Hreiðmarr | |
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Weapon type | ![]() |
Might | 16 |
Range | 1 |
Required | Silver Lance |
SP | 400 |
Exclusive? | Yes |
String ID | SID_フレイズマル
|
Numeric ID | 2383
|
Description | Grants Def+3. Enables【Canto (3)】during turns 1 through 4. If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+5 during combat, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and after combat, if unit attacked, inflicts【Guard】on target and foes within 2 spaces of target. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 3 space(s).) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Notes[]
- 【Canto (3)】 will not trigger after waiting, or after an extra action granted by
Sing/Dance users or
Duo/
Harmonized skills if it has already been triggered that turn.
Canto Control will reduce the amount of movement granted by 【Canto (3)】 to 1 space if the affected unit uses a
close weapon type or 0 spaces if the affected unit uses a
ranged weapon type.
- 【Canto (3)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a
Cavalry unit cannot use to enter or cross a forest.
- 【Canto (3)】 also takes into account effects that alter a unit's normal movement such as
Pass 3,
Obstruct 3, the
Pathfinder status effect, or a skill with the 【Pathfinder】 effect.
- The movement granted by 【Canto (3)】 is unaffected by status effects that alter a unit's movement value such as
Gravity and
Mobility increased.
- 【Canto (3)】 also takes into account effects that alter a unit's normal movement such as
- The stat increase that can be applied by Hreiðmarr is considered a combat boost.
- Hreiðmarr applies the
Guard status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both
Guard and
Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
- For example, if a unit is affected by both
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as
Spd/Def Tempo 3 and
Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
List of owners[]
This skill is currently not owned by any unit.
Trivia[]
- In Norse mythology, Hreiðmarr is the king of dwarves, known to be a sorcerer who lived in a house of glittering gold and gems. He had three sons named Reginn, Ótr, Fáfnir, and two daughters named Lyngheiðr and Lofnheiðr.
In other languages[]
Language | Name |
---|---|
Japanese | フレイズマル |
German | Hreiðmarr |
Spanish (Europe) | Hreiðmarr |
Spanish (Latin America) | Hreiðmarr |
French | Hreiðmarr |
Italian | Hreiðmarr |
Traditional Chinese (Taiwan) | 赫瑞德瑪 |
Portuguese | Hreiðmarr |