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Hugh
Worldly Mage
Portrait
Hugh Worldly Mage Face
Attack
Hugh Worldly Mage BtlFace
Special
Hugh Worldly Mage BtlFace C
Damage

Hugh Worldly Mage BtlFace D

Art by: 8ichibi8 (8イチビ8)
Description Taking after his grandmother Niime, he traveled the world to research dark magic. His travels, however, led him to focus on anima magic. Appears in Fire Emblem: The Binding Blade.
Rarities ★ SR
Weapon Type Icon Class Red Tome Red Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Matthew David Rudd
Voice Actor JP ランズベリー・アーサー(Arthur Lounsbery)
Release Date
Entry Icon MiniUnit Head 5 The Binding Blade
Version 6.2
Internal ID PID_ヒュウ (772)
Origin 50000700800

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/175/6/76/7/85/6/74/5/640
★15/16/176/7/87/8/95/6/74/5/642
★16/17/186/7/87/8/96/7/85/6/745
★16/17/187/8/98/9/106/7/85/6/747
★17/18/197/8/98/9/107/8/96/7/850

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3526/29/3129/31/3418/20/2315/18/20129~131
★30/33/3629/32/3432/34/3719/21/2416/19/21138~140
★33/36/3931/34/3734/37/4021/24/2718/21/24152
★34/37/4033/36/4036/40/4322/25/2819/22/25159~161
★36/40/4335/38/4238/42/4524/27/3121/24/27170~172

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%75%45%40%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire4250★★
Elfire62100★★
Bolganone92200★★
Sell-Spell Tome142
Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers. (Five or more times grants +7, four times grants +6, three times grants +5, and two or fewer times grants +4.)

At start of combat, if unit's HP ≥ 25% and unit has been enhanced using Dragonflowers three or more times, grants further bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Moonbow2
Treats foe's Def/Res as if reduced by 30% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ASpd Def Ideal 1Spd/Def Ideal 1
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60★
Spd Def Ideal 2Spd/Def Ideal 2
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120★
Spd Def Ideal 3Spd/Def Ideal 3
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240★
Spd Def Ideal 4Spd/Def Ideal 4
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Spd/Def+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
300★
CRouse Atk Spd 1Rouse Atk/Spd 1
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+2 to unit for 1 turn.
60★
Rouse Atk Spd 2Rouse Atk/Spd 2
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+4 to unit for 1 turn.
120★
Rouse Atk Spd 3Rouse Atk/Spd 3
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 to unit for 1 turn.
240★
Rouse Atk Spd 4Rouse Atk/Spd 4
At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
300★

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