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Type Icon Name SP Required Description
[ExpandCollapse]
C Incite Atk Spd Incite Atk/Spd 300 Rouse Atk/Spd 3 At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat. At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat.

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
Cannot use: ArmoredFlying

Effects[ | ]

EffectsTargetsConditions
Status effects
Bonuses Atk/Spd+6Unit UnitAt start of turn if
adjacent Allies Allies ≤ 2
Status Effect Incited Incited
Combat effects
Temporary buffs Atk/Spd+3Unit UnitAdjacent Allies Allies ≤ 1

Notes[ | ]

  • The stat increase that can be applied by Incite Atk/Spd is considered a Status Effect Bonus Bonus.
    • Any 【Bonus】 on a unit, including Status Effect Bonus Bonuses, lasts until the start of that unit's next phase. If Status Effect Bonus Bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
  • Incite Atk/Spd applies the Status Effect Incited Incited status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Incited Incited is acquired during the enemy phase, it will disappear when the next player phase begins.
    • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
      • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
    • The stat increase that can be applied by Status Effect Incited Incited is considered a temporary buff.
    • The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.
  • The stat increase that can be applied by Incite Atk/Spd is considered a temporary buff.

List of owners[ | ]

UnitSkill chain
Kvasir Seer of the Past Face FC
Rouse Atk/Spd 1
★
Rouse Atk/Spd 2
★
Rouse Atk/Spd 3
★
Incite Atk/Spd
★
Merric Wind Pontifex Face FC
Rouse Atk/Spd 1
★
Rouse Atk/Spd 2
★
Rouse Atk/Spd 3
★
Incite Atk/Spd
★

Availability[ | ]

Summoning events

Start End Event Skill
2023-11-29 2023-12-15 Focus: Double Mythic Heroes Incite Atk/Spd
2024-02-29 2024-03-14 Legendary Heroes - Alear Incite Atk/Spd
2024-03-15 2024-04-05 Attuned Caeda & Ascended Merric Incite Atk/Spd
2024-05-31 2024-06-14 Legendary Heroes - Corrin Incite Atk/Spd
2024-06-28 2024-07-12 Emblem Celica: Of Echoes Incite Atk/Spd
2024-07-26 2024-08-16 Focus: Double Mythic Heroes Incite Atk/Spd
2024-09-09 2024-10-04 Legendary & Mythic Hero Remix 1 Incite Atk/Spd
2024-10-11 2024-10-25 Ascendant, Rearmed & Attuned Incite Atk/Spd

Distributed units

  • This skill is not available on any distributed units.

Combat Manuals

  • This skill has not been available on any distributed Combat Manuals.

In other languages[ | ]

Language Name
English (US) Incite Atk/Spd
Japanese 攻撃速さの奮激
German Agr./Ges. beflügeln
Spanish (Europe) Ímpetu Ata/Vel
Spanish (Latin America) Ímpetu Atq./Vel.
French Incitation Atq/Vit
Italian Ispira Att/Vel
Traditional Chinese (Taiwan) 攻擊速度的奮激
Portuguese Incitar Atq./Vel.

See also[ | ]

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