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General | Quotes | Misc | Heroic Ordeal |
Ike Zeal Unleashed | |
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Art by: Fujisaka Kimihiko (藤坂公彦) | |
Description | Leader of the Greil Mercenaries. Overwhelmed with negative energy, the power is enough for him to lose control. Appears in Fire Emblem: Radiant Dawn. |
Rarities | 4 SR |
Weapon Type | Sword |
Move Type | Infantry |
Voice Actor EN | Greg Chun |
Voice Actor JP | 萩道彦(Michihiko Hagi) |
Release Date | |
Addition Date | |
Entry | Radiant Dawn |
Version | 4.5 |
Internal ID | PID_暴走アイク (515)
|
Origin | 90000150100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 6/7/8 | 9/10/11 | 3/4/5 | 3/4/5 | 41 |
2 | 15/16/17 | 7/8/9 | 10/11/12 | 3/4/5 | 3/4/5 | 43 |
3 | 16/17/18 | 7/8/9 | 10/11/12 | 4/5/6 | 4/5/6 | 46 |
4 | 16/17/18 | 8/9/10 | 11/12/13 | 4/5/6 | 4/5/6 | 48 |
5 | 17/18/19 | 8/9/10 | 11/12/13 | 5/6/7 | 5/6/7 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 24/26/29 | 30/33/35 | 21/23/26 | 14/17/19 | 130~132 |
2 | 30/33/36 | 26/29/32 | 33/36/38 | 22/25/28 | 15/18/20 | 140~141 |
3 | 33/36/39 | 28/31/34 | 35/38/41 | 25/28/31 | 17/20/23 | 153 |
4 | 34/37/40 | 30/33/36 | 37/40/44 | 26/29/32 | 18/21/24 | 160~161 |
5 | 36/40/43 | 32/35/38 | 39/42/46 | 29/32/35 | 20/23/26 | 171~173 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 60% | 70% | 60% | 40% | 280% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Chaos Ragnell | 16 | 1 | Unit can counterattack regardless of foe's range. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. | 400 | 5 | 5 |
Chaos Ragnell can be upgraded in the Weapon Refinery.
When upgraded, the description of Chaos Ragnell becomes "Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Def/Res+4 to unit during combat. Grants bonus to unit's Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 (example: if unit has -7 penalty to Atk, grants Atk+18, for a net bonus of Atk+11; calculates each stat bonus independently). Neutralizes effects that inflict "Special cooldown charge-X" on unit during combat.".
Chaos Ragnell can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special).
At start of combat, if unit's HP ≥ 25% and unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 50% of unit's max Special cooldown count value).".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Mayhem Aether | 4 | During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Darting Stance 1 | If foe initiates combat, grants Spd+2 during combat. | 50 | 3 | |
Darting Stance 2 | If foe initiates combat, grants Spd+4 during combat. | 100 | 4 | ||
Darting Breath | If foe initiates combat, grants Spd+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 | 5 | ||
B | Repel 1 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat. | 60 | 3 | |
Repel 2 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat. | 120 | 4 | ||
Repel 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. | 240 | 5 | ||
C | Atk/Spd Oath 1 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+3 to unit for 1 turn. | 60 | 1 | |
Atk/Spd Oath 2 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn. | 120 | 2 | ||
Atk/Spd Oath 3 | At start of turn, if unit is adjacent to an ally, grants Atk/Spd+5 to unit for 1 turn. | 240 | 4 |