Ice-Bound Brand | |
---|---|
Weapon type | |
Might | 16 |
Range | 1 |
Required | Silver Sword |
SP | 400 |
Exclusive? | Yes |
String ID | SID_氷海の剣
|
Numeric ID | 3671
|
Description | Accelerates Special trigger (cooldown count-1). If foe uses bow, dagger, magic, or staff, neutralizes effects that prevent unit's counterattacks during combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd = 20% of unit's Spd at start of combat, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage dealt to unit by 5 when foe's attack triggers unit's Special (excluding Miracle) during combat. |
Notes[ | ]
- Effects that are neutralized by Ice-Bound Brand:
- Effects active on the foe that prevent the unit's counterattack such as Windsweep 3 and Dazzling Shift.
- Effects active on the user that prevent their counterattack, such as Firesweep S+ and Counterattacks disrupted.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The stat increase that can be applied by Ice-Bound Brand is considered a temporary buff.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
- The stat decrease that can be applied by Ice-Bound Brand is considered a temporary debuff.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
- The damage-reduction effect is a flat -5 damage that is calculated after offensive Specials, damage boosting effects such as Arcane Lúin and Dominance, and "reduces damage by X%" effects such as Gust and Dodge.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Flat damage-reduction effects stack additively, similar to interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Flat damage-reduction effects cannot be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Sword 5 | Steel Sword 5 | Silver Sword 5 | Ice-Bound Brand 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 氷海の剣 |
German | Vereiste Klinge |
Spanish (Europe) | Filo glacial |
Spanish (Latin America) | Filo glacial |
French | Lame de glace |
Italian | Marchio del gelo |
Traditional Chinese (Taiwan) | 冰海之劍 |
Portuguese | Lâmina glacial |