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| General | Quotes | Misc | Heroic Ordeal |
| Ike Zealous Inheritors | ||
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| Art by: Hiiragi Akio (柊暁生) | ||
| Description | Ike and Roy are youths who look up to their fathers and overcome many hardships with courage in their hearts. They appear in Fire Emblem: Path of Radiance / The Binding Blade. | |
| Rarities | 5 Focus — Harmonized | |
| Harmonized Skill 【Switch】
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Grants【Resonance: Shields】to unit and allies from the same titles as unit. Grants another action to certain target, and if Canto has already been triggered, re-enables Canto (if there are allies from the same titles as unit on the map who have already acted, targets ally with the highest HP among those allies; otherwise, targets unit; if multiple targets meet the conditions, effect will not trigger). (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) (When unit has a status or a skill that enables use of a Style, Duo Skills and Harmonized Skills cannot be used while unit can take an action (those skills can be used after unit has acted).) |
Grants【Resonance: Shields】to unit and allies from the same titles as unit. Grants another action to certain target, and if Canto has already been triggered, re-enables Canto (if there are allies from the same titles as unit on the map who have already acted, targets ally with the highest HP among those allies; otherwise, targets unit; if multiple targets meet the conditions, effect will not trigger). 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) (When unit has a status or a skill that enables use of a Style, Duo Skills and Harmonized Skills cannot be used while unit can take an action (those skills can be used after unit has acted).) |
| Resonance Effect | Path of Radiance / The Binding Blade Increases scores in Resonant Battles. (More details can be found in the Help messages within Resonant Battles.) | |
| Weapon Type | Axe | |
| Move Type | Infantry | |
| Voice Actor EN | Greg Chun + Ray Chase | |
| Voice Actor JP | Michihiko Hagi (萩道彦) with Jun Fukuyama (福山潤) | |
| Release Date | ||
| Entries | The Binding Blade Path of Radiance | |
| Version | 9.11 | |
| Internal ID | PID_双界総選挙アイク (1315)
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| Origin | 80000100100 | |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 16/17/18 | 7/8/9 | 5/6/7 | 7/8/9 | 8/9/10 | 48 |
| 2 | 16/17/18 | 8/9/10 | 5/6/7 | 7/8/9 | 9/10/11 | 50 |
| 3 | 17/18/19 | 8/9/10 | 6/7/8 | 8/9/10 | 9/10/11 | 53 |
| 4 | 17/18/19 | 9/10/11 | 6/7/8 | 8/9/10 | 10/11/12 | 55 |
| 5 | 18/19/20 | 9/10/11 | 7/8/9 | 9/10/11 | 10/11/12 | 58 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 30/33/36 | 35/38/40 | 19/22/25 | 35/38/40 | 24/27/29 | 157~158 |
| 2 | 31/34/37 | 38/41/44 | 20/23/26 | 37/40/43 | 26/29/32 | 167 |
| 3 | 34/37/40 | 41/44/47 | 23/26/29 | 41/44/47 | 28/31/34 | 182 |
| 4 | 35/38/41 | 44/47/50 | 24/27/30 | 43/46/49 | 30/33/36 | 191 |
| 5 | 37/41/44 | 46/49/53 | 26/30/33 | 46/49/53 | 32/35/38 | 203~205 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 90% | 50% | 90% | 55% | 335% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
| Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
| Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
| Urvan Brilliance | 16 | 1 | Accelerates Special trigger (cooldown count-1). Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). At start of turn, grants【Radiant Hero】and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. 【Radiant Hero】 Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+5 to unit and reduces damage from foe's first attack by 10 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when Special triggers, deals damage = unit's max Special cooldown count value × 4 (excluding area-of-effect Specials). | 400 | 5 | 5 |
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Daylight | 3 | Restores HP = 30% of damage dealt. | 100 | 4 | 3 |
| Sol | 3 | Restores HP = 50% of damage dealt. | 200 | — | 4 |
| Aether's Course | 5 | When Special triggers, boosts damage by the greater of unit's or foe's Def, restores 50% of unit's maximum HP, and neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills. Foe can make a follow-up attack before unit's next attack during combat. Reduces the effect of【Deep Wounds】by 50%, neutralizes effects that prevent unit's counterattacks, and reduces damage from foe's attacks by 40%, but if unit receives consecutive attacks, reduces damage from foe's second attack onward by 70% during combat (excluding area-of-effect Specials). 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 500 | — | 5 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Armored Blow 1 | If unit initiates combat, grants Def+2 during combat. | 50 | 2 | |
| Armored Blow 2 | If unit initiates combat, grants Def+4 during combat. | 100 | 3 | ||
| Armored Blow 3 | If unit initiates combat, grants Def+6 during combat. | 200 | 4 | ||
| Warrior's Blow | If unit initiates combat or is within 3 spaces of an ally, grants Atk/Def+9 to unit, reduces damage from foe's first attack by X ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if unit initiates combat, X = 15; otherwise, X = 7), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 300 | 5 | ||
| B | Quick Riposte 1 | If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. | 60 | 2 | |
| Quick Riposte 2 | If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. | 120 | 3 | ||
| Quick Riposte 3 | If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. | 240 | 4 | ||
| Patience | If unit initiates combat, foe can counterattack before unit's first attack. Inflicts Atk/Def/Res-4 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. If unit's Spd at start of battle ≥ 30, triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 100; otherwise, X = 50; "at start of battle" excludes increases to Spd granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). | 400 | 5 | ||
| C | Even Tempest 1 | At start of even-numbered turns, if unit's HP = 100%, unit can move 1 extra space. (That turn only. Does not stack.) | 60 | 2 | |
| Even Tempest 2 | At start of even-numbered turns, if unit's HP ≥ 50%, unit can move 1 extra space. (That turn only. Does not stack.) | 120 | 3 | ||
| Even Tempest 3 | At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) | 240 | 4 | ||
| Brutal Tempest | Enables【Canto (Dist. +1; Max 4)】. At start of turn, unit can move 1 extra space (that turn only; does not stack). Grants bonus to unit's Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat (max 3). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 300 | 5 |
















