
Reprisal Lance+
Sack o' Gifts+
If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Safeguard+
If foe initiates combat, grants Def+7 during combat.
Spider Plush+
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Stalwart Sword
If foe initiates combat, inflicts Atk-6 on foe during combat.
Summer's Breath
Effective against dragon foes. Grants Def+3. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 during combat and Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Sun Dragonstone
If foe initiates combat or if a bonus granted by a skill like Rally or Hone is not active on foe, grants Atk/Spd/Def/Res+4 to unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Tannenboom!+
If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Toasty Skewer+
If a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat.
Vanguard+
If foe initiates combat, grants Def+7 during combat.
Veteran Lance
If foe initiates combat or, at start of combat, if foe's HP ≥ 70%, grants Atk/Res+5 to unit during combat.
Vidofnir
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+7 during combat.
Water Breath+
If foe initiates combat, grants Def/Res+4 during combat.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Wolfskin Fang
Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Audhulma W.png Audhulma
If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.)
Berserk Armads W.png Berserk Armads
If foe initiates combat or foe's HP = 100% at start of combat, inflicts Atk/Def-5 on foe during combat, and also, if unit deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.)
Quick Riposte W.png Binding Blade
If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
Bow of Devotion
Breath of Blight W.png Breath of Blight
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit and inflicts Atk-5 on foe during combat and also inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Def Side Consecutive Atk RG W.png Bull Spear
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice.
Crimson Axe W.png Crimson Axe
If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Def+5 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Dark Mystletainn W.png Dark Mystletainn
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Def+5 to unit during combat and deals +7 damage when Special triggers during combat. If foe's HP ≥ 75%, deals +7 damage when Special triggers before combat.
Steady Posture W.png Dauntless Lance
If foe initiates combat, grants Spd/Def+4 during combat.
Sturdy Stance W.png Daybreak Lance
If foe initiates combat, grants Atk/Def+4 during combat.
Demonic Breath W.png Demonic Breath
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 70% during combat.
Distant Def W.png Eckesachs
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Eldhrimnir W.png Eldhrímnir
If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks during combat, and also, if unit's Res > foe's Res, reduces damage from foe's first attack during combat by 30%.
Bracing Stance W.png Eternal Tome
If foe initiates combat, grants Def/Res+4 during combat.
Festive Siegmund W.png Festive Siegmund
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe during combat, and also, if foe initiates combat and unit's Atk > foe’s Atk, unit attacks twice.
Florinas Lance W.png Florina's Lance
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat.
Geirskogul W.png Geirskögul
Grants Def/Res+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat, and if foe initiates combat against those allies, grants Special cooldown charge +1 per attack to those allies. (Only highest value applied. Does not stack.)
Gradivus W.png Gradivus
If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat, and also, if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Heartbeat Lance W.png Heartbeat Lance
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and reduces foe's Atk during combat by X% of foe's Atk at start of combat (X = number of unit's base HP/Atk/Spd/Def/Res stats that are greater than foe's stats at start of combat × 5, + 10).
Inscribed Tome W.png Inscribed Tome
If foe initiates combat and uses sword, lance, axe, or beast damage, unit can counterattack regardless of foe's range.
Kriemhild W.png Kriemhild
If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and unit makes a guaranteed follow-up attack.
Leiptr W.png Leiptr
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat and neutralizes unit's penalties during combat, and also, if foe initiates combat, grants an additional Def/Res+4 to unit during combat.
Maltet W.png Maltet
If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Def-6 on foe during combat and foe cannot make a follow-up attack.
Naglfar W.png Naglfar
At start of combat, if unit's HP ≥ 50%, inflicts Atk/Res-4 on foe during combat, and if unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack.
Close Def W.png Oboro's Spear
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat.
Def Side Consecutive Atk RG W.png Panther Sword
If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice.
Spirit Breath W.png Spirit Breath
If unit is within 3 spaces of an ally, grants Atk+5 to unit and inflicts Atk-5 on foe during combat, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 70%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.)
Thunder Armads W.png Thunder Armads
If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe during combat and reduces damage from foe's first attack during combat by 40%.
Urvan W.png Urvan
Reduces damage from foe's first attack by 40%. If foe initiates combat, foe can make a follow-up attack before unit can counterattack.
Wolfskin Fang W.png Wolfskin Fang
If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe, neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and grants Special cooldown charge +1 per unit's attack during combat. (Only highest value applied. Does not stack.)

