| Type | Icon | Name | SP | Required | Description |
|---|---|---|---|---|---|
| C | Impenetrable Void | 300 | Impenetrable Dark | Disables skills of all foes excluding foe in combat, inflicts Atk/Spd/Def/Res-5 on foe, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead). | |
| This skill can only be equipped by its original unit. | |||||
* Unused restrictions: No restrictions.
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Combat effects | ||
| Disables ally skills | Foe | — |
| Atk/Spd/Def/Res-5 | ||
| Reduces "Reduces damage by X%" by 50% | ||
Notes[]
- The ally combat effect neutralization of Impenetrable Void only activates during combat involving the unit. It has no effect if the unit is neither the attacker nor the defender of the combat.
- The ally combat effect neutralization of Impenetrable Void does neutralize after combat effects such as the HP recovery prevention effect Noble Bow and Blood & Thunder.
- The ally combat effect neutralization of Impenetrable Void does not prevent 【Savior】 from being triggered, because 【Savior】 is not a during combat effect.
- The ally combat effect neutralization of Impenetrable Void does not neutralize effects granted to support partners during combat such as Renewed Fang and Dragon Blast.
- The stat reduction that can be applied during combat by Impenetrable Void is considered a temporary debuff.
- Impenetrable Void will reduce the effect of non-Special "reduces damage by X%" effects from Specials such as Vital Astra.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if a unit has Halves non-Special damage reduction and a foe with Dodge is on a space with 【Divine Vein (Water)】, the maximum total damage-reduction is reduced to 10%, since the two effects reduce the damage to (1 − ((40% − 50%) − 50%)) = 90% of the original damage instead of 60% of the original damage.
- Each damage-reduction effect is reduced individually.
- For example, if a unit has Halves non-Special damage reduction and the foe has both Spurn 4 and Dodge, the maximum total damage-reduction is reduced to 40%, since the two effects reduce the damage to (1 − (50% − 50%)) × (1 − (40% − 50%)) = 60% of the original damage instead of 30% of the original damage.
- Impenetrable Void will not reduce the effect of Special "reduces damage by X%" effects or flat damage-reduction effects such as Ice Wall or Laguz Loyalty.
- For more information, see Damage calculation.
- Damage-reduction reducing effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
List of owners[]
| Unit | Skill chain | |
|---|---|---|
| Impenetrable Dark 5 | Impenetrable Void 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 見通せぬ深き…・神 |
| German | Tiefe Leere |
| Spanish (Europe) | Vacío total |
| Spanish (Latin America) | Vacío total |
| French | Vide opaque |
| Italian | Puro vuoto |
| Traditional Chinese (Taiwan) | 無法看透的……・神 |
| Portuguese | Vazio impérvio |
