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Name Range Description
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SP Required
Ice Lock+ 2 This skill is treated as a Rally Assist skill.

Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than【Divine Vein (Ice)】, and warp spaces in Rival Domains). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.)
This skill is treated as a Rally Assist skill.

Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than【Divine Vein (Ice)】, and warp spaces in Rival Domains). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.)

【Divine Vein (Ice)】
Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.)
400 Ice Lock
This skill can only be equipped by staff users.

Effects[ | ]

EffectsTargetsConditions
Status effects
Bonuses Def/Res+6Ally Target AllyAlly Target Ally doesn't
have Status Effect Isolation Isolation
Status Effect Gravity GravityUnit Unit &
Cohort Cohort
Unit Unit uses Assist
on turn 2 onward
(2 turn cooldown)
Map effects
Heal Recover X HP (min: 6)
X = 40% of Unit Unit's Atk
Ally Target AllyAlly Target Ally doesn't
have Status Effect Isolation Isolation
or Status Effect Deep Wounds Deep Wounds
【Divine Vein (Ice)】Spaces 2
spaces away from
Ally Target Ally
Assist is used
by Unit Unit &
Unit Unit or Allies Allies
didn't apply
【Divine Vein (Ice)】
Galeforce Another actionUnit UnitUnit Unit uses Assist
on turn 2 onward
(2 turn cooldown)
Combat effects
No Special Cooldown Charge No Special cooldown chargeUnit UnitUnit Unit uses Assist

Notes[ | ]

  • The stat increase that can be applied by Ice Lock+ is considered a Status Effect Bonus Bonus.
    • Any 【Bonus】 on a unit, including Status Effect Bonus Bonuses, lasts until the start of that unit's next phase. If Status Effect Bonus Bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
Example of Area of Effect
Structure Bolt Tower
Goldmary Coy Beach Divas Face FC

List of owners[ | ]

UnitSkill chain
Hortensia Winters Dearest Face FC
Heal
★
Mend
★
Ice Lock
★
Ice Lock+
★

Availability[ | ]

Summoning events

Start End Event Skill
2024-12-13 2025-01-13 Yearning to Give Ice Lock+

Distributed units

  • This skill is not available on any distributed units.

Combat Manuals

  • This skill has not been available on any distributed Combat Manuals.

Gallery[ | ]

In other languages[ | ]

Language Name
Japanese ???
German ???
Spanish (Europe) ???
Spanish (Latin America) ???
French ???
Italian ???
Traditional Chinese (Taiwan) ???
Portuguese ???

See also[ | ]

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