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Status Icon WeaponStatus Icon MoveIdunn Dark Priestess Face FC
Idunn: Dark Priestess
Status Icon WeaponStatus Icon MoveIdunn Dragonkin Duo Face FC
Idunn: Dragonkin Duo
General Quotes Misc Heroic Ordeal
Idunn
Divine Demon
Portrait
Idunn Divine Demon Face
Attack
Idunn Divine Demon BtlFace
Special
Idunn Divine Demon BtlFace C
Damage

Idunn Divine Demon BtlFace D

Art by: Kakage (かかげ)
Description Once a Divine Dragon, she was transformed into the Demon Dragon. After the uprising in Bern, she began a new life in Nabata. Appears in Fire Emblem: The Binding Blade.
Rarities ★ SRAscended Ascended
Ascended Traits Ascended Heroes have an Ascended Asset, which boosts one of their stats beyond that Hero's standard asset and flaw. Ascendant Florets can also be used to grant Ascended Assets to non-Ascended Heroes. (See the Ascend Traits menu Help messages to learn more.)
Weapon Type Icon Class Blue Breath Blue Breath
Move Type Icon Move Armored Armored
Voice Actor EN Minae Noji
Voice Actor JP 種田梨沙(Risa Taneda)
Release Date
Entry Icon MiniUnit Head 5 The Binding Blade
Version 6.2
Internal ID PID_開花イドゥン (771)
Origin 50001900100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★12/13/147/8/94/5/67/8/95/6/740
★12/13/148/9/104/5/68/9/105/6/742
★13/14/158/9/105/6/78/9/106/7/845
★13/14/159/10/115/6/79/10/116/7/847
★14/15/169/10/116/7/89/10/117/8/950

Level 40 stats

RarityHPAtkSpdDefResTotal
★33/36/3830/32/3517/19/2230/32/3526/29/31147~149
★35/38/4033/35/3818/20/2333/35/3828/31/33158~160
★38/41/4435/38/4120/23/2635/38/4131/34/37174
★39/42/4637/41/4421/24/2737/41/4432/35/39182~184
★42/45/4939/43/4623/26/3039/43/4635/38/42194~196

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★70%75%45%75%70%335%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Dew Dragonstone161
Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes "effective against armored" bonuses. If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, neutralizes penalties on unit during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ASteady Stance 1Steady Stance 1
If foe initiates combat, grants Def+2 during combat.
50★
Sturdy Stance 1Sturdy Stance 1
If foe initiates combat, grants Atk/Def+2 during combat.
120★
Sturdy Stance 2Sturdy Stance 2
If foe initiates combat, grants Atk/Def+4 during combat.
240★
Sturdy Stance 3Sturdy Stance 3
If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
300★
BWily Fighter 1Wily Fighter 1
If unit's HP ≥ 75% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack.
60★
Wily Fighter 2Wily Fighter 2
If unit's HP ≥ 50% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack.
120★
Wily Fighter 3Wily Fighter 3
If unit's HP ≥ 25% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack.
240★
CD R Near Save 1D/R Near Save 1
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Def/Res+1 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
100★
D R Near Save 2D/R Near Save 2
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Def/Res+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
200★
D R Near Save 3D/R Near Save 3
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Def/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★

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