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Status Icon WeaponStatus Icon MoveIngrid Solstice Knight Face FC
Ingrid: Solstice Knight
Status Icon WeaponStatus Icon MoveIngrid Galateas Heir Face FC
Ingrid: Galatea's Heir
General Quotes Misc Heroic Ordeal
Ingrid
Beacon of Honor
Portrait
Ingrid Beacon of Honor Face
Attack
Ingrid Beacon of Honor BtlFace
Special
Ingrid Beacon of Honor BtlFace C
Damage

Ingrid Beacon of Honor BtlFace D

Art by: RIZ3
Description Eldest daughter of the Holy Kingdom of Faerghus's House Galatea. Wields her spear with chivalrous intent. Appears in Fire Emblem Warriors: Three Hopes.
Rarities ★ Focus — Rearmed Rearmed
Pre-Inheritance In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Flying Flying
Voice Actor EN Brittany Cox
Voice Actor JP 石見舞菜香(Manaka Iwami)
Release Date
Entry Icon MiniUnit Head 12 Three Houses
Version 7.4
Internal ID PID_魔器イングリット (939)
Origin 120000300800

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/1511/12/1311/12/133/4/50/1/243
★13/14/1512/13/1412/13/143/4/50/1/245
★14/15/1612/13/1412/13/144/5/61/2/348
★14/15/1613/14/1513/14/154/5/61/2/350
★15/16/1713/14/1513/14/155/6/72/3/453

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3332/35/3734/36/3919/22/2414/17/20139~141
★28/31/3435/38/4037/39/4220/23/2615/18/21148~150
★31/34/3737/40/4339/42/4523/26/2918/21/24163
★32/35/3839/42/4641/45/4824/27/3019/22/25170~172
★34/38/4141/44/4843/47/5027/30/3321/25/28183~185

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%75%55%50%300%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Arcane Lúin161
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), neutralizes foe's bonuses to Spd/Def during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
300★★

Arcane Lúin can be upgraded in the Weapon Refinery.

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Luna3
Treats foe's Def/Res as if reduced by 50% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AKnightly DevotionKnightly Devotion
Enables【Canto (Rem. +1)】.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit and neutralizes unit's penalties during combat, and restores 7 HP to unit after combat.

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
300★
BGuard Bearing 1Guard Bearing 1
During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 30%.
60★
Guard Bearing 2Guard Bearing 2
During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 40%.
120★
Guard Bearing 3Guard Bearing 3
During unit's first combat in enemy phase, if foe initiates combat, reduces damage from foe's first attack by 50%.
240★
Guard Bearing 4Guard Bearing 4
Inflicts Spd/Def-4 on foe during combat. Reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by X% (during unit's first combat initiated by foe each turn, X = 60; otherwise, X = 30).
300★
CSpd Def Rein 1Spd/Def Rein 1
Inflicts Spd/Def-2 on foes within 2 spaces during combat.
60★
Spd Def Rein 2Spd/Def Rein 2
Inflicts Spd/Def-3 on foes within 2 spaces during combat.
120★
Spd Def Rein 3Spd/Def Rein 3
Inflicts Spd/Def-4 on foes within 2 spaces during combat.
240★
Spd Def HoldSpd/Def Hold
Inflicts Spd/Def-4 on foes within 3 spaces during combat.
300★

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