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Status Icon WeaponStatus Icon MoveIngrid Galateas Heir Face FC
Ingrid: Galatea's Heir
Status Icon WeaponStatus Icon MoveIngrid Beacon of Honor Face FC
Ingrid: Beacon of Honor
General Quotes Misc Heroic Ordeal
Ingrid
Solstice Knight
Portrait
Ingrid Solstice Knight Face
Attack
Ingrid Solstice Knight BtlFace
Special
Ingrid Solstice Knight BtlFace C
Damage

Ingrid Solstice Knight BtlFace D

Art by: Sencha (煎茶)
Description Daughter of House Galatea of the Holy Kingdom of Faerghus. Her summer outfit does nothing to dull her trademark diligence in any way. Appears in Fire Emblem: Three Houses.
Rarities ★ SRSpecial
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Flying Flying
Voice Actor EN Brittany Cox
Voice Actor JP 石見舞菜香(Manaka Iwami)
Release Date
Addition Date
Entry Icon MiniUnit Head 12 Three Houses
Version 4.7
Internal ID PID_水着イングリット (540)
Origin 120000300800

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/163/4/59/10/113/4/56/7/840
★14/15/163/4/510/11/123/4/57/8/942
★15/16/174/5/610/11/124/5/67/8/945
★15/16/174/5/611/12/134/5/68/9/1047
★16/17/185/6/711/12/135/6/78/9/1050

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3422/25/2830/33/3516/18/2117/20/22126~128
★29/32/3524/27/3033/36/3817/19/2219/22/24135~137
★32/35/3827/30/3335/38/4119/22/2520/23/26148
★33/36/3928/31/3437/40/4420/23/2622/25/28155~156
★35/39/4231/34/3739/42/4622/25/2923/26/29165~167

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%65%70%45%40%270%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Starpoint Lance161
Grants Spd+3. During unit's first combat in player phase or enemy phase, grants Atk/Spd/Def/Res+5 to unit and restores 10 HP to unit after combat.
400★★

Starpoint Lance can be upgraded in the Weapon Refinery.
When upgraded, the description of Starpoint Lance becomes "Grants Spd+3.

Grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and if it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 80% during combat, otherwise, by 40% (excluding area-of-effect Specials).

Restores 10 HP to unit after combat.".
Starpoint Lance can be upgraded with the additional effect Starpoint Lance W "Accelerates Special trigger (cooldown count-1).

At start of turn, if unit is within 2 spaces of an armored ally, an infantry ally with Range = 1, or a flying ally with Range = 1, grants Atk/Spd+6, "unit can move 1 extra space (that turn only; does not stack),"【Canto (1)】, and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit and those allies for 1 turn.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and unit deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Moonbow2
Treats foe's Def/Res as if reduced by 30% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AArmored Blow 1Armored Blow 1
If unit initiates combat, grants Def+2 during combat.
50★
Sturdy Blow 1Sturdy Blow 1
If unit initiates combat, grants Atk/Def+2 during combat.
120★
Sturdy Blow 2Sturdy Blow 2
If unit initiates combat, grants Atk/Def+4 during combat.
240★
Sturdy ImpactSturdy Impact
If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack.
300★
BGuard Bearing 1Guard Bearing 1
During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 30%.
60★
Guard Bearing 2Guard Bearing 2
During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 40%.
120★
Guard Bearing 3Guard Bearing 3
During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 50%.
240★
COdd Spd Wave 1Odd Spd Wave 1
At start of odd-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
60★
Odd Spd Wave 2Odd Spd Wave 2
At start of odd-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
120★
Odd Spd Wave 3Odd Spd Wave 3
At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
240★

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