|You may be looking for:|
Ike: Young Mercenary
Ike: Brave Mercenary
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Ike: Zeal Unleashed
Mist: Helpful Sister
Mist: Purest Spirit
|Art by: Kanzawa Yo (神澤葉)|
|Description||Children of Greil, leader of the Greil Mercenaries. Ike aspires to be just like his father one day. They appear in Fire Emblem: Path of Radiance.|
|5 — Special|
|Duo Skill||Inflicts Atk/Spd-7 and【Guard】on foes within 5 rows or 5 columns centered on unit through their next actions, and inflicts Special cooldown count+2 on those foes.|
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
|Standard Effect 1: Duel||If unit is 5★ and level 40 and unit's stats total less than 195, treats unit's stats as 195 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)|
|Voice Actor EN||Greg Chun + Sarah Williams|
|Voice Actor JP||Miyagawa Miho (宮川美保) with Enomoto Atsuko (榎本温子)|
|Path of Radiance|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Sturdy War Sword||16||1|
Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and if unit's attack triggers Special, the following effects will occur based on the number of allies within 4 spaces of unit: If ≥ 1, before unit's first attack, grants Special cooldown count-X (X = 50% of unit's max Special cooldown count value, rounded down) to unit. If ≥ 2, reduces damage from foe's first attack by X% (X = unit's max Special cooldown count value × 10). If ≥ 3, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks.
Restores HP = 30% of damage dealt.
Restores HP = 50% of damage dealt.
During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt.
Unit can counterattack regardless of foe's range.
Unit can counterattack regardless of foe's range. If foe initiates combat, grants Spd+5 to unit during combat.
|B||Null C-Disrupt 1|
At start of combat, if unit's HP = 100%, neutralizes effects that prevent unit's counterattacks during combat.
|Null C-Disrupt 2|
At start of combat, if unit's HP ≥ 50%, neutralizes effects that prevent unit's counterattacks during combat.
|Null C-Disrupt 3|
Neutralizes effects that prevent unit's counterattacks during combat.
|C||Spur Atk 1|
Grants Atk+2 to adjacent allies during combat.
|Drive Atk 1|
Grants Atk+2 to allies within 2 spaces during combat.
|Drive Atk 2|
Grants Atk+3 to allies within 2 spaces during combat.
|Joint Drive Atk|
Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat.