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Status Icon WeaponStatus Icon MoveIke Young Mercenary Face FC
Ike: Young Mercenary
Status Icon WeaponStatus Icon MoveIke Brave Mercenary Face FC
Ike: Brave Mercenary
Status Icon WeaponStatus Icon MoveIke Vanguard Legend Face FC
Ike: Vanguard Legend
Status Icon WeaponStatus Icon MoveIke Stalwart Heart Face FC
Ike: Stalwart Heart
Status Icon WeaponStatus Icon MoveIke Zeal Unleashed Face FC
Ike: Zeal Unleashed
Status Icon WeaponStatus Icon MoveIke Close-Knit Siblings Face FC
Ike: Close-Knit Siblings
Status Icon WeaponStatus Icon MoveIke Of Radiance Face FC
Ike: Of Radiance
General Quotes Misc Heroic Ordeal
Ike
Desert Mercenary
Portrait
Ike Desert Mercenary Face
Attack
Ike Desert Mercenary BtlFace
Special
Ike Desert Mercenary BtlFace C
Damage

Ike Desert Mercenary BtlFace D

Art by: argon / Trys Inc.
Description Leader of the Greil Mercenaries. He works as security at the festival being held in the deserts of Jehanna. Appears in Fire Emblem: Path of Radiance.
Rarities ★ Focus — Special
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Infantry Infantry
Voice Actor EN Greg Chun
Voice Actor JP Michihiko Hagi (萩道彦)
Release Date
Entry Icon MiniUnit Head 8 Path of Radiance
Version 8.10
Internal ID PID_ジャハナアイク (1198)
Origin 80000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/189/10/115/6/79/10/113/4/547
★16/17/1810/11/125/6/710/11/123/4/549
★17/18/1910/11/126/7/810/11/124/5/652
★17/18/1911/12/136/7/811/12/134/5/654
★18/19/2011/12/137/8/911/12/135/6/757

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3633/36/3933/36/3825/28/3017/20/23152~153
★31/34/3736/39/4235/38/4127/30/3318/21/24162
★34/37/4039/42/4539/42/4529/32/3521/24/27177
★35/38/4142/45/4841/44/4731/34/3722/25/28186
★37/41/4444/47/5044/47/5133/36/3924/28/31198~200

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%80%90%55%50%325%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Swirling Lance161
Accelerates Special trigger (cooldown count-1).

At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants Spd/Def+6, "increases Spd difference necessary for foe to make a follow-up attack by 10 during combat," and【Null Panic】to unit and allies within 2 spaces of unit for 1 turn.

If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Daylight3
Restores HP = 30% of damage dealt.
100★★
Sol3
Restores HP = 50% of damage dealt.
200★
Aether's Path4
When Special triggers, boosts damage by 75% of the greater of foe's Spd or Def and restores 50% of unit's maximum HP.

Neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces the effect of【Deep Wounds】by 50%, neutralizes effects that prevent unit's counterattacks, and reduces damage from attacks by X% during combat (X = 50 - current Special cooldown count value × 10, but if unit's Special triggered during this combat, X = 50).

【Deep Wounds】
Unit's HP cannot be healed through its next action.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADistant CounterDistant Counter
Unit can counterattack regardless of foe's range.
300★
D Bonus DoublerD Bonus Doubler
Unit can counterattack regardless of foe's range. Grants Atk/Spd/Def/Res+X to unit during combat (X = highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently).
300★
BLaguz Friend 1Laguz Friend 1
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 5% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 5% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 5% of the greater of unit's Def or Res (boost resets at end of combat).
60★
Laguz Friend 2Laguz Friend 2
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 10% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 10% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 10% of the greater of unit's Def or Res (boost resets at end of combat).
120★
Laguz Friend 3Laguz Friend 3
If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 15% of the greater of unit's Def or Res (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. During combat, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when Special triggers, deals damage = 15% of the greater of unit's Def or Res (excluding area-of-effect Specials). During combat, if foe's attack can trigger unit's Special, when Special triggers, unit's next attack deals damage = 15% of the greater of unit's Def or Res (boost resets at end of combat).
240★
Laguz LoyaltyLaguz Loyalty
Inflicts Atk/Spd-4 on foe during combat.

If unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, or if foe's attack can trigger unit's Special, reduces the percentage of unit's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat, and also, if foe initiates combat, decreases Spd difference necessary for unit to make a follow-up attack by 10 and unit deals +7 damage during combat (excluding area-of-effect Specials).
300★
CTimes Pulse 1Time's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Times Pulse 2Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Time Pulse EdgeTime Pulse Edge
At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit.

Grants bonus to unit's Atk/Spd during combat = unit's maximum Special cooldown count value + 2, and also, if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit.
300★

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