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

A passives related to this keyword

Icon Passive Description
Distant Def 1.png Distant Def 1
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat.
Distant Def 2.png Distant Def 2
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat.
Distant Def 3.png Distant Def 3
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Distant Def 4.png Distant Def 4
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Close Def 1.png Close Def 1
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat.
Close Def 2.png Close Def 2
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat.
Close Def 3.png Close Def 3
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat.
Close Def 4.png Close Def 4
If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Steady Stance 1.png Steady Stance 1
If foe initiates combat, grants Def+2 during combat.
Steady Stance 2.png Steady Stance 2
If foe initiates combat, grants Def+4 during combat.
Steady Stance 3.png Steady Stance 3
If foe initiates combat, grants Def+6 during combat.
Steady Stance 4.png Steady Stance 4
If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Fierce Stance 1.png Fierce Stance 1
If foe initiates combat, grants Atk+2 during combat.
Fierce Stance 2.png Fierce Stance 2
If foe initiates combat, grants Atk+4 during combat.
Fierce Stance 3.png Fierce Stance 3
If foe initiates combat, grants Atk+6 during combat.
Warding Stance 1.png Warding Stance 1
If foe initiates combat, grants Res+2 during combat.
Warding Stance 2.png Warding Stance 2
If foe initiates combat, grants Res+4 during combat.
Warding Stance 3.png Warding Stance 3
If foe initiates combat, grants Res+6 during combat.
Warding Stance 4.png Warding Stance 4
If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Mirror Stance 1.png Mirror Stance 1
If foe initiates combat, grants Atk/Res+2 during combat.
Mirror Stance 2.png Mirror Stance 2
If foe initiates combat, grants Atk/Res+4 during combat.
Mirror Stance 3.png Mirror Stance 3
If foe initiates combat, grants Atk/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Sturdy Stance 1.png Sturdy Stance 1
If foe initiates combat, grants Atk/Def+2 during combat.
Sturdy Stance 2.png Sturdy Stance 2
If foe initiates combat, grants Atk/Def+4 during combat.
Sturdy Stance 3.png Sturdy Stance 3
If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Darting Stance 1.png Darting Stance 1
If foe initiates combat, grants Spd+2 during combat.
Darting Stance 2.png Darting Stance 2
If foe initiates combat, grants Spd+4 during combat.
Darting Stance 3.png Darting Stance 3
If foe initiates combat, grants Spd+6 during combat.
Dragonskin.png Dragonskin
Neutralizes "effective against flying" bonuses.
If foe initiates combat, grants Def/Res+4 during combat.
Dragonskin II.png Dragonskin II
Neutralizes "effective against flying" bonuses. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.).
Laws of Sacae.png Laws of Sacae
If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat.
Swift Stance 1.png Swift Stance 1
If foe initiates combat, grants Spd/Res+2 during combat.
Swift Stance 2.png Swift Stance 2
If foe initiates combat, grants Spd/Res+4 during combat.
Swift Stance 3.png Swift Stance 3
If foe initiates combat, grants Spd/Res+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Kestrel Stance 1.png Kestrel Stance 1
If foe initiates combat, grants Atk/Spd+2 during combat.
Kestrel Stance 2.png Kestrel Stance 2
If foe initiates combat, grants Atk/Spd+4 during combat.
Kestrel Stance 3.png Kestrel Stance 3
If foe initiates combat, grants Atk/Spd+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Bracing Stance 1.png Bracing Stance 1
If foe initiates combat, grants Def/Res+2 during combat.
Bracing Stance 2.png Bracing Stance 2
If foe initiates combat, grants Def/Res+4 during combat.
Bracing Stance 3.png Bracing Stance 3
If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Ostian Counter.png Ostian Counter
Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk/Def+4 during combat.
Steady Posture 1.png Steady Posture 1
If foe initiates combat, grants Spd/Def+2 during combat.
Steady Posture 2.png Steady Posture 2
If foe initiates combat, grants Spd/Def+4 during combat.
Steady Posture 3.png Steady Posture 3
If foe initiates combat, grants Spd/Def+6 to unit during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Fierce Breath.png Fierce Breath
If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
Distant Ward.png Distant Ward
If magic, staff, or dragonstone foe initiates combat, grants Atk/Res+5 to unit during combat and unit can counterattack regardless of foe's range.
Shield Session 1.png Shield Session 1
If foe initiates combat, grants bonus to unit's Def/Res during combat = 3 - number of foes who have already acted (min value of 1).
Shield Session 2.png Shield Session 2
If foe initiates combat, grants bonus to unit's Def/Res during combat = 6 - number of foes who have already acted × 2 (min value of 2).
Shield Session 3.png Shield Session 3
If foe initiates combat, grants bonus to unit's Def/Res during combat = 9 - number of foes who have already acted × 3 (min value of 3).
Close Foil.png Close Foil
If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range.
Distant Foil.png Distant Foil
Darting Breath.png Darting Breath
If foe initiates combat, grants Spd+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
Close Ward.png Close Ward
If magic, staff, or dragonstone foe initiates combat, unit can counterattack regardless of foe's range, disables foe's skills that "calculate damage using the lower of foe's Def or Res," and grants Atk/Res+5 to unit during combat.
Close Reversal.png Close Reversal
If foe initiates combat, grants Def+5 to unit during combat and unit can counterattack regardless of foe's range.
Steady Breath.png Steady Breath
If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
Dragonscale.png Dragonscale
Neutralizes "effective against flying" bonuses. If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Res-6 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe’s attack deals 0 damage.)
Warding Breath.png Warding Breath
If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
Distant Dart.png Distant Dart
Unit can counterattack regardless of foe's range. If foe initiates combat, grants Spd+5 to unit during combat.
Distant Stance.png Distant Stance
Unit can counterattack regardless of foe's range. If foe initiates combat, grants Res+5 to unit during combat.
Atk Spd Clash 1.png Atk/Spd Clash 1
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.)
Atk Spd Clash 2.png Atk/Spd Clash 2
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.)
Atk Spd Clash 3.png Atk/Spd Clash 3
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.)
Atk Spd Clash 4.png Atk/Spd Clash 4
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 6. (X = number of spaces moved by whoever initiated combat; max 4.) If X ≥ 2, neutralizes unit's penalties to Atk/Spd during combat.

