Hvítrdeer+ | |
---|---|
Weapon type | |
Might | 12 |
Range | 2 |
Required | Hvítrdeer |
SP | 300 |
Exclusive? | No |
String ID | SID_ヒータディア+
|
Numeric ID | 3902
|
Description | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Combat effects | ||
Atk+5 | Unit | Enemy Phase or Foe's HP ≥ 75% at start of combat |
Atk-5 | Foe | |
Special cooldown charge -1 |
Notes[ | ]
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- The stat increase that can be applied by Hvítrdeer+ is considered a temporary buff.
- The stat decrease that can be applied by Hvítrdeer+ is considered a temporary debuff.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+2 HP, +1 Mt | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 SP, 500, 50 | |
+2 HP, +2 Spd | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 SP, 500, 50 | |
+2 HP, +3 Def | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 SP, 500, 50 | |
+2 HP, +3 Res | If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 350 SP, 500, 50 |
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Stone 3 | Elstone 3 | Hvítrdeer 3 | Hvítrdeer+ 5 |
Availability[ | ]
Summoning events
Start | End | Event | Skill |
---|---|---|---|
2023-12-07 | 2023-12-25 | Book VIII: Ratatoskr and More | Hvítrdeer+ |
2024-10-02 | 2024-10-10 | Book VIII Revival: Ratatoskr and More | Hvítrdeer+ |
Distributed units
- This skill is not available on any distributed units.
Combat Manuals
- This skill has not been available on any distributed Combat Manuals.
Gallery[ | ]
Sprite sheet for the Deer Weapons's animation.
Trivia[ | ]
- The prefix Hvítr is likely borrowed from Old Norse, where it means white.
In other languages[ | ]
Language | Name |
---|---|
Japanese | ヒータディア+ |
German | Hvítrhirsch+ |
Spanish (Europe) | Ciervo gríseo + |
Spanish (Latin America) | Ciervo gríseo + |
French | Cerf grisé + |
Italian | Vitrecervo+ |
Traditional Chinese (Taiwan) | 純白之鹿+ |
Portuguese | Cervo de Hvítr+ |