* Unused restrictions: No restrictions.
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
![]() | Closest ![]() & ![]() within 2 spaces of those ![]() | At start of both Phases if an ![]() within 2 spaces |
![]() | ||
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Map effects | ||
![]() | ![]() | After combat on Player Phase or an ![]() within 2 spaces |
Combat effects | ||
![]() | ![]() | Player Phase or an ![]() within 2 spaces |
![]() X = 20% of ![]() | ![]() | |
![]() | ![]() conditions & ![]() |
Notes[ | ]
- The stat decrease that can be applied by I Remember... is considered a
Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
Penalties for their first action.
- If the unit also has
Grand Strategy, any
Penalties will remain active until the start of that unit's next phase.
- If the unit also has
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
- I Remember... applies the
Panic status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
Panic for their first action.
Panic does not convert
Bonuses into
Penalties, it changes the value of existing
Bonuses from positive to negative.
- If the affected unit does not have
Bonuses or the affected unit has
Null Panic,
Panic has no effect, but can still be used to trigger skills that require a 【Penalty】 such as
Atk/Spd Catch 4 and
Gainful Bow+.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
- I Remember... applies the
Sabotage status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
Sabotage for their first action.
- The stat decrease that can be applied by
Sabotage is considered a temporary debuff.
- The stat decreasing effect of
Sabotage will activate if the affected unit or it's allies within 2 spaces receive
Penalties.
- The stat decreasing effect will not be negated nor reduced if the affected unit or it's allies within 2 spaces receive
Bonuses.
- If the affected unit or it's allies within 2 spaces are affected by
Panic (and not affected by
Null Panic),
Sabotage will utilize the total
Penalty within each stat during calculation.[1]
- The stat decreasing effect of
Sabotage will stack with the temporary buffs from
Neutralize Penalties or sources of penalty neutralization.
- The stat decreasing effect will be negated if the affected unit or it's allies within 2 spaces have their
Penalties removed by a source of negative status effect neutralization.
- The stat decreasing effect of
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The damage boosting effect of I Remember... ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as
Gust,
Atk/Spd Excel, and
Dodge.
- A foe equipped with
Embla's Ward,
Múspellflame,
Niðavellir Axiom,
Gold Perfection, or
Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- A foe equipped with
- The unit with I Remember... only survives a single attack, so a second attack will still be lethal. If unit is at exactly at 1 HP and is hit with a lethal attack, I Remember... will not trigger.
- I Remember... stacks with other "unit survives with 1 HP" effects.
- Non-Special "unit survives with 1 HP" effects have priority over Specials such as
Miracle and
Life Unending, however most of them only trigger once per combat.
- The Special cooldown count of Specials such as
Miracle and
Life Unending are unaffected by non-Special "unit survives with 1 HP" effects.
- I Remember... only stacks with Special skills such as
Miracle and
Life Unending.
- Non-Special "unit survives with 1 HP" effects can be neutralized by effects such as
Neutralizes non-Special "unit survives with 1 HP" effects or
Black Yule Lance.
- For more information, see Damage calculation.
- Non-Special "unit survives with 1 HP" effects have priority over Specials such as
- I Remember... stacks with other "unit survives with 1 HP" effects.
- The healing effect is triggered regardless of whether I Remember...'s user performs an attack during combat. If foe initiates combat and user cannot counterattack, I Remember...'s healing effect will still trigger.
- I Remember...'s user needs to survive the combat for the healing effect to trigger.
- I Remember...'s healing effect stacks with skills such as
Fury 4, that deal out of combat damage to their owner after combat.
- I Remember...'s after combat healing will not work if the foe has a skill that prevents HP recovery such as
Fatal Smoke 4 or
Incurable+, or the user has been inflicted with
Deep Wounds.
List of owners[ | ]
Unit | Skill chain |
---|---|
I Remember... 5 ![]() |
In other languages[ | ]
Language | Name |
---|---|
Japanese | ???
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German | ???
|
Spanish (Europe) | ???
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Spanish (Latin America) | ???
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French | ???
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Italian | Reminiscenza |
Traditional Chinese (Taiwan) | ???
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Portuguese | ???
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