B passives related to this keyword

Icon Passive Description
Quick Riposte 1.png Quick Riposte 1
If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack.
Quick Riposte 2.png Quick Riposte 2
If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack.
Quick Riposte 3.png Quick Riposte 3
If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack.
Vantage 1.png Vantage 1
If unit's HP ≤ 25% and foe initiates combat, unit can counterattack before foe's first attack.
Vantage 2.png Vantage 2
If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack.
Vantage 3.png Vantage 3
If unit's HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack.
Belief in Love.png Belief in Love
If foe initiates combat or if foe's HP = 100% at start of combat, inflicts Atk/Def-5 on foe during combat.
Guard Bearing 1.png Guard Bearing 1
During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 30%.
Guard Bearing 2.png Guard Bearing 2
During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 40%.
Guard Bearing 3.png Guard Bearing 3
During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 50%.
Holy Wars End.png Holy War's End
If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack before foe can make a follow-up attack.
Black Eagle Rule.png Black Eagle Rule
If unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, and also, if foe initiates combat, reduces damage from foe's follow-up attack by 80%. (For standard weapons, "follow-up attack" means the second strike. For weapons that grant "unit attacks twice," it means the third and fourth strikes.)
Blue Lion Rule.png Blue Lion Rule
If unit's Def > foe's Def, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage=difference between stats × 4 (max 40%), and also if foe initiates combat, unit makes a guaranteed follow-up attack.
Faithful Loyalty.png Faithful Loyalty
If armored or cavalry foe initiates combat, unit can counterattack before foe's first attack. Neutralizes effects that prevent unit's follow-up attacks during combat. After combat, grants【Vantage】to unit.

