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| General | Quotes | Misc | Heroic Ordeal |
| Ike Vanguard Legend | |
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| Art by: Kita Senri (北千里) | |
| Description | The leader of the Greil Mercenaries. He is blunt but genuine and loyal. He is also a general that pulled people of different races and kingdoms together. Appears in Fire Emblem: Radiant Dawn. |
| Rarities | 5 Focus — Legendary |
| Legendary Effect | Earth |
| Ally Boost | HP+3, Atk+2 |
| Weapon Type | Sword |
| Move Type | Infantry |
| Voice Actor EN | Greg Chun |
| Voice Actor JP | Michihiko Hagi (萩道彦) |
| Release Date | |
| Entry | Radiant Dawn |
| Version | 2.1 |
| Internal ID | PID_伝承アイク (214)
|
| Origin | 90000150100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 16/17/18 | 7/8/9 | 3/4/5 | 6/7/8 | 1/2/3 | 38 |
| 2 | 16/17/18 | 8/9/10 | 3/4/5 | 7/8/9 | 1/2/3 | 40 |
| 3 | 17/18/19 | 8/9/10 | 4/5/6 | 7/8/9 | 2/3/4 | 43 |
| 4 | 17/18/19 | 9/10/11 | 4/5/6 | 8/9/10 | 2/3/4 | 45 |
| 5 | 18/19/20 | 9/10/11 | 5/6/7 | 8/9/10 | 3/4/5 | 48 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 30/33/36 | 25/27/30 | 19/22/24 | 24/26/29 | 12/15/17 | 122~124 |
| 2 | 31/34/37 | 27/30/33 | 20/23/26 | 26/29/32 | 13/16/18 | 131~132 |
| 3 | 34/37/40 | 29/32/35 | 23/26/29 | 28/31/34 | 15/18/21 | 144 |
| 4 | 35/38/41 | 31/34/37 | 24/27/30 | 30/33/36 | 16/19/22 | 151 |
| 5 | 37/41/44 | 33/36/39 | 27/30/33 | 32/35/38 | 18/21/24 | 162~163 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 60% | 55% | 60% | 40% | 265% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
| Steel Sword | 8 | 1 | — | 100 | 3 | 2 |
| Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
| Ragnell | 16 | 1 | Unit can counterattack regardless of foe's range. | 400 | 5 | 5 |
Ragnell can be upgraded in the Weapon Refinery.
Ragnell can be upgraded with the additional effect "Accelerates Special trigger (cooldown count-1).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4.".
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Daylight | 3 | Restores HP = 30% of damage dealt. | 100 | 4 | 3 |
| Sol | 3 | Restores HP = 50% of damage dealt. | 200 | — | 4 |
| Radiant Aether | 4 | During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. | 500 | — | 5 |
| Radiant Aether II | 4 | At the start of turn 1, grants Special cooldown count-2 to unit. Treats foe's Def/Res as if reduced by 50% during combat. Restores HP = 50% of damage dealt. | 500 | — | 5 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Warding Stance 1 | If foe initiates combat, grants Res+2 during combat. | 50 | 3 | |
| Warding Stance 2 | If foe initiates combat, grants Res+4 during combat. | 100 | 4 | ||
| Warding Breath | If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 | 5 | ||
| B | Seal Def 1 | Inflicts Def-3 on foe through its next action after combat. | 40 | 3 | |
| Seal Atk/Def 1 | Inflicts Atk/Def-3 on foe through its next action after combat. | 100 | 4 | ||
| Seal Atk/Def 2 | Inflicts Atk/Def-5 on foe through its next action after combat. | 200 | 5 | ||
| C | Spur Res 1 | Grants Res+2 to adjacent allies during combat. | 50 | 2 | |
| Drive Res 1 | Grants Res+2 to allies within 2 spaces during combat. | 120 | 3 | ||
| Drive Res 2 | Grants Res+3 to allies within 2 spaces during combat. | 240 | 4 | ||
| Joint Drive Res | Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. | 300 | 5 | ||
| Def Tactic 1 | At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | 1 | ||
| Def Tactic 2 | At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | 2 | ||
| Def Tactic 3 | At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | 4 |










