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Ike: Young Mercenary
Ike: Brave Mercenary
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Ike: Zeal Unleashed
|Art by: Kita Senri (北千里)|
|Description||The leader of the Greil Mercenaries. He is blunt but genuine and loyal. He is also a general that pulled people of different races and kingdoms together. Appears in Fire Emblem: Radiant Dawn.|
|5 Focus — Legendary|
|Ally Boost||+3 HP +2 Atk|
|Voice Actor EN||Greg Chun|
|Voice Actor JP||Hagi Michihiko (萩道彦)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Ragnell||16||1||Unit can counterattack regardless of foe's range.||400||5||5|
Ragnell can be upgraded in the Weapon Refinery.
Ragnell can be upgraded with the additional effect "Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4.".
|Daylight||3||Restores HP = 30% of damage dealt.||100||4||3|
|Sol||3||Restores HP = 50% of damage dealt.||200||—||4|
|Radiant Aether||4||During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt.||500||—||5|
|Radiant Aether II||4||At the start of turn 1, grants Special cooldown count-2 to unit. Treats foe's Def/Res as if reduced by 50% during combat. Restores HP = 50% of damage dealt.||500||—||5|
|A||Warding Stance 1||If foe initiates combat, grants Res+2 during combat.||50||3|
|Warding Stance 2||If foe initiates combat, grants Res+4 during combat.||100||4|
|Warding Breath||If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)||240||5|
|B||Seal Def 1||Inflicts Def-3 on foe through its next action after combat.||40||3|
|Seal Atk/Def 1||Inflicts Atk/Def-3 on foe through its next action after combat.||100||4|
|Seal Atk/Def 2||Inflicts Atk/Def-5 on foe through its next action after combat.||200||5|
|C||Spur Res 1||Grants Res+2 to adjacent allies during combat.||50||2|
|Drive Res 1||Grants Res+2 to allies within 2 spaces during combat.||120||3|
|Drive Res 2||Grants Res+3 to allies within 2 spaces during combat.||240||4|
|Joint Drive Res||Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat.||300||5|
|Def Tactic 1||At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||60||1|
|Def Tactic 2||At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||120||2|
|Def Tactic 3||At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||240||4|