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Status Icon WeaponStatus Icon MoveIgrene Nabata Protector Face FC
Igrene: Nabata Protector
Status Icon WeaponStatus Icon MoveIgrene Ninja of Nabata Face FC
Igrene: Ninja of Nabata
Status Icon WeaponStatus Icon MoveLouise Eternal Devotion Face FC
Louise: Eternal Devotion
Status Icon WeaponStatus Icon MoveLouise Lady of Violets Face FC
Louise: Lady of Violets
General Quotes Misc Heroic Ordeal
Igrene
Sworn Protectors
Portrait
Igrene Sworn Protectors Face
Attack
Igrene Sworn Protectors BtlFace
Special
Igrene Sworn Protectors BtlFace C
Damage

Igrene Sworn Protectors BtlFace D

Art by: ekao
Description Igrene, guardian of Nabata, with Louise, countess of Reglay. These two protectors look ahead to what the future will bring. They appear in Fire Emblem: The Binding Blade / The Blazing Blade.
Rarities ★ Focus — Special Harmonized Harmonized
Harmonized Skill
[ExpandCollapse]
Grants【Resonance: Blades】,【Treachery】, and【Desperation】to unit and allies from the same titles as unit.
(Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.)
Grants【Resonance: Blades】,【Treachery】, and【Desperation】to unit and allies from the same titles as unit.

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Desperation】
Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."

(Harmonized Skills can be used by tapping the Harmonized button. This skill can only be used once per map. Harmonized Skills cannot be used by units deployed using Pair Up.)
Resonance Effect The Binding Blade / The Blazing Blade
Increases scores in Resonant Battles.
(More details can be found in the Help messages within Resonant Battles.)
Weapon Type Icon Class Blue Bow Blue bow
Move Type Icon Move Infantry Infantry
Voice Actor EN Krizia Bajos + Maureen Price
Voice Actor JP 原由実(Yumi Hara) with 竹内順子(Junko Takeuchi)
Release Date
Entries Icon MiniUnit Head 5 The Binding Blade
Icon MiniUnit Head 6 The Blazing Blade
Version 8.1
Internal ID PID_双界イグレーヌ (1051)
Origin 50001000300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/178/9/104/5/64/5/67/8/943
★15/16/179/10/114/5/64/5/68/9/1045
★16/17/189/10/115/6/75/6/78/9/1048
★16/17/1810/11/125/6/75/6/79/10/1150
★17/18/1910/11/126/7/86/7/89/10/1153

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3532/35/3832/35/3715/18/2021/24/27143~144
★30/33/3635/38/4134/37/4016/19/2123/26/29152~153
★33/36/3938/41/4438/41/4418/21/2425/28/31167
★34/37/4041/44/4740/43/4619/22/2527/30/33176
★36/40/4343/46/4943/46/5021/24/2728/32/35187~189

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%80%90%40%50%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Silver Bow92
Effective against flying foes.
200★★
Sandglass Bow142
Accelerates Special trigger (cooldown count-1). Effective against flying foes. At the start of turn 1, grants Special cooldown count-2. At start of turn, if unit is within 2 spaces of an ally, grants the following to unit and infantry and armored allies within 2 spaces: "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "unit can move 1 extra space (does not stack)" for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat and deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and also, when Special triggers, deals damage = X% of unit's Spd (X = unit's max Special cooldown count value × 10, + 10).
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Rising Wind4
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
150★★
Blazing Wind4
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
300★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADeath Blow 1Death Blow 1
If unit initiates combat, grants Atk+2 during combat.
50★
Swift Sparrow 1Swift Sparrow 1
If unit initiates combat, grants Atk/Spd+2 during combat.
120★
Swift Sparrow 2Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during combat.
240★
Flash SparrowFlash Sparrow
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
300★
BSpd Def Tempo 1Spd/Def Tempo 1
Inflicts Spd/Def-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
60★
Spd Def Tempo 2Spd/Def Tempo 2
Inflicts Spd/Def-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
120★
Spd Def Tempo 3Spd/Def Tempo 3
Inflicts Spd/Def-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.
240★
Spd Def Tempo 4Spd/Def Tempo 4
Inflicts Spd/Def-4 on foe, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduces damage by X%" skills by 50% during combat (example: a foe with a "reduces damage by 45%" skill would reduce damage by 23% instead).
300★
CTimes Pulse 1Time's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Times Pulse 2Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Pulse Up BladesPulse Up: Blades
At start of turn, grants Atk/Spd+X to unit for 1 turn (X = turn number × 2; max 6) and grants Special cooldown count-1 to unit.
300★

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