Name | Range | Description [Collapse]
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SP | Required | |
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Ice Lock+ | 2 | This skill is treated as a Rally Assist skill. Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than【Divine Vein (Ice)】, and warp spaces in Rival Domains). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.) |
This skill is treated as a Rally Assist skill. Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than【Divine Vein (Ice)】, and warp spaces in Rival Domains). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.) 【Divine Vein (Ice)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.) |
400 | Ice Lock |
This skill can only be equipped by staff users. |
Effects[ | ]
Effects | Targets | Conditions |
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Status effects | ||
Def/Res+6 | Target Ally | Target Ally doesn't have Isolation |
Gravity | Unit & Cohort | Unit uses Assist on turn 2 onward (2 turn cooldown) |
Map effects | ||
Recover X HP (min: 6) X = 40% of Unit's Atk | Target Ally | Target Ally doesn't have Isolation or Deep Wounds |
【Divine Vein (Ice)】 | Spaces 2 spaces away from Target Ally | Assist is used by Unit & Unit or Allies didn't apply 【Divine Vein (Ice)】 |
Another action | Unit | Unit uses Assist on turn 2 onward (2 turn cooldown) |
Combat effects | ||
No Special cooldown charge | Unit | Unit uses Assist |
Notes[ | ]
- The stat increase that can be applied by Ice Lock+ is considered a Bonus.
- 【Divine Vein (Ice)】 adds effects to spaces regardless of the terrain of those spaces.
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
- Divine Vein effects applied at the same time cancel each other out, leaving the overlapped spaces without a Divine Vein effect.
- Divine Vein effects do not apply to spaces with unbreakable walls, unbreakable structures, and other unbreakable terrain.
- 【Divine Vein (Ice)】 does not apply to spaces occupied by foes, spaces with other breakable terrain, and warp spaces in Rival Domains.
- 【Divine Vein (Ice)】 can prevent the enemy reinforcement from spawning in from Calling Circle (O) or Calling Circle (D) by occuping the same space as the structure and any nearby spaces.
- 【Divine Vein (Ice)】 is not considered defensive terrain, so Queensblade and Breezy Spear will not disable it's effects.
- 【Divine Vein (Ice)】 will not trigger in Pawns of Loki.
- 【Divine Vein (Ice)】 acts as a breakable structure (with 1 HP) for foes.
- Allies can pass through and occupy spaces with 【Divine Vein (Ice)】, but attacks targeting spaces with 【Divine Vein (Ice)】 will prioritize allies on those spaces (if any).
- Divine Vein effects do not stack with each other. if a Divine Vein effect is applied to a space where another Divine Vein effect is active, the previous Divine Vein effect is overwritten.
- Ice Lock+ applies the Gravity status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Gravity for their first action.
- Gravity has priority over Mobility increased and Gallop.
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List of owners[ | ]
Unit | Skill chain | |||
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Heal 5 | Mend 5 | Ice Lock 5 | Ice Lock+ 5 |
Availability[ | ]
Summoning events
Start | End | Event | Skill |
---|---|---|---|
2024-12-13 | 2025-01-13 | Yearning to Give | Ice Lock+ |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
Gallery[ | ]
In other languages[ | ]
Language | Name |
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Japanese | ???
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German | ???
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Spanish (Europe) | ???
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Spanish (Latin America) | ???
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French | ???
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Italian | ???
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Traditional Chinese (Taiwan) | ???
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Portuguese | ???
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