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General | Quotes | Misc | Heroic Ordeal |
Ike Of Radiance | |
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Art by: Okuma Yugo (大熊ゆうご) | |
Description | One of the Emblems who were summoned to Elyos. Resides in the Ring of the Radiant Hero. Appears in Fire Emblem: Radiant Dawn / Fire Emblem Engage. |
Rarities | 5 Focus — Emblem |
Emblem Effect 1 | Enhanced Engaged Special If foe's Range = 2 and unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). |
Emblem Effect 2 | Bonus Engaged Stats Grants engaged unit Atk/Spd/Def/Res+X (X = number of the Emblem Hero's merges as if through Dragonflowers; does not impact opponent selection in modes like Arena). |
Weapon Type | Sword |
Move Type | Infantry |
Voice Actor EN | Greg Chun |
Voice Actor JP | 萩道彦(Michihiko Hagi) |
Release Date | |
Entries | Radiant Dawn Engage |
Version | 8.3 |
Internal ID | PID_紋章アイク (1079)
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Origin | 90000150100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 5/6/7 | 2/3/4 | 12/13/14 | 6/7/8 | 46 |
2 | 16/17/18 | 5/6/7 | 2/3/4 | 13/14/15 | 7/8/9 | 48 |
3 | 17/18/19 | 6/7/8 | 3/4/5 | 13/14/15 | 7/8/9 | 51 |
4 | 17/18/19 | 6/7/8 | 3/4/5 | 14/15/16 | 8/9/10 | 53 |
5 | 18/19/20 | 7/8/9 | 4/5/6 | 14/15/16 | 8/9/10 | 56 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/36 | 33/36/38 | 10/12/15 | 33/36/38 | 29/31/34 | 147~149 |
2 | 31/34/37 | 35/38/41 | 10/13/16 | 36/39/41 | 32/34/37 | 157~159 |
3 | 34/37/40 | 39/42/45 | 12/15/18 | 38/41/44 | 34/37/40 | 172 |
4 | 35/38/41 | 41/44/47 | 13/16/19 | 40/43/47 | 36/40/43 | 180~182 |
5 | 37/41/44 | 44/47/51 | 14/18/21 | 42/45/49 | 38/42/45 | 192~194 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 90% | 30% | 70% | 75% | 315% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Emblem Ragnell | 16 | 1 | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 25%, grants Atk+X to unit and inflicts Atk-X on foe (X = 25% of foe's Atk at start of combat - 2; max 16; min 6), neutralizes penalties on unit, neutralizes effects that prevent unit's counterattacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Daylight | 3 | Restores HP = 30% of damage dealt. | 100 | 4 | 3 |
Sol | 3 | Restores HP = 50% of damage dealt. | 200 | — | 4 |
Great Aether | 4 | When Special triggers, boosts damage by percentage of unit's Atk = number of times foe has attacked during this combat × 10, + 40. If unit initiates combat, foe can counterattack before unit's first attack. If foe can perform a follow-up attack, foe can make a follow-up attack before unit's next attack during combat. Reduces damage from attacks by percentage = 40, - current Special cooldown count value × 10 during combat, but if unit receives consecutive attacks, reduces damage from foe's second attack onward by percentage = 70, - current Special cooldown count value × 10. If this Special is triggered during combat, deals 5 damage to foes within 3 rows or 3 columns centered on unit, inflicts Special cooldown count+1 (cannot exceed the foe's maximum Special cooldown) on those foes, and restores X HP to unit after combat (X = number of foes within 3 rows or 3 columns centered on unit × 5, + 10; max: 50% of unit's max HP). | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Def/Res Finish 1 | If unit is within 3 spaces of an ally, grants Def/Res+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 60 | 2 | |
Def/Res Finish 2 | If unit is within 3 spaces of an ally, grants Def/Res+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 120 | 3 | ||
Def/Res Finish 3 | If unit is within 3 spaces of an ally, grants Def/Res+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.) | 240 | 4 | ||
Def/Res Finish 4 | If unit is within 3 spaces of an ally, grants Def/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.) | 300 | 5 | ||
B | Laguz Friend 1 | If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 5% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 5% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 5% of the greater of unit's Def or Res (boost resets at end of combat). | 60 | 2 | |
Laguz Friend 2 | If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 10% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 10% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 10% of the greater of unit's Def or Res (boost resets at end of combat). | 120 | 3 | ||
Laguz Friend 3 | If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 15% of the greater of unit's Def or Res (boost resets at end of combat). | 240 | 4 | ||
Laguz Friend 4 | Inflicts Atk-5 on foe during combat. If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 20% of the greater of unit's Def or Res (excluding area-of-effect Specials) and neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 20% of the greater of unit's Def or Res and neutralizes "reduces damage by X%" effects from foe's non-Special skills (resets at end of combat). | 300 | 5 | ||
C | Canto Control 1 | If foe within 2 spaces of unit triggers Canto, inflicts【Canto Control】on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. | 60 | 1 | |
Canto Control 2 | If foe within 3 spaces of unit triggers Canto, inflicts【Canto Control】on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. | 120 | 2 | ||
Canto Control 3 | If foe within 4 spaces of unit triggers Canto, inflicts【Canto Control】on that foe. 【Canto Control】 Limits the number of spaces target can move with Canto through their next action. If target's Range = 1, target can move 1 space when Canto triggers. If target's Range = 2, target's action ends when Canto triggers. | 240 | 4 |