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General | Quotes | Misc | Heroic Ordeal |
Idunn Dragonkin Duo | |
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Art by: Umiu Geso (海鵜げそ) | |
Description | The last of the dragonkin on the continent Elibe. They heard about the spring festival and are trying the costumes out for themselves. They appear in Fire Emblem: The Binding Blade. |
Rarities | 4 SR — Special Duo |
Duo Skill | Grants Def/Res+6 and the following status to unit and allies within 5 rows and 5 columns centered on unit for 1 turn: "Neutralizes 'effective against dragons' bonuses and 'effective against armored' bonuses." (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Weapon Type | Red Breath |
Move Type | Armored |
Voice Actor EN | — Voice actor is uncredited in-game. + Sarah Blandy
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Voice Actor JP | 種田梨沙(Risa Taneda) with 小澤亜李(Ari Ozawa) |
Release Date | |
Entry | The Binding Blade |
Version | 4.3 |
Internal ID | PID_比翼イドゥン (498)
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Origin | 50001900100 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 17/18/19 | 6/7/8 | 1/2/3 | 4/5/6 | 5/6/7 | 38 |
2 | 17/18/19 | 7/8/9 | 1/2/3 | 4/5/6 | 6/7/8 | 40 |
3 | 18/19/20 | 7/8/9 | 2/3/4 | 5/6/7 | 6/7/8 | 43 |
4 | 18/19/20 | 8/9/10 | 2/3/4 | 5/6/7 | 7/8/9 | 45 |
5 | 19/20/21 | 8/9/10 | 3/4/5 | 6/7/8 | 7/8/9 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 35/37/40 | 25/28/31 | 15/18/21 | 25/28/30 | 26/29/31 | 139~141 |
2 | 36/39/42 | 28/31/34 | 16/19/22 | 27/30/32 | 29/32/34 | 150~151 |
3 | 39/42/45 | 30/33/36 | 19/22/25 | 30/33/36 | 31/34/37 | 164 |
4 | 40/43/46 | 32/35/38 | 20/23/26 | 31/34/38 | 33/36/40 | 171~172 |
5 | 43/46/49 | 34/37/40 | 22/26/29 | 34/37/41 | 35/38/42 | 183~185 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 60% | 65% | 50% | 70% | 70% | 315% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Zephyr Breath | 16 | 1 | Effective against armored foes. Grants Res+3. If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit's penalties and inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | 5 | 5 |
Zephyr Breath can be upgraded in the Weapon Refinery.
When upgraded, the description of Zephyr Breath becomes "Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).".
Zephyr Breath can be upgraded with the additional effect "If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Iceberg | 3 | Boosts damage by 50% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Steady Stance 1 | If foe initiates combat, grants Def+2 during combat. | 50 | 2 | |
Sturdy Stance 1 | If foe initiates combat, grants Atk/Def+2 during combat. | 120 | 3 | ||
Sturdy Stance 2 | If foe initiates combat, grants Atk/Def+4 during combat. | 240 | 4 | ||
Sturdy Stance 3 | If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | 5 | ||
B | Vengeful Fighter 1 | If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 60 | 3 | |
Vengeful Fighter 2 | If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 120 | 4 | ||
Vengeful Fighter 3 | If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.) | 240 | 5 | ||
C | Spur Atk 1 | Grants Atk+2 to adjacent allies during combat. | 50 | 1 | |
Spur Atk 2 | Grants Atk+3 to adjacent allies during combat. | 100 | 2 | ||
Goad Dragons | Grants Atk/Spd+4 to dragon allies within 2 spaces during combat. | 200 | 4 |