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Status Icon WeaponStatus Icon MoveIke Young Mercenary Face FC
Ike: Young Mercenary
Status Icon WeaponStatus Icon MoveIke Brave Mercenary Face FC
Ike: Brave Mercenary
Status Icon WeaponStatus Icon MoveIke Stalwart Heart Face FC
Ike: Stalwart Heart
Status Icon WeaponStatus Icon MoveIke Zeal Unleashed Face FC
Ike: Zeal Unleashed
Status Icon WeaponStatus Icon MoveIke Close-Knit Siblings Face FC
Ike: Close-Knit Siblings
General Quotes Misc Heroic Ordeal
Ike
Vanguard Legend
Portrait
Ike Vanguard Legend Face
Attack
Ike Vanguard Legend BtlFace
Special
Ike Vanguard Legend BtlFace C
Damage

Ike Vanguard Legend BtlFace D

Art by: Kita Senri (北千里)
Description The leader of the Greil Mercenaries. He is blunt but genuine and loyal. He is also a general that pulled people of different races and kingdoms together. Appears in Fire Emblem: Radiant Dawn.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Earth Earth
Ally Boost HP+3, Atk+2
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Infantry Infantry
Voice Actor EN Greg Chun
Voice Actor JP 萩道彦(Michihiko Hagi)
Release Date
Entry Icon MiniUnit Head 9 Radiant Dawn
Version 2.1
Internal ID PID_伝承アイク (214)
Origin 90000150100

{{InMain|

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/187/8/93/4/56/7/81/2/338
★16/17/188/9/103/4/57/8/91/2/340
★17/18/198/9/104/5/67/8/92/3/443
★17/18/199/10/114/5/68/9/102/3/445
★18/19/209/10/115/6/78/9/103/4/548

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3625/27/3019/22/2424/26/2912/15/17122~124
★31/34/3727/30/3320/23/2626/29/3213/16/18131~132
★34/37/4029/32/3523/26/2928/31/3415/18/21144
★35/38/4131/34/3724/27/3030/33/3616/19/22151
★37/41/4433/36/3927/30/3332/35/3818/21/24162~163

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★50%60%55%60%40%265%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Ragnell161
Unit can counterattack regardless of foe's range.
400★★

Ragnell can be upgraded in the Weapon Refinery.
Ragnell can be upgraded with the additional effect Killer All W "Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Daylight3
Restores HP = 30% of damage dealt.
100★★
Sol3
Restores HP = 50% of damage dealt.
200★
Radiant Aether4
During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt.
500★
Radiant Aether II4
At the start of turn 1, grants Special cooldown count-2 to unit. Treats foe's Def/Res as if reduced by 50% during combat. Restores HP = 50% of damage dealt.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AWarding Stance 1Warding Stance 1
If foe initiates combat, grants Res+2 during combat.
50★
Warding Stance 2Warding Stance 2
If foe initiates combat, grants Res+4 during combat.
100★
Warding BreathWarding Breath
If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
240★
BSeal Def 1Seal Def 1
Inflicts Def-3 on foe through its next action after combat.
40★
Seal Atk Def 1Seal Atk/Def 1
Inflicts Atk/Def-3 on foe through its next action after combat.
100★
Seal Atk Def 2Seal Atk/Def 2
Inflicts Atk/Def-5 on foe through its next action after combat.
200★
CSpur Res 1Spur Res 1
Grants Res+2 to adjacent allies during combat.
50★
Drive Res 1Drive Res 1
Grants Res+2 to allies within 2 spaces during combat.
120★
Drive Res 2Drive Res 2
Grants Res+3 to allies within 2 spaces during combat.
240★
Joint Drive ResJoint Drive Res
Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat.
300★
Def Tactic 1Def Tactic 1
At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
60★
Def Tactic 2Def Tactic 2
At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
120★
Def Tactic 3Def Tactic 3
At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
240★

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