Icy Ravager | |
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Move type | |
Weapon type | |
Might | 14 |
Range | 1 |
Required | Adult (Armored) |
SP | 400 |
Exclusive? | Yes |
String ID | SID_冬氷の魔拳
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Numeric ID | 4477
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Description | Accelerates Special trigger (cooldown count-1). At start of turn, and at start of enemy phase (except for in Summoner Duels), if Special cooldown count is at its maximum value, grants Special cooldown count-1. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat + 6, unit deals +X damage (X = total value of the number of foes defeated by unit's team on the current turn and the number of foes that have already performed an action, × 3, + 10; max 19; for "current turn," player phase and enemy phase are counted separately; excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, and if unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. |
Effects[ | ]
Effects | Targets | Conditions |
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Permanent effects | ||
Accelerates Special trigger | Unit | — |
Atk+2 | Unit is transformed | |
Map effects | ||
Unit Transforms (reverts if conditions not met) | Unit | At start of turn if Unit is adjacent to only Dragon/Beast Allies or not adjacent to any Ally |
Special cooldown count-1 | At start of turn & Enemy Phase* if Unit CD is max value | |
Special cooldown count-1 | After combat (in Enemy Phase or Foe's HP ≥ 75% at start of combat) & Unit's CD is max value | |
Combat effects | ||
Atk/Def-X X = 20% of Unit's Def at start of combat, +6 | Foe | Enemy Phase or Foe's HP ≥ 75% at start of combat |
Boosts damage by X (max: 19) X = 3 x ( Foes defeated + Foes that acted) during the current Phase, +10 | Unit | |
Reduces damage by X (max: 19) X = 3 x ( Foes defeated + Foes that acted) during the current Phase, +10 | ||
Counter regardless of range | Unit is transformed |
* Excluding Enemy Phase in Summoner Duels.
Notes[ | ]
- Icy Ravager's cooldown count changing effect will not trigger if the unit is inflicted with False Start, unless False Start is removed by a skill such as Dream Deliverer.
- Cooldown count changes from skills that activate at the same time as Icy Ravager (at start of turn) are not considered in Icy Ravager's conditions.[1] Skills such as Infantry Pulse 4, Buffer 4, and Odd Pulse Tie 3 will have their effects stack.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The stat decrease that can be applied by Icy Ravager is considered a temporary debuff.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
- The damage boosting effect is a flat +X (max:19) damage that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The damage-reduction effect is a flat -X (max:19) damage that is calculated after offensive Specials, damage boosting effects such as Arcane Lúin and Dominance, and "reduces damage by X%" effects such as Gust and Dodge.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Icy Ravager triggers before after combat Specials such as Galeforce and Røkkr AoE Specials.
- Cooldown count changes from skills that activate at the same time as Icy Ravager (after combat) are not considered in Icy Ravager's conditions. Skills such as Special Spiral 4, Time's Pulse 4, and Pulse Smog will have their effects stack.
- When equipped with skills such as Beast or Beast Passives, a Beast unit will transform out of combat on turn 1 regardless of whether any transformation conditions are met such as from user's weapon or effects that add transformation conditions.
- Skills such as Beast or Beast Passives will also keep the unit from reverting from their Beast form.
- The Atk+2 granted by Icy Ravager when the user transforms is considered a stat boost, not a 【Bonus】 effect.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the stat boost and Distant Counter effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
List of owners[ | ]
Unit | Skill chain | |||
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Whelp (Armored) 5 | Yearling (Arm.) 5 | Adult (Armored) 5 | Icy Ravager 5 |
In other languages[ | ]
Language | Name |
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Japanese | 冬氷の魔拳 |
German | ???
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Spanish (Europe) | ???
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Spanish (Latin America) | ???
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French | ???
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Italian | ???
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Traditional Chinese (Taiwan) | ???
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Portuguese | ???
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