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Type Icon Name SP Required Description
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B I Remember... I Remember... 300 At start of player phase or enemy phase, if unit is within 2 spaces of an ally, inflicts Spd/Def-7,【Panic】, and【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions.

If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).

If unit initiates combat or is within 2 spaces of an ally, restores 7 HP to unit after combat.
At start of player phase or enemy phase, if unit is within 2 spaces of an ally, inflicts Spd/Def-7,【Panic】, and【Sabotage】on closest foes and foes within 2 spaces of those foes through their next actions.

If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-5 on foe and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0).

If unit initiates combat or is within 2 spaces of an ally, restores 7 HP to unit after combat.

【Panic】
Converts bonuses on target into penalties through its next action.

【Sabotage】
Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently.
This skill can only be equipped by its original unit.

* Unused restrictions: No restrictions.

Effects[ | ]

EffectsTargetsConditions
Status effects
Penalties Spd/Def-7Closest Foes Foes
& Foes Foes
within 2 spaces
of those Foes Foes
At start of both Phases
if an Ally Ally is
within 2 spaces
Status Effect Panic Panic
Status Effect Sabotage Sabotage
Map effects
Heal Recover 7 HPUnit UnitAfter combat on
Player Phase or
an Ally Ally is
within 2 spaces
Combat effects
Temporary debuffs Spd/Def-5Foe FoePlayer Phase or
an Ally Ally is
within 2 spaces
Damage Boost Boosts damage by X%
X = 20% of Unit Unit's Spd
Unit Unit
Miracle Survive with 1 HPTemporary debuffs Spd/Def-5
conditions &
Unit Unit's HP > 1

Notes[ | ]

  • The healing effect is triggered regardless of whether I Remember...'s user performs an attack during combat. If foe initiates combat and user cannot counterattack, I Remember...'s healing effect will still trigger.
  • I Remember...'s user needs to survive the combat for the healing effect to trigger.
  • I Remember...'s healing effect stacks with skills such as Fury 4 Fury 4, that deal out of combat damage to their owner after combat.
  • I Remember...'s after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 Fatal Smoke 4 or Icon Class Colorless Staff Incurable+, or the user has been inflicted with Status Effect Deep Wounds Deep Wounds.

List of owners[ | ]

UnitSkill chain
Brigid Awakened Bow Face FC
I Remember...
★

In other languages[ | ]

Language Name
Japanese ???
German ???
Spanish (Europe) ???
Spanish (Latin America) ???
French ???
Italian Reminiscenza
Traditional Chinese (Taiwan) ???
Portuguese ???

References[ | ]

See also[ | ]

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