General | Quotes | Misc | Heroic Ordeal |
Idunn Divine Demon | |
---|---|
Art by: Kakage (かかげ) | |
Description | Once a Divine Dragon, she was transformed into the Demon Dragon. After the uprising in Bern, she began a new life in Nabata. Appears in Fire Emblem: The Binding Blade. |
Rarities | 4 SR — Ascended |
Ascended Traits | Ascended Heroes have an Ascended Asset, which boosts one of their stats beyond that Hero's standard asset and flaw. Ascendant Florets can also be used to grant Ascended Assets to non-Ascended Heroes. (See the Ascend Traits menu Help messages to learn more.) |
Weapon Type | Blue Breath |
Move Type | Armored |
Voice Actor EN | Minae Noji |
Voice Actor JP | 種田梨沙(Risa Taneda) |
Release Date | |
Entry | The Binding Blade |
Version | 6.2 |
Internal ID | PID_開花イドゥン (771)
|
Origin | 50001900100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 12/13/14 | 7/8/9 | 4/5/6 | 7/8/9 | 5/6/7 | 40 |
2 | 12/13/14 | 8/9/10 | 4/5/6 | 8/9/10 | 5/6/7 | 42 |
3 | 13/14/15 | 8/9/10 | 5/6/7 | 8/9/10 | 6/7/8 | 45 |
4 | 13/14/15 | 9/10/11 | 5/6/7 | 9/10/11 | 6/7/8 | 47 |
5 | 14/15/16 | 9/10/11 | 6/7/8 | 9/10/11 | 7/8/9 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 33/36/38 | 30/32/35 | 17/19/22 | 30/32/35 | 26/29/31 | 147~149 |
2 | 35/38/40 | 33/35/38 | 18/20/23 | 33/35/38 | 28/31/33 | 158~160 |
3 | 38/41/44 | 35/38/41 | 20/23/26 | 35/38/41 | 31/34/37 | 174 |
4 | 39/42/46 | 37/41/44 | 21/24/27 | 37/41/44 | 32/35/39 | 182~184 |
5 | 42/45/49 | 39/43/46 | 23/26/30 | 39/43/46 | 35/38/42 | 194~196 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 70% | 75% | 45% | 75% | 70% | 335% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Dew Dragonstone | 16 | 1 | Accelerates Special trigger (cooldown count-1). Effective against armored foes. Neutralizes "effective against armored" bonuses. If unit is within 3 spaces of an ally, inflicts Atk/Spd/Def/Res-5 on foe during combat, neutralizes penalties on unit during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Steady Stance 1 | If foe initiates combat, grants Def+2 during combat. | 50 | 2 | |
Sturdy Stance 1 | If foe initiates combat, grants Atk/Def+2 during combat. | 120 | 3 | ||
Sturdy Stance 2 | If foe initiates combat, grants Atk/Def+4 during combat. | 240 | 4 | ||
Sturdy Stance 3 | If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | 5 | ||
B | Wily Fighter 1 | If unit's HP ≥ 75% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. | 60 | 1 | |
Wily Fighter 2 | If unit's HP ≥ 50% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. | 120 | 2 | ||
Wily Fighter 3 | If unit's HP ≥ 25% and foe initiates combat, neutralizes bonuses (from skills like Fortify, Rally, etc.) on foe during combat and unit makes a guaranteed follow-up attack. | 240 | 4 | ||
C | D/R Near Save 1 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 100 | 3 | |
D/R Near Save 2 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Def/Res+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 200 | 4 | ||
D/R Near Save 3 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 300 | 5 |