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Status Icon WeaponStatus Icon MoveHrid Icy Blade Face FC
Hríd: Icy Blade
Status Icon WeaponStatus Icon MoveHrid Resolute Prince Face FC
Hríd: Resolute Prince
General Quotes Misc Heroic Ordeal
Hríd
Island Ice Prince
Portrait
Hrid Island Ice Prince Face
Attack
Hrid Island Ice Prince BtlFace
Special
Hrid Island Ice Prince BtlFace C
Damage

Hrid Island Ice Prince BtlFace D

Art by: argon / Trys Inc.
Description Prince of Nifl, Kingdom of Ice, and Fjorm's older brother. Having his first taste of tropical leisure time.
Rarities ★ Focus — Special
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Mark P. Whitten
Voice Actor JP 松岡禎丞(Yoshitsugu Matsuoka)
Release Date
Entry Icon MiniUnit Head 0 Heroes
Version 8.6
Internal ID PID_水着フリーズ (1110)
Origin 00000200300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/175/6/72/3/411/12/134/5/642
★15/16/176/7/82/3/412/13/144/5/644
★16/17/186/7/83/4/512/13/145/6/747
★16/17/187/8/93/4/513/14/155/6/749
★17/18/197/8/94/5/613/14/156/7/852

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3533/36/3816/19/2234/36/3915/18/20140~142
★30/33/3636/39/4217/20/2337/39/4216/19/21149~151
★33/36/3939/42/4520/23/2639/42/4518/21/24164
★34/37/4042/45/4821/24/2741/45/4819/22/25172~173
★36/40/4344/47/5123/27/3043/47/5021/24/27184~186

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%50%75%40%305%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Silver Lance111200★★
Prince's Lance161
Enables【Canto (2)】.

Accelerates Special trigger (cooldown count-1).

If unit initiates combat or if unit is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = 25% of foe's Atk at start of combat - 4 (min 5; max 14), inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7; calculates each stat penalty independently), and reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), and also, if unit deals damage to foe using a Special during combat, restores a percentage of unit's max HP = 10 + unit's max Special cooldown count value × 20 (max 100%; triggers even if 0 damage is dealt).

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
BIce Princes SealIce Prince's Seal
At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Frozen】, and【Guard】on closest foes and foes within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Def, and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials).

【Frozen】
Reduces inflicted unit's follow-up ability and increases foe's follow-up ability through unit's next action:

Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up Atk by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). (For example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
300★
COdd Def Wave 1Odd Def Wave 1
At start of odd-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
60★
Odd Def Wave 2Odd Def Wave 2
At start of odd-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
120★
Odd Def Wave 3Odd Def Wave 3
At start of odd-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
240★
Odd Def Wave 4Odd Def Wave 4
At start of turn, grants Def+6 to unit and allies within 2 spaces of unit for 1 turn.

If unit's Def ≥ foe's Def-5, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat.

If it is an odd-numbered turn, grants Def+6 to unit during combat.
300★

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