【Vantage】
If foe initiates combat, unit can counterattack before foe's first attack for 1 turn.
Crafty Fighter 1.png Crafty Fighter 1
If unit's HP ≥ 75% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Crafty Fighter 2.png Crafty Fighter 2
If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Crafty Fighter 3.png Crafty Fighter 3
If unit's HP ≥ 25% and foe initiates combat, unit makes a guaranteed follow-up attack and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Slick Fighter 1.png Slick Fighter 1
If unit's HP ≥ 75% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack.
Slick Fighter 2.png Slick Fighter 2
If unit's HP ≥ 50% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack.
Slick Fighter 3.png Slick Fighter 3
If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack.
Vengeful Fighter 1.png Vengeful Fighter 1
If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
Vengeful Fighter 2.png Vengeful Fighter 2
If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
Vengeful Fighter 3.png Vengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
Dragons Ire 1.png Dragon's Ire 1
If unit's HP = 100% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.
Dragons Ire 2.png Dragon's Ire 2
If unit's HP ≥ 75% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.
Dragons Ire 3.png Dragon's Ire 3
If unit's HP ≥ 50% and foe initiates combat, neutralizes effects that prevent unit's follow-up attacks and unit makes a guaranteed follow-up attack.
Dragons Wrath 1.png Dragon's Wrath 1
If foe initiates combat, reduces damage from foe's first attack by 10% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 10% of unit's Atk minus foe's Res during combat.
Dragons Wrath 2.png Dragon's Wrath 2
If foe initiates combat, reduces damage from foe's first attack by 15% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 15% of unit's Atk minus foe's Res during combat.
Dragons Wrath 3.png Dragon's Wrath 3
If foe initiates combat, reduces damage from foe's first attack by 20% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 20% of unit's Atk minus foe's Res during combat.
Savvy Fighter 1.png Savvy Fighter 1
If foe initiates combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd is ≥ foe's Spd, reduces damage from foe's first attack during combat by 10%.
Savvy Fighter 2.png Savvy Fighter 2
If foe initiates combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd is ≥ foe's Spd-2, reduces damage from foe's first attack during combat by 20%.
Savvy Fighter 3.png Savvy Fighter 3
If foe initiates combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if unit's Spd is ≥ foe's Spd-4, reduces damage from foe's first attack during combat by 30%.
Wily Fighter 1.png Wily Fighter 1
If unit's HP ≥ 75% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack.
Wily Fighter 2.png Wily Fighter 2
If unit's HP ≥ 50% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack.
Wily Fighter 3.png Wily Fighter 3
If unit's HP ≥ 25% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack.
Spd Preempt 1.png Spd Preempt 1
Inflicts Spd-2 on foe during combat. If foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd ≥ foe's Spd+5, unit can counterattack before foe's first attack. (Excluding when unit's Savior skill triggers.)
Spd Preempt 2.png Spd Preempt 2
Inflicts Spd-3 on foe during combat. If foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd ≥ foe's Spd+3, unit can counterattack before foe's first attack. (Excluding when unit's Savior skill triggers.)
Spd Preempt 3.png Spd Preempt 3
Inflicts Spd-4 on foe during combat. If foe initiates combat and uses bow, dagger, magic, or staff and unit's Spd > foe's Spd, unit can counterattack before foe's first attack. (Excluding when unit's Savior skill triggers.)

C passives related to this keyword

Icon Passive Description
Infantry Breath 1.png Infantry Breath 1
Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)"
Infantry Breath 2.png Infantry Breath 2
Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)"
Infantry Breath 3.png Infantry Breath 3
Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)"

Sacred seals related to this keyword

None, currently.

List of Captain Skills

None, currently.

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

None, currently.

List of Harmonized Skills

Owners Harmonized Skill
Altina Cross-Time Duo Face FC.png
Altina: Cross-Time Duo
Grants【Resonance: Blades】to unit and allies from the same titles as unit.

Grants【Vantage】to unit.

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

【Vantage】
If foe initiates combat, unit can counterattack before foe's first attack for 1 turn.
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