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General | Quotes | Misc | Heroic Ordeal |
Igrene Sworn Protectors | ||
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Art by: ekao | ||
Description | Igrene, guardian of Nabata, with Louise, countess of Reglay. These two protectors look ahead to what the future will bring. They appear in Fire Emblem: The Binding Blade / The Blazing Blade. | |
Rarities | 5 Focus — Special Harmonized | |
Harmonized Skill [Collapse] |
Grants【Resonance: Blades】,【Treachery】, and【Desperation】to unit and allies from the same titles as unit. (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Grants【Resonance: Blades】,【Treachery】, and【Desperation】to unit and allies from the same titles as unit. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Desperation】 Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack." (Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Resonance Effect | The Binding Blade / The Blazing Blade Increases scores in Resonant Battles. (More details can be found in the Help messages within Resonant Battles.) | |
Weapon Type | Blue bow | |
Move Type | Infantry | |
Voice Actor EN | Krizia Bajos + Maureen Price | |
Voice Actor JP | 原由実(Yumi Hara) with 竹内順子(Junko Takeuchi) | |
Release Date | ||
Entries | The Binding Blade The Blazing Blade | |
Version | 8.1 | |
Internal ID | PID_双界イグレーヌ (1051)
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Origin | 50001000300 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
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1 | 15/16/17 | 8/9/10 | 4/5/6 | 4/5/6 | 7/8/9 | 43 |
2 | 15/16/17 | 9/10/11 | 4/5/6 | 4/5/6 | 8/9/10 | 45 |
3 | 16/17/18 | 9/10/11 | 5/6/7 | 5/6/7 | 8/9/10 | 48 |
4 | 16/17/18 | 10/11/12 | 5/6/7 | 5/6/7 | 9/10/11 | 50 |
5 | 17/18/19 | 10/11/12 | 6/7/8 | 6/7/8 | 9/10/11 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 32/35/38 | 32/35/37 | 15/18/20 | 21/24/27 | 143~144 |
2 | 30/33/36 | 35/38/41 | 34/37/40 | 16/19/21 | 23/26/29 | 152~153 |
3 | 33/36/39 | 38/41/44 | 38/41/44 | 18/21/24 | 25/28/31 | 167 |
4 | 34/37/40 | 41/44/47 | 40/43/46 | 19/22/25 | 27/30/33 | 176 |
5 | 36/40/43 | 43/46/49 | 43/46/50 | 21/24/27 | 28/32/35 | 187~189 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
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3 | 50% | 80% | 90% | 40% | 50% | 310% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 2 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Sandglass Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At the start of turn 1, grants Special cooldown count-2. At start of turn, if unit is within 2 spaces of an ally, grants the following to unit and infantry and armored allies within 2 spaces: "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "unit can move 1 extra space (does not stack)" for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and also, when Special triggers, deals damage = X% of unit's Spd (X = unit's max Special cooldown count value × 10, + 10). | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
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Rising Wind | 4 | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | 3 |
Blazing Wind | 4 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
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A | Death Blow 1 | If unit initiates combat, grants Atk+2 during combat. | 50 | 2 | |
Swift Sparrow 1 | If unit initiates combat, grants Atk/Spd+2 during combat. | 120 | 3 | ||
Swift Sparrow 2 | If unit initiates combat, grants Atk/Spd+4 during combat. | 240 | 4 | ||
Flash Sparrow | If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). | 300 | 5 | ||
B | Spd/Def Tempo 1 | Inflicts Spd/Def-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 60 | 2 | |
Spd/Def Tempo 2 | Inflicts Spd/Def-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 120 | 3 | ||
Spd/Def Tempo 3 | Inflicts Spd/Def-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 240 | 4 | ||
Spd/Def Tempo 4 | Inflicts Spd/Def-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead). | 300 | 5 | ||
C | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 2 | |
Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 3 | ||
Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 4 | ||
Pulse Up: Blades | At start of turn, grants Atk/Spd+X to unit for 1 turn (X = turn number × 2; max 6) and grants Special cooldown count-1 to unit. | 300 | 5 |