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General | Quotes | Misc | Heroic Ordeal |
Ike Desert Mercenary | |
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Art by: argon / Trys Inc. | |
Description | Leader of the Greil Mercenaries. He works as security at the festival being held in the deserts of Jehanna. Appears in Fire Emblem: Path of Radiance. |
Rarities | 5 ![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Greg Chun |
Voice Actor JP | Michihiko Hagi (萩道彦) |
Release Date | |
Entry | ![]() |
Version | 8.10 |
Internal ID | PID_ジャハナアイク (1198)
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Origin | 80000100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 ![]() | 16/17/18 | 9/10/11 | 5/6/7 | 9/10/11 | 3/4/5 | 47 |
2 ![]() | 16/17/18 | 10/11/12 | 5/6/7 | 10/11/12 | 3/4/5 | 49 |
3 ![]() | 17/18/19 | 10/11/12 | 6/7/8 | 10/11/12 | 4/5/6 | 52 |
4 ![]() | 17/18/19 | 11/12/13 | 6/7/8 | 11/12/13 | 4/5/6 | 54 |
5 ![]() | 18/19/20 | 11/12/13 | 7/8/9 | 11/12/13 | 5/6/7 | 57 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 ![]() | 30/33/36 | 33/36/39 | 33/36/38 | 25/28/30 | 17/20/23 | 152~153 |
2 ![]() | 31/34/37 | 36/39/42 | 35/38/41 | 27/30/33 | 18/21/24 | 162 |
3 ![]() | 34/37/40 | 39/42/45 | 39/42/45 | 29/32/35 | 21/24/27 | 177 |
4 ![]() | 35/38/41 | 42/45/48 | 41/44/47 | 31/34/37 | 22/25/28 | 186 |
5 ![]() | 37/41/44 | 44/47/50 | 44/47/51 | 33/36/39 | 24/28/31 | 198~200 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 ![]() | 50% | 80% | 90% | 55% | 50% | 325% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 ![]() | 1 ![]() |
Steel Lance | 8 | 1 | — | 100 | 2 ![]() | 2 ![]() |
Silver Lance | 11 | 1 | — | 200 | 4 ![]() | 3 ![]() |
Swirling Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Spd/Def+6, "increases Spd difference necessary for foe to make a follow-up attack by 10 during combat," and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) | 400 | 5 ![]() | 5 ![]() |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Daylight | 3 | Restores HP = 30% of damage dealt. | 100 | 4 ![]() | 3 ![]() |
Sol | 3 | Restores HP = 50% of damage dealt. | 200 | — | 4 ![]() |
Aether's Path | 4 | When Special triggers, boosts damage by 75% of the greater of foe's Spd or Def and restores 50% of unit's maximum HP. Neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces the effect of【Deep Wounds】by 50%, neutralizes effects that prevent unit's counterattacks, and reduces damage from attacks by X% during combat (X = 50 - current Special cooldown count value × 10, but if unit's Special triggered during this combat, X = 50). 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 500 | — | 5 ![]() |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Distant Counter | Unit can counterattack regardless of foe's range. | 300 | 4 ![]() |
![]() | D Bonus Doubler | Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). | 300 | 5 ![]() | |
B | ![]() | Laguz Friend 1 | If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 5% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 5% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 5% of the greater of unit's Def or Res (boost resets at end of combat). | 60 | 2 ![]() |
![]() | Laguz Friend 2 | If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 10% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 10% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 10% of the greater of unit's Def or Res (boost resets at end of combat). | 120 | 3 ![]() | |
![]() | Laguz Friend 3 | If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 15% of the greater of unit's Def or Res (boost resets at end of combat). | 240 | 4 ![]() | |
![]() | Laguz Loyalty | Inflicts Atk/Spd-4 on foe during combat. If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat, and also, if foe initiates combat, decreases Spd difference necessary for unit to make a follow-up attack by 10 and unit deals +7 damage during combat (excluding area-of-effect Specials). | 300 | 5 ![]() | |
C | ![]() | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 2 ![]() |
![]() | Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 3 ![]() | |
![]() | Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 4 ![]() | |
![]() | Time Pulse Edge | At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. Grants bonus to unit's Atk/Spd during combat = unit's maximum Special cooldown count value + 2, and also, if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit. | 300 | 5 ![]() |