General | Quotes | Misc | Heroic Ordeal |
Ingrid Solstice Knight | |
---|---|
Art by: Sencha (煎茶) | |
Description | Daughter of House Galatea of the Holy Kingdom of Faerghus. Her summer outfit does nothing to dull her trademark diligence in any way. Appears in Fire Emblem: Three Houses. |
Rarities | 4 SR — Special |
Weapon Type | Lance |
Move Type | Flying |
Voice Actor EN | Brittany Cox |
Voice Actor JP | 石見舞菜香(Manaka Iwami) |
Release Date | |
Addition Date | |
Entry | Three Houses |
Version | 4.7 |
Internal ID | PID_水着イングリット (540)
|
Origin | 120000300800 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 3/4/5 | 9/10/11 | 3/4/5 | 6/7/8 | 40 |
2 | 14/15/16 | 3/4/5 | 10/11/12 | 3/4/5 | 7/8/9 | 42 |
3 | 15/16/17 | 4/5/6 | 10/11/12 | 4/5/6 | 7/8/9 | 45 |
4 | 15/16/17 | 4/5/6 | 11/12/13 | 4/5/6 | 8/9/10 | 47 |
5 | 16/17/18 | 5/6/7 | 11/12/13 | 5/6/7 | 8/9/10 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 22/25/28 | 30/33/35 | 16/18/21 | 17/20/22 | 126~128 |
2 | 29/32/35 | 24/27/30 | 33/36/38 | 17/19/22 | 19/22/24 | 135~137 |
3 | 32/35/38 | 27/30/33 | 35/38/41 | 19/22/25 | 20/23/26 | 148 |
4 | 33/36/39 | 28/31/34 | 37/40/44 | 20/23/26 | 22/25/28 | 155~156 |
5 | 35/39/42 | 31/34/37 | 39/42/46 | 22/25/29 | 23/26/29 | 165~167 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 65% | 70% | 45% | 40% | 270% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
Steel Lance | 8 | 1 | — | 100 | 2 | 2 |
Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
Starpoint Lance | 16 | 1 | Grants Spd+3. During unit's first combat in player phase or enemy phase, grants Atk/Spd/Def/Res+5 to unit and restores 10 HP to unit after combat. | 400 | 5 | 5 |
Starpoint Lance can be upgraded in the Weapon Refinery.
When upgraded, the description of Starpoint Lance becomes "Grants Spd+3.
Grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and if it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 80% during combat, otherwise, by 40% (excluding area-of-effect Specials).
Restores 10 HP to unit after combat.".
Starpoint Lance can be upgraded with the additional effect "Accelerates Special trigger (cooldown count-1).
At start of turn, if unit is within 2 spaces of an armored ally, an infantry ally with Range = 1, or a flying ally with Range = 1, grants Atk/Spd+6, "unit can move 1 extra space (that turn only; does not stack),"【Canto (1)】, and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit and those allies for 1 turn.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and unit deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials).
【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).
(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Moonbow | 2 | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Armored Blow 1 | If unit initiates combat, grants Def+2 during combat. | 50 | 2 | |
Sturdy Blow 1 | If unit initiates combat, grants Atk/Def+2 during combat. | 120 | 3 | ||
Sturdy Blow 2 | If unit initiates combat, grants Atk/Def+4 during combat. | 240 | 4 | ||
Sturdy Impact | If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack. | 300 | 5 | ||
B | Guard Bearing 1 | During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 30%. | 60 | 3 | |
Guard Bearing 2 | During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 40%. | 120 | 4 | ||
Guard Bearing 3 | During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 50%. | 240 | 5 | ||
C | Odd Spd Wave 1 | At start of odd-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 1 | |
Odd Spd Wave 2 | At start of odd-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 2 | ||
Odd Spd Wave 3 | At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 